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Messages - UnlimitedHugs

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1
Releases / Re: [B18] Map Reroll (2.2.3) - 1.0 test build available
« on: July 18, 2018, 07:26:39 AM »
Um, I hate to maybe break that, but the mod isn't working for me right now. 

Current version seems to work fine on my end- can you send me a Ctrl+F12 log?

2
Releases / Re: [B18] Map Reroll (2.2.3) - 1.0 test build available
« on: July 17, 2018, 08:51:31 AM »
Updated to 2.3.1

Looks like the game is still getting significant updates- if things break, let me know, and I'll push another fix.
The "map leak detected" error is a vanilla issue, and is quite safe to ignore.

Modman, you're a good person and you should feel good.

Thanks guys. You are as much contributors to this project as I am- I just write the code.
Also, it just so happens that I do feel good- mod or no mod ;)

3
Releases / Re: [B18] Map Reroll (2.2.3) - 1.0 test build available
« on: July 15, 2018, 03:21:51 PM »
Updated to 2.3.0
There we go, this should work with 1.0 :P Here's a breakdown of the changes:

  • Map stripping: this is a big one. Discarded maps are now guaranteed to be cleared from memory. If we can't kill the map, we can kill all of its constituent parts, freeing almost 100% of its occupied memory. This should take care of all those crashes we've been dealing with over the years.
    Additionally, the old map is now discarded before a new one is generated. This should help those cases where the game could not survive even one reroll.
  • Cave enforcement: rerolled maps will now always inherit the "has caves" property from the tile they exist on.
  • Fixes: rivers crossing rocks will now properly display on previews, and a compatibility issue with ROM Vampires has been resolved. The "Could not find drop spot" error on maps with filled in centers has also been fixed.
  • ModSync support: allows to easily check for Map Reroll updates right from within the game.

This is a testing release- as always, I rely on you to find the little issues that I may have missed.
Hope you have a good time :)

4
Releases / Re: [B18] Map Reroll (2.2.3) Now with map previews!
« on: July 05, 2018, 08:54:27 AM »
I would think it is quite tedious to update it everytime the game goes from Unstable -> Alpha -> Beta. That's a lot of times the code gets jarbled.

It's not too bad- Minecraft modders have it way harder than us.
The upside is that updating often gives you an excuse to implement some new idea "while I'm already at it". Also, you get to see that people still play and care, which is always nice.

5
Releases / Re: [B18] Map Reroll (2.2.3) Now with map previews!
« on: July 04, 2018, 04:37:00 PM »
Such a superb mod.  I am glad to see you're active UnlimitedHugs, and I hope this can get updated for 1.0.  Super great work that is sorely missed on this day off :)

I appreciate the kind words :)
It'll be updated eventually. Not too much stuff to fix, but i do like to take my sweet time.

6
Releases / Re: [B18] Map Reroll (2.2.3) Now with map previews!
« on: July 03, 2018, 08:23:38 AM »
Can you make it generate previews for the next page once all for current are generated?

Just scroll to the last page you want generated- all the previews will be queued up and you can leave the game to do its thing for a while.
You can quickly flip pages with shift+mouse wheel, if I remember right.

7
Releases / Re: [B18] Allow Tool (3.4.1) - 1.0 test build available
« on: June 29, 2018, 11:11:37 AM »
Updated to 3.5.2
Looks like the game updated and a few things broke. Should be fixed, I updated the link.
I also removed the Finish off skill requirement for animals. I think it's worth keeping for humanlikes- it takes a lot more to put down one of those :P

8
Releases / Re: [B18] Defensive Positions (1.5.2) Assume the position!
« on: June 28, 2018, 04:05:02 PM »
After some thiking on it :
if it's possible to make a button contextual (like when you choose the material of an object). A second button exclusive with the first (maybe with the green check icon).
Another way but it a lot of work add a tab (like the restrictions one) with for each colonit / animal "No position", "Position1", 2, 3, 4, zone1, z2, z3, ...
On click on position cursor is used to select it.

Yeah, I get what you're saying. We'll see.

9
Releases / Re: [B18] Allow Tool (3.4.1)
« on: June 28, 2018, 02:55:26 PM »
Looks like it breaks "Smooth surface" designations.
Edit: not only... At least mine designations as well.

Updated to 3.5.1
Thank you, should be fixed now. I updated the download link in the post.

10
Releases / Re: [B18] Allow Tool (3.4.1)
« on: June 28, 2018, 01:11:25 PM »
Updated to 3.5.0

Hello gents :)
You may have noticed the upcoming release of Rimworld 1.0- so I did my part and made some cool new additions to Allow Tool myself. For now this is a testing build- if you're trying out 1.0 and would like to test Allow Tool as well, grab the download below.
I'm interested in how you're finding the new additions, especially the new "Drafted hunting"- whether it's performing as expected and you're finding it useful.
Have a good time!

Allow Tool for 1.0 (testing)

11
Releases / Re: [B18] Defensive Positions (1.5.2) Assume the position!
« on: June 26, 2018, 07:22:36 AM »
Hi, It would be nice if you can assign a restricted area to colonist as defensive position.
In my current game, i have 2 colonist who can't fight so in order to keep them safe and keep them active i put them into a restricted area.

That's reasonable. I imagine that most tamed animals would also benefit from that.
How would you implement that in a clear and user-friendly way?

12
Releases / Re: [1.0] HugsLib (5.0.0) Lightweight modding library
« on: June 20, 2018, 09:36:14 AM »
Updated to 5.0.0

There you go folks, the 1.0 update is here :) Here's a summary of the changes:
  • Collapsible mod settings: settings for HugsLib mods now start collapsed for better visibility. This should help organize settings when working with a lot of mods. Also, the mod settings window will now remember scroll position and expanded mods for ease of tweaking.
  • Semantic version numbers no longer enforced: mods that add update news items can now use two and four-part version numbers, and these will be correctly recognized.
  • Copy log shortcut: use Ctrl+Alt+F12 to copy the full log to the clipboard instead of publishing it to GitHub.
  • Patch compatibility fixes: HugsLib harmony patches have been tweaked to be more compatible. This will allow other patches on methods patched by HugsLib.
  • Fixed visibility of the HugsLibController.OnTick method.
  • Harmony updated to 1.1.0

As last time, I published a temporary workshop item with this version. Once 1.0 goes live, the main HugsLib item will be updated, as well.
As always, let me know if you find issues or have suggestions. 1.0 is still being updated, so issues can still come up.
Happy modding! ;)

Important: make sure to also grab the updated HugsLib checker if you use it.

13
Releases / Re: [1.0] HugsLib (5.0.0) Lightweight modding library
« on: June 20, 2018, 09:35:57 AM »
Can we try to get Harmony 1.1.1 into HugsLib when I release it on Monday next week?

Of course. I'll push an update once your new build is out.

14
Releases / Re: [B18] HugsLib (4.1.1) Lightweight modding library
« on: June 19, 2018, 03:36:20 PM »
Any ETA on when a Hugslib version is released that supports Rimworld 1.0 experimental?
I really don't want to rush you, but it's just useful for me to know more or less when I can start updating Giddy-up and RunAndGun.
By the way, I love your work :) Really useful for me as a modder.

Mostly done, I'll probably release tomorrow.
Thank you, I'm happy to help where I can :)

15
General Discussion / Re: Unstable build of 1.0 available
« on: June 17, 2018, 10:18:31 AM »
Cheers for the early testing invite.
Is the new MapLeakTracker working properly? Calling MapLeakTracker.ForceLeakCheck() always reports a leaked map after starting a new game, then returning to the main menu.
I just load a very simple mod to make the call, no other changes to the game.

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