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Messages - m0n4rch911

#1
Outdated / Re: Rhodes Mod List
December 03, 2013, 12:12:46 PM
Quote from: why1do on December 02, 2013, 09:37:49 PM
Quote from: m0n4rch911 on November 27, 2013, 02:09:19 PM
Request  :)

Lvl 20 Stats
Improved Walls - I was wondering if you can turn off the maintenance for Walls. Fireproof.
Improved Phalanx Turret - Doesn't explode, +Health and Low Energy Requirements
Status Mod
Lots of Geysers
No Animals - If you can, just muffalo's
x5 Population
No Corpse

You rock man, very nice work your doing here. ^.^ Like a boss. ^.^
If you can make a software to easily tweak stats like these mods you made, that would be super. Thanks in advance for your Mods. Cheers  8)

I could give you the mod i use "Assembly-CSharp.G3G3M2P4lvl20.dll" plus some maddness
+125 health for tough
+runner twice as fast
+op turret (50000 hp minigun 500power)
+fire proof doors(5 power)/hydroponics tables
+m24 range 100 accuracy 20 (snipe happy... or hell)
+wall health 1000
+door health 500
+hydroponics table health 1000
+sandbags health 1500
+minigun boosted for those that "spawn" them in
+others I did in the past few weeks but cant remember

Do we have spoilers?

Edit Hard storyteller 250% rampup!!
Edit Edit https://www.dropbox.com/s/ch252eokj05hx48/Assembly-CSharp.why1do.dll
I Love Madness. Thank you
#2
Outdated / Re: Rhodes Mod List
November 27, 2013, 02:09:19 PM
Request  :)

Lvl 20 Stats
Improved Walls - I was wondering if you can turn off the maintenance for Walls. Fireproof.
Improved Phalanx Turret - Doesn't explode, +Health and Low Energy Requirements
Status Mod
Lots of Geysers
No Animals - If you can, just muffalo's
x5 Population
No Corpse

You rock man, very nice work your doing here. ^.^ Like a boss. ^.^
If you can make a software to easily tweak stats like these mods you made, that would be super. Thanks in advance for your Mods. Cheers  8)
#3
General Discussion / Re: Post Your Base
November 07, 2013, 07:45:43 AM
Just starting off. Randy Random. I surrounded the outside w/ debris to slow the raiders down and keep them away from my walls since they always burn them down. I kept it as compact as possible to neutralize those snipers since my Colonist are built for close range. All Lvl 20 Shooters :D. Yeah "LVL 20" M-16's, R4's and Shotguns for stun effect.

Since Life in Rimworld is currently "Lifeless" I made a recreation room of my own. I call it "Whoop their a$$ and scare them to death make them wish their dead room". All rooms have Cages :D Personal trophy and Hey right. Hard to be happy when your stuck somewhere so Settle w/ FEAR for now :D " A HAPPY COLONY IS A SCARED COLONY " ^.^ I keep everything Squeeky Clean. To hide the stench of suffering and death since that's "SAD :("

I hate turrets since they always blow up anyway and waste of VALUABLE ENERGY. Waste of METAL. Waste of space. Better to waste metal on well placed explosives and just kill the rest that lived ^.^.

I will expand and aim for 100 Colonist. And yes. 100 :D.

[attachment deleted by admin: too old]
#4
Ok tested it. Everyone is sleeping when i detonated and it still lags. Scratch the talking colonist lag.
#5
Trigger for it, haven't found it yet. I would tell if i notice something. Dunno if my computer specs has something to do with it. Back at Version 232, the explosion empties the graves instantly.
#6
Didn't observe that part when people talk and i lag. The grave thing is consistent.
#7
Oopps. Sorry for the posting at Generals.
#8
Hi Rimworld.

My computer specs. Intel i5 4670k, MSI Z87-GD65 Gaming, 16 GB RipjawsX, Samsung 840 Pro SSD.
I didn't change the Map size and stick with the lowest and didn't crank up the new graphics option.

My run in w/ slowness. Occupied graves when detonated has a 1 sec delay before it gets emptied. Weird since i never ran into that issue before.

Effective shots reduced. I'm missing shots more often now even with Level 20 Shooting. Dunno if they changed it or i am just unlucky lately.

My colonist die more often due to fire, dunno if it's me or was fire been intensified somehow. Most of my incapacitation are due to fire.

Was this intentional for balancing or just unlucky lately.

Note:

The Game Pace Battle and Fire slowing down when entering battle. Kind of uncomfortable about this. But if game devs aim to make the battle more realistic. OK. Maybe it will take some getting used to, but it did slowed the game pace a lot. Price to pay for realism. Just stating what i think of it.

Running on Update 250.
#9
Just something to look forward to. Can be anything. Release date, Changes, New Content. :) Please ^.^
#10
Bugs / Re: Sleep Anywhere Colonist Bug
November 01, 2013, 02:17:15 AM
That's the only time i see it activating. When i move to another location 1st thing after the game starts.
#11
Bugs / Re: Sleep Anywhere Colonist Bug
October 29, 2013, 11:34:13 AM
Uhm. Further from testing it. Can't quite catch the little bugger. But i think it's when you delete the 1st beds on start. Since i always do that and reposition myself in a more tactical landscape.

Since it only happens on start of the game. The 1st 3 colonist. It doesn't happen on others.

That's the one thing in common i can think of when it activates.
#12
Stories / Re: Calm before the storm
October 28, 2013, 04:55:01 PM
Still learning how this forums thing works. Thanks for the info :).
#13
Stories / Re: Calm before the storm
October 27, 2013, 01:39:57 PM
I managed to get 50 colonists in one of my longest playthrough. But once your at that level, it starts getting dull since your uber powerful and rich by then.

I had every colonist armed with T9 Incendiaries. Watched the raiders burn to hell and run around. Good Times :D.

Easy to build up that many, you just have to be in a tactical spot for defending and your pretty much square. Rig the entrance w/ bombs and use dumps for slow motion effect.
#14
Stories / Re: Calm before the storm
October 27, 2013, 01:34:43 PM
That's Random Randy.

Hehehe. I could have nuked the hell out of them so there's no casualties. But that won't be interesting :D. Final shoot out before i do another playthrough.

My most insane raid was 3 groups of 30's. Should have made it a shoot out since it's rare to get that many at the same time.

Ended up nuking them all to hell. Zero casualties on my part.
#15
Bugs / Re: Sleep Anywhere Colonist Bug
October 27, 2013, 01:29:28 PM
It happens to me quite often. Kind of weird really he just drop dead from exhaustion.  ;D LoL  ;D

Happened to me 2 times already.