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Messages - Techgenius

#1
Quote from: jecrell on October 31, 2017, 02:05:15 PM
Announcing the release of...



Stay safe. Keep your necks protected out there.

Download
https://www.patreon.com/posts/15141867
http://steamcommunity.com/sharedfiles/filedetails/?id=1187010034

I love you. But Oooooooh man, I love you so much.

My life is now complete. Be jealous folks! that's all I never needed right there.
#2
I'm also using aparello 2, getting duplicates.
#3
Mods / Re: Modders, please!
September 13, 2017, 03:34:16 PM
"Oh, they removed such a amazing feature to prevent your own pawns from having mental breakdowns".... OH THE BS is too strong for me... WHY ARE YOU GOING TO PLACE EFFIGIES INSIDE YOUR BEDROOM? You... you some kind of psycho?

Just PLACE IT AWAY from the colony, construct where you know they will come from that was no reason to remove a feature. Oh Tynan...

Also, if you have psychopaths, why worry? my pawns seem confortable enough worshipping the Mad Void Gods, sacrificing prisoners for power, but can't fucking stand a corpse lying outside without needing mental healthcare..
#4
Mods / Re: (wip) Tribal Culture! (looking modder for help)
September 05, 2017, 09:52:53 PM
Well.. you could just create a new thread there, or I think... you could ask one of the moderators to move your thread.
#5
Unfinished / Re: [A16/A17] [WIP] Warhammer 40k Corruption
September 05, 2017, 05:37:41 PM
Quote from: Cpt.Ohu on September 02, 2017, 01:58:38 AM
Quote from: Techgenius on September 01, 2017, 04:06:55 PM
cut
Toggleable options is good, allowing much more customization whether you want Dark Eldar or any Eldar at all.
Disabling features one by one or enabling all of them, I have several themed mods that would mesh well with the Adeptus Mechanicus functions but not with the 40k entirely. So thats truly appreciated.
#6
Help / Re: [Help]Gamebreaking Problem
September 05, 2017, 12:07:45 PM
For some reason, the mod called *Storage Solutions* was the root of the problem.  Its not fixed because I haven't figured why that mod is doing whats it doing.
#7
Help / [Help]Gamebreaking Problem
September 04, 2017, 03:13:18 PM
Hello,
I use a bunch of mods, but not together. I have Mod backup list to allows me to change them at whim, create thematic lists, such as medieval or futuristic. I have been trying to create a new list, but I found a gamebreaking bug.

Randomly all menus will disappear, I'm unable to click anything, game runs normally but I'm without any control, my only fix is to alt-tab bring up task manager and force close Rimworld.

I mod Rimworld for years now and I never had this problem before, this got out of control now as I'm incapable of figuring out which mod is doing that, or if any at all.
Maybe this is a incompatibility, maybe not,  I disabled all mods I found to be suspects and it still happens. I'd like some advice, also.. how do I post a log of my load order here?

I had this theory that the Events bugged because I wasnt getting any and perhaps whenever the ST tried any RNG or event or situations the storyteller would create, instead it would break the game, is this some variation of game corruption?

Thank you for reading.
#8
I'm running rumours and deception though, I get new allies they instantly wanna defect. I just sacrifice them to the Gods for powah
#9
Mods / Re: [Mod Request] Insect Queen Overhaul
September 03, 2017, 04:17:30 PM
Geez... that mod would be both awesome and nasty... think Jecrell could be up for with? hahahaha
#10
Can you create vatgrown humanoids? instead of becoming infants, they're injected with mutagens/growth vaccines to age faster (4 years per 1 year) inside growth pods until they reach 16/18 and are released into the colony with Vatgrown backgrounds and traits, with a chance of failure and becoming mutated hybrid human/humanoids
#11
It would be pretty amazing though. Learning how to craft your own nuclear-powered energy weapons from what you've learnt, the new turrets looks good, but you're limited to the confines of your base of operations.
Portable fusion-laser weaponry or handheld weapons can be nice alternatives, when you tire of normal pistols, bolt-rifles and assault rifles, as if you were a 20th century marine far into the future. Its like using firelock, muskets nowadays and calling it technological superiority  ;D 

A new tactic I learned when using the portable generator mod was to carry turrets too, setting up a defensible position.
You can make small versions of the new turrets and portable generators? I could still get Skullywags laser weaponry, but that mod integrated with yours, IMO, it would be incredible.
#12
You'll be including small-handheld laser weapons on this mod too?
#13
Unfinished / Re: [A16/A17] [WIP] Warhammer 40k Corruption
September 01, 2017, 04:06:55 PM
Hey Cpt.Ohu You're going to release separate plugins like Jecrell did with the Star Wars and Call of Cthulhu? pardon me if this was already asked before.
#14
itching to see the new music mods. Please.. please include some soundtracks for diablo in the new world events. It would be so damn hardcore IF HELL TO PLAY played when some major demonic incursion happened. The whole world went red, literally red tint on everything... oh YEAAAAH! I'll worship you mah men!
#15
Releases / Re: [poll][A17]SPQRim - an ancient age mod
September 01, 2017, 03:48:21 PM
Bless you! thats a for sure a mod I won't disable anytime soon.