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Messages - LuciferNZ

#1
Quote from: EdB on August 30, 2014, 05:37:37 PM
Added passion indicators to the Work tab in the Overview menu.  An extra border to the left and right of the checkboxes indicate the two passion levels.  The colored numbers in the manual priorities dialog now indicate passion level--gray for no passion, yellow for interested, green for burning passion (credit to LuciferNZ for the idea).
*fist pump*

YESS!!!!

And the other additions are damn well awesome too - kudos on your work mate!
#2
Quote from: EdB on August 22, 2014, 08:57:58 PM
Good idea!  Definitely possible to modify the Overview panel.  The only drawback to using the different colors to show the passion level is that you'd only get the information with "manual priorities" selected.  I can try an extra border or something around the checkboxes to try to get a good visual treatment for it (I'll try it with the colors, too).
Thats good news to hear!

I realise the colours would require manual only - but to be honest, if your not using manual priorities, you probably also dont care about the passion :)
#3
Great UI mod mate - no slowdowns or lag on my crappy Laptop thats a billion years old.

Anyway, I was wondering, is there any way to fiddle around with the Overview page at all?

Id like to show the colonists passion as well as the bordered skill level (lighter is better) - maybe instead of yellow green etc for 1,2,3 or 4 - make the number always a grey, yellow or green depending on passion (Green for burning, Yellow for interested, grey for no interest).

I can understand if this is out of scope, or has not yet been exposed to modders by Tynan - but its been a pet peeve of mine since the game came out ;)
#4
Cant wait for this mod to be updated - significantly ups the fun and difficulty!

LOVE IT!
#5
Outdated / Re: [MOD] (Alpha 6) Superior Crafting v1.05
August 15, 2014, 11:30:12 AM
Also, not sure if you're aware, but the changes to the butchering table makes the Animal skin rug mod incompatible.
#6
Ah ok - yeah, Im sure a lot of people are enjoying it ;)  These pieces smash face!

If you could kindly point me to the variables to tweak for accuracy and shot delay, Ill mod myself some difficulty modifiers hehehe.
I havent looked at modding Rimworld since Ive played, because I know Id get addicted and make some mods myself =)
#7
Quote from: PunisheR007 on August 15, 2014, 02:30:54 AM
Re-balancing update ready for download :)
What specifically?

Ive avoided the mod due to the arti being an *I WIN* button due to accuracy (It is an awesome mod though, I just play ultra hard difficulty)

The need for shells seems like a good balance direction so far though! :)
#8
Yeah, I noticed that too, but didnt know if it was normal behaviour or not - I used sunlamps ;)
#9
Outdated / Re: [MOD] (Alpha 6) MedBed 1.4
August 14, 2014, 04:09:22 AM
And thats the reason its good to read the instructions completely....

Yes, yes - a restart seems to have fixed it. *sigh* Sorry.
#10
Outdated / Re: [MOD] (Alpha 6) MedBed 1.4
August 14, 2014, 03:03:00 AM
Actually, now its using the squirrel meat sprite.

Seems to change randomly depending on where you scroll the screenview.
#11
Quote from: Damien Hart on August 14, 2014, 02:43:49 AM
If not, throw up a screen shot, that always helps.
I abandoned that save unfortunately - and am now using the Animal rugs mod to replace the pot plants beautification modifier.
#12
Quote from: LuciferNZ on August 14, 2014, 12:19:46 AM
Both test rooms had alternately wood floors, then carpets too, just in case.
No, dirt floor was first, then wood, then carpets.

Im assuming that you dont need to smooth first before putting down carpet.
#13
Outdated / Re: [MOD] (Alpha 6) MedBed 1.4
August 14, 2014, 02:56:39 AM
An interesting bug is occuring when the Animal rugs mod is also installed.

When the medical bed (basic) is turned to 'Medical' - the bed turns into a giant squirrel rug!
It still works, just looks.... a little odd hahaha!
#14
Any possibility to add a link *other* than mediafire?  Cant download from there at all, and Id love to have these rugs to help with my testing the vanilla pot plants vs these ones.
#15
And I derped.

Its already added ;P

I have never had one drop! *cry*