Quote from: Mihsan on March 27, 2016, 05:31:22 AM
May 9.
Honestly if that was the case i'd probably never even download it, i'll be too busy devoting the rest of my life to Stellaris.
And my guess is April 8th.
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May 9.
Quote from: JimmyAgnt007 on January 15, 2016, 01:59:39 PM
It would be nice to have workshop support.
Quote from: moglus on February 23, 2015, 12:44:49 PMQuote from: skullywag on February 23, 2015, 12:15:34 PM
Yeah its a folder as i stated in my last post. Did you try that OP? So make a folder with your _a and _b images in it and point your def at the FOLDER.
already tried it, but no luck there either. tho i might just be doing it wrong so will try again
Quote from: skullywag on February 23, 2015, 12:15:34 PM
Yeah its a folder as i stated in my last post. Did you try that OP? So make a folder with your _a and _b images in it and point your def at the FOLDER.
Quote from: skullywag on February 23, 2015, 09:39:18 AM
Well beer in core is beerA and beerB i think.
Quote from: aWtO2 on February 23, 2015, 04:34:07 AM
Try Rename file like AgaveTequila(for single) and AgaveTequilas(for stack)
Quote from: skullywag on February 23, 2015, 04:14:34 AM
Try putting your 2 images in a folder with the same name a your item without the a or b and then put the 2 images inside that. Dont change your def. Its pointing to a folder not an image file.
Quote from: skullywag on February 23, 2015, 03:51:26 AM
Your images will be the same for a single thing and a stack of things by using single. if you wanted it like beer where you have 1 bottle and then a stack of bottles with different images you should use stackcount. Think the images just need to be named the same and have an A and a B on the end of the filename.
When you say recipe isnt working. Have you forgotten the worker def?
Quote from: aWtO2 on February 23, 2015, 03:38:54 AM
Try this:<graphicPath>Things/Item/Drug/AgaveTequila</graphicPath>
<graphicClass>Graphic_Single</graphicClass>