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Messages - ChJees

#1
Releases / Re: [1.0] Rabbie, The MoonRabbit Race
August 30, 2019, 11:33:51 AM
These are cute genocidal moon rabbits :D.
#2
Mod updated with three new upgrades. Also some minor bugfixes.
#3
Releases / Re: What the Hack!? - Mechanoid hacking
September 07, 2018, 04:52:35 PM
Sounds exploitable this hacking :P . Put your shittiest hacker on purpose to call mechanoids on demand. Then murder them and get delicious components and plasteel.
#4
Quote from: AllenWL on September 07, 2018, 11:06:45 AM
I tried to make a droid-only colony, and quickly found out that droids really suck at crafting.
A surprising amount of crafted goods where locked behind crafting skill 5+, which droids can't make, and since droids can't social, I couldn't buy those either.
The biggest problem out of them all were components. Droids use up a lot, and with both crafting and buying them out of reach, the colony expansion ended up completely stalling within the first quadrum  due to a lack of components.

I've ordered a mass-mining project, and hopefully, that gets me enough components to build droid mining teams I can send out to other parts of the map. Eventually though, I'm probably going to have to raid outposts for weapons and resources This is going to be... interesting.
Hehehe, Droid only colony. Droids are mainly meant to supplement labor shortage early to mid-game. But Saint of Grey (Can find em on my Discord for now) is working on a solution to this with a Add-On mod that let you make Droid only colonies :).
Want to play with it myself when they finish it.
#5
Quote from: Linq on September 07, 2018, 08:54:53 AM
-snip-
Then again, I suppose these ethics are questionable, whereas there's no question the above is heinously unethical.
Oof.

I see no way to make it work without making a custom LayDown JobDriver for this. Welp, something to do today. Unborking mods.
#6
Updated to B19 now!
#7
Updated now for B19. Not much changed aside from fixing a few grievances.
#8
Quote from: Armisael on August 08, 2018, 03:58:35 PM
Well that is certainly a shame, a have the very same problem that Halcyel had, but a can't get the mods for the worshop because of reason and a really will love try the mod is everything that ever wanted in RimWorld beside biggest enemies

Pls i you can upload the mod to github i will be gratefull

There is a Dropbox link with the exact same mod in the OP.
#9
Quote from: Halcyel on August 07, 2018, 08:23:36 PM
Dude i love the way you build this mod :D , but i cant play it in version 1.0, first it´s says its for version 0.19, but never mind, activate the mod and cant construct the machines.
Get this error:

-snip-

Thanks for everythig :D

Are you sure you downloaded\used the latest Steam Workshop version?
#10
Sounds interesting, but... Pics plz! :P
#11
It seems like someone put the mod up on Steam Workshop.
Were they given permission?

https://steamcommunity.com/sharedfiles/filedetails/?id=1468270839
#12
During modding I noticed that when I wanted a colonist to install a Joywire or my own Nerve stapling implant they did not want any medicine but herbal medicine. What is up with that?

Apparently glitterworld medicine is not good enough :P .

With Herbal medicine allowed.
With Herbal medicine forbidden.

Edit: Looks like I forgot to set the medicine level they can get... Maybe the reason for not being able to do the surgery should tell that instead then?
#13
Quote from: Pio on August 04, 2018, 12:06:06 PM
Am havin a lot of Errors, and i can't use the cloning vats, nor reserach them


-snip-

Do you play with any other mods? This is not telling me much.
#14
Quote from: ThiiSoul on August 03, 2018, 05:53:24 PM
don't has an version for 1.8?  :'( :'( :'(
Nope, and never will be.
#15
Quote from: dyslexier on August 03, 2018, 04:41:21 PM
Banging this work with existing saves?
Yes. Do not see any reason to why it wouldn't.