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Messages - Dodging Rain

#1
QuoteNobody knows how power beams can stop tornadoes.They just do. This violates all known laws of meteorology and physics. Ancient artifacts really like doing that don't they?

Maybe nuking the cumulonimbus is probably what does it.
#2
Quote from: TryB4Buy on January 07, 2018, 01:53:29 PM
The solar flare mod works for all electric buildings except the comms console which still says "cannot use (solar flare)".

It did say in the game description that radio communication still doesn't work, I believe.
#3
I jury-rigged a fix that works on mine so far but it does throw out an error that doesn't seem to affect much.  Someone that is more experienced than me could repost this if they fixed it.

[attachment deleted by admin: too old]
#4
If he finds a way that allows a large colony or even 2 to run smoothly, I'd take that over any new feature creep that anyone can think of.
#5
What is with the debate when the guy only wanted to ask if his save game will be retained?

#6
Releases / Re: [A17] Trading Spot
June 17, 2017, 01:33:59 AM
Similar to caravan spot, this should be made vanilla.
#7
Just manually updated the mod, works fine now.  Thank you.
#8
Not strictly with just the mentioned mods but I did with my save file, placing CTS behind only core and hugs and at the very end. 
#9
This mod seems to conflict with Fluffy's Architecture Sense that enabling both will cause Stuffed Floor to no longer be listed as categorical.
#10
General Discussion / Re: Are wargs worth it?
September 09, 2016, 03:46:41 PM
It is worth noting that dogs and bears are haulers that do not eat crops.  Is it worth mentioning that chicken eggs can feed carnivores?
#11
General Discussion / Re: Different Stone Types
September 07, 2016, 03:05:15 AM
The main reason to use stone is because it is completely fireproof.  So it is a good way to protect against lightning strikes and when things burn nearby.  It is not bad as a protective material but you do not want it in areas where sappers are going towards since they will use grenades which deals extra damage to stones.
#12
Production benches, batteries (not a good idea though), lamps, turrets, furniture.
#13
General Discussion / Re: New to the Game - Almost
August 24, 2016, 01:31:39 AM
Make sure to make a freezer room to store perishable food.  To do this, create a decent size room with coolers (Architecture > Temperature > Small/Medium Cooler).  Depending on the size of the room, you might need more than one cooler.  When placing the cooler on the room, keep these things into mind


  • Put the target room several degrees below the freezing point to account for heat transfer if someone opens the door.
  • Make sure has power connected.
  • When placing the cooler, make sure that the blue side of the cooler is facing inside the room.  That is where the cold air will be.
  • Create two layers of walls for the room.  This will insulate the temperature making it less prone to gravitating towards the normal temperature

Here is an example of a freezer.

http://imgur.com/a/vygcU

It has cooler facing its blue end inside, double-layer walls, and power (from my generator) connected to the coolers.  What I did not mention is that I used a method to counteract the loss of cold air when opening the door.  When someone enters the first door, no cold air is loss, and when they enter the second door, minimal cold air is loss because the first door is closed.  This should save you a lot of power in the long run so you do not have to compensate so much with running a lower temperature freezer.

The only catch to this double door entrance requires the doors to be non-automatic since they leave the door open longer than necessary.
#14
Heat stroke while playing tribals.  You have no air system because you haven't hit electricity yet.

And them my friend literally got 3 consecutive malaria events that infected literally everyone at the early-mid part of the game.  No matter what he does each reload, they were dead.

The storyteller?  Cassandra.  She should be renamed Glados.  And then there will be cake.
#15
Off-Topic / Re: whats the story behind your username
January 16, 2016, 05:29:32 AM
Two words: Bullet Hell.