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Messages - AseaHeru

#1
Releases / Re: [1.0] (v1.3.0) Rambo Weapons Pack
March 08, 2019, 05:06:48 PM
 Also for the pile of gubbins wished for, the ability to fire grenade launchers indirectly(or more of them, incase I missed one) would be awesome. Sometimes you just want something other than a Type 89 for attacking things with indirect fire. And speaking of, if you have interest in mucking with more ammunition types, having beehive or shot rounds for 40x46 and similar would be awesome. Because the only thing better than a grenade launcher is a giant shotgun thats also a grenade launcher...

Im also throwing 7.5 Swiss and weapons using it into the pile of "please please add with an explosive cherry on top".(mostly the StG 57 and the K31, perhaps a Lmg 25?)
#2
 Can we please get the various download links to include something other than Steam or Nexus please? I have... Issues with both. I know that some have links to github currently, but not all of them.
Steam I refuse to use when possible due to shenanagans years ago by them, and I just plain dont like Nexus requiring an account to download anything
That said, as I dont think Ive said this before, but lovely mods.
#3
 Well, my condolences about yer grandmother.


On a totally different subject, Nexus Mods has become even more of a PITA when it comes to downloading stuff from them, requiring one to have an account just to download. If there is any chance of each mod getting a download link from github, that would be amazingly grand.
#4
 With the MAS-36 lurking about, is there any chance of us getting the other french weapons utilizing 7.5x54mm French, such as the MAS-49, any one of the pile of random machineguns chambered for it, or the FR F1?
For that matter, with only one 5.7x28mm weapon added, any chance of other weapons using the same cartage, such as the AR-57 and the Five-Seven? In general, I would love to see more weapons to fill out calibers touched upon already within the mod.


Addition of the KS-23K to round out that series of wonder would also be grand to see.
#5
 I really do hope that this gets updated soon, and with combat extended comparability to boot.
#6
Found bug with CE B18 version: RPK-74 and RPKS-74 are chambered for 7.62x39 instead of 5.45x39.

Also, for suggestions, can we get a few more 5.7mm weapons, at the least a pistol?
#7
 So, I am guessing a CE B18 update for this will be after CE's B18 update is more-or-less stable?
#8
Posting to make sure I dont loose this again.
#9
Releases / Re: [A17] (v1.0) Rambo Weapons Pack
September 20, 2017, 02:10:34 PM
 No sterling, but four(non suppressed) sten flavors? What is this madness?
#10
 Try assigning your animal handlers some kibble or the like, that typically cleared up most of those sorts of errors for me with Combat Realism, should do the same in CE.
#11
 Yeah, The colonist being assigned a loadout is almost certainly the issue there.
#12
 Ah, good, Ive been waiting for ammunition to use.
#13
 9x19mm is the proper designation for the round shown in the mod.
#14
 The Flak turret appears based on the 8.8 cm Flak 18/36/37/41, which is an anti-air piece that was also used in tanks and as a (hideously effective) AT gun. As an example, it was a variant of this gun that was used as the armament in the Tiger tank.
#15
 Most combat- or medical-oriented mods do not work with CR without a comparability patch.