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Messages - Xenotashin

#1
Quote from: skullywag on April 13, 2016, 02:39:24 PM
Quote from: Lady Wolf on April 13, 2016, 02:02:23 PM
So an instant "off/hold fire" button is what I was asking for so I can stop the turret shooting immediately to prevent friendly fire incidents. (Granted the work around by limdod works, but is a bit crude compared to just having a "hold fire" button. on the gun turret.)

oooooh isee, sorry i missed that bit. Hmmm the hold fire button at least should have stayed, at least until the issue as a whole was solved. I would say turrets should be manned only, until you get an ai core then allow automated ones.

I honestly wouldn't mind that. Would be kinda cool to have to build some sort of turret control mainframe in your base in order to have fully automated turrets. Granted I know this is all just hypothetical, but perhaps have it go from manned turrets to remote operated turrets to fully automated turrets.

I know that whole thing doesn't really contribute to the discussion, but I like to speculate and make stuff up  ;D
#2
Quote from: Tynan on April 12, 2016, 07:13:32 PM
If realism is your concern, there are some other parts of this game we should be looking at first. Like, for example, how a turret tells the difference between a cougar charging at a wild rabbit and one charging at a colonist. Or between one just running somewhere and one charging at a colonist. Or between a cougar and a rock or a tree.

What you're describing is a design issue but the solution cannot be to just turn turrets into zero-risk hunting machines. That's just trading a small design problem for a big one.

I totally get your point there, but kinda wish the turrets would at least react when the cougar/bear has whatever one of my animal's in it's jaws and is shaking it around violently while my colonists desperately shoot at it hoping to kill it before it kills the animal. While the turrets just watch on like nothing eventful is happening.

As for zero risk hunting machines, they already kind of are if your colonist aggros the animal while it's just minding it's own business and then leads it into the turret field. (Which is kinda what I started doing to all the predators in my region to save my puppies.)
#3
Quote from: Shinzy on April 12, 2016, 08:40:59 AM
Quote from: Scotty on April 12, 2016, 07:58:56 AM
i miss it. i sometimes used in to take down harder enemy's and let my colonists deal with the rest

You still can, you just have to initiate the fight with a pawn, which I think is more than fair

The problem is you can't actually start a fight with an animal that is already hunting, so if I see a bear hunting one of my animals, it will not aggro on my pawns shooting it until it has had it's fill. Which means my turrets are useless even if I have someone fortunate enough to shoot it. That is at least until it's done eating.
#4
Well I think it wouldn't bother me as much if the turrets didn't just ignore the fact one of my animals is being mauled. As for assigning them to a barn or other structure, puppies get eaten the most (mainly because I have so many), but I do have dogs and other animals get attacked too.

Sadly can't scan an area in front of my base either because I'm not playing in an environment that supports having just one front. Occasionally I do try to use one of my snipers to aggro one of the animals so the turrets can quickly execute. Problem is the predators do occasionally sneak up on me so I don't always see them.
#5
I noticed that the force attack button on turrets is gone, and I'm kinda sad about this. The main reason being is, that I can't have my turrets take out predatory animals who get way too close to my outpost. What's even worse is the turrets will do nothing to save my animals from said predator if it hunts them. I've lost a questionable amount of puppies from small packs of bears hanging around my base.

So yeah anyone else having this or a similar problem?
#6
Quote from: chaotix14 on April 11, 2016, 03:01:28 PM
Quote from: mrofa on April 11, 2016, 02:52:04 PM
Well here is a replacment for the box :)


Damn that's some nice texture work. Now I'm kinda sad I don't have a clue how to make it into something that can move around and mine on the surface.

At any rate awesome looking mining bot there. From the guy who's textures I nicked not to mention. ;D

I'm not very code savvy so I could be wrong, but wouldn't it be possible to make it a tame animal that has steel or whatever resource from "shearing" or "milking" it? If so that'd be pretty damn cool.