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Messages - UnlimitedHugs

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Releases / Re: [B18] HugsLib (4.1.1) Lightweight modding library
« on: March 11, 2018, 01:08:22 PM »
With the new version of HugsLib, if I ever launch a quickstart game, it ends up enabling quickstart as the startup option.

Yep, two options here: you can shift-click the quickstart icon, or shift-click the "Generate now" and "Load now" buttons. Either way, it will generate or load your map without activating it on startup.

Releases / Re: [B18] Allow Tool (3.3.0)
« on: March 08, 2018, 09:02:49 AM »
I have a request for the next release.
I suggest to do a HP check, so you only can finish downed pawn with less then 50% HP.

I suppose I could add that as an option. I would need to verify that creatures always end up with less than 50% when downed under normal circumstances.

Releases / Re: [B18] Map Reroll (2.2.3) Now with map previews!
« on: March 03, 2018, 11:05:50 PM »
- snip -

No worries, I haven't forgotten :)
From looking at CM's code, I believe only discrete values can be set, i.e. moving the slider partially has no effect.
As for the rivers on previews, that looks like something I can fix on my end.

Code: [Select]
Failed to find all necessary river flow data

That's a vanilla bug. It's pretty harmless- I think it's just failing to generate the flowy water texture in some places.

Releases / Re: [B18] Map Reroll (2.2.3) Now with map previews!
« on: March 02, 2018, 10:43:43 AM »
I had this random idea, after thinking about what you said about having map orientation always facing one direction being too difficult to implement: would being able to rotate the map from the preview ever be viable? I think it might sound like a bunch of work as well, but I at least wanted to ask :)

Well the preview is currently being generated from a stripped down map, not the other way around. But I do have some ideas that potentially include this, and other neat things. Time will tell if they do get implemented, of course :)
With the upcoming release of 1.0, mod makers can put their feet up a bit and relax, since the game is not going to be changing that much. This also means that it will be viable to implement ideas that would be otherwise too expensive to maintain.

Releases / Re: [B18] HugsLib (4.1.1) Lightweight modding library
« on: March 02, 2018, 10:35:44 AM »
Thanks Mister Hugs!
Also, what is NuGet? I skimmed over it for a moment - is it a distribution platform similar to GitHub?

It's a package manager, mostly used by Visual Studio, where we do our coding. When your code depends on some other library, it offers a convenient way to download and keep track of it.

Releases / Re: [B18] HugsLib (4.1.1) Lightweight modding library
« on: March 02, 2018, 10:05:04 AM »
Updated to 4.1.1

Minor fix to allow the DoLaterScheduler callbacks to be re-registered when they are called. This allows to set up temporary event listeners.

Releases / Re: [B18] HugsLib (4.1.0) Lightweight modding library
« on: March 02, 2018, 03:30:06 AM »
Updated to 4.1.0
Well, feel free to disregard my previous post :D
Turns out, Unity comes with its own web client, which seems to work just fine for our humble purposes. An thus:
  • The log uploader has been fixed.
  • The log uploader will now shorten URLs using GitHub's own service.
  • Added the DoLaterScheduler.
  • Added a "Load now" button to the quickstarter dialog for better workflow. "Load now" and "Generate now" will also switch the quickstarter on, unless Shift is held.
Also, HugsLib is now available on NuGet... if you're into that sort of thing: HugsLib, HugsLibChecker

Releases / Re: [B18] HugsLib (4.0.1) Lightweight modding library
« on: March 01, 2018, 12:33:33 AM »
Hello gents.
As you may have noticed, the HugsLib log uploader has recently stopped working. This is due to GitHub (where the logs are posted) upgrading their https encryption, making Unity unable to communicate with them using its built-in web request capabilities.
The question is, where to go from here. Plain http is a no-go on GitHub. Switching to another provider might be an option, though pastebin is phasing out http, as well. It might be possible to include a library to perform the requests, though I have yet to find one for net3.5. The third option is setting up a server to bounce the upload requests off of, which would, however, add another moving part to the equation.

So, if you have any insight or ideas on the matter, or if you would be able to contribute a bit of server capacity, please let me know.

Releases / Re: [B18] Map Reroll (2.2.3) Now with map previews!
« on: February 22, 2018, 10:39:08 PM »
Doesn't seem to like 400x400 rerolls. Always crashing :)

You're most likely running out of memory. Try using a smaller map or fewer mods.

Releases / Re: [B18] Map Reroll (2.2.3) Now with map previews!
« on: February 22, 2018, 10:02:52 AM »
These are the settings I am using. Also, just to make sure, I never originally spawned with any of these weapons nor did I ever have them in a loadout or anything from PC. The first load into the game is normal with the stuff I'm supposed to have. Only after rerolling will this one pawn have some random weapon already equipped.

Well, I'm going to tentatively point my finger at PC :)
Probably not worth bothering EdB over this, though. Maybe I'll verify the next time I'm updating.

Releases / Re: [B18] Map Reroll (2.2.3) Now with map previews!
« on: February 22, 2018, 09:39:56 AM »
Weirdest bug, not a big issue or anything. But whenever I reroll the map, only one of my colonists (the same one every time, because I use the same loadout from Prepare Carefull) always spawns in the new map with a random weapon.

Must be some odd interaction with Prepare Carefully. Unless, of course, you disabled a certian dev mode setting in Map Reroll...

Releases / Re: [B18] HugsLib (4.0.1) Lightweight modding library
« on: February 22, 2018, 02:02:40 AM »
[quote author=FrodoOf9Fingers link=topic=28066.msg399066#msg399066
Nope, just need more functionality than is currently available.
I'm having some difficulty then. If I try to run a revised Harmony dll in my references and assemblies folder, I get an error along the lines of "classes could not be loaded". However, if I change out Hugslib's version of Harmony with my own, the error goes away. Trying to debug it is hard, as Rimworld isn't very descriptive.

Did you change the assembly version of your custom build? You probably already know that assemblies with the same version are only loaded once.
Also, which assembly is failing to load, HugsLib, or your mod?

Releases / Re: [B18] HugsLib (4.0.1) Lightweight modding library
« on: February 22, 2018, 12:51:44 AM »
Hey, can this be used with a different version of Harmony that is not bundled with HugsLib?

Sure thing. Just include your own version with your mod. The two should not conflict with each other in any way.
Did pardeike release a new update?

Releases / Re: [B18] HugsLib (4.0.1) Lightweight modding library
« on: February 21, 2018, 09:21:17 AM »
- snip -

Don't be so hard on yourself :) This can be tricky and this question does come up fairly often.
I've added a section to the main post with some pointers.

Releases / Re: [B18] Remote Explosives (1.14.0)
« on: February 16, 2018, 12:29:27 AM »
Hi there. Is the foam cannister supposed to be built using herbal medicine or is my recipe wrong? Thanks for this amazing mod, im loving it.

For now, yes. Though I am open to suggestions, if you'd like to suggest more fitting ingredients.

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