Quote from: skullywag on April 13, 2016, 02:39:24 PMQuote from: Lady Wolf on April 13, 2016, 02:02:23 PM
So an instant "off/hold fire" button is what I was asking for so I can stop the turret shooting immediately to prevent friendly fire incidents. (Granted the work around by limdod works, but is a bit crude compared to just having a "hold fire" button. on the gun turret.)
oooooh isee, sorry i missed that bit. Hmmm the hold fire button at least should have stayed, at least until the issue as a whole was solved. I would say turrets should be manned only, until you get an ai core then allow automated ones.
I honestly wouldn't mind that. Would be kinda cool to have to build some sort of turret control mainframe in your base in order to have fully automated turrets. Granted I know this is all just hypothetical, but perhaps have it go from manned turrets to remote operated turrets to fully automated turrets.
I know that whole thing doesn't really contribute to the discussion, but I like to speculate and make stuff up

