Ludeon Forums
- January 16, 2021, 07:33:51 PM
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Cool, I will add this to my bazillion mods.
I really liked Madman666's idea about "scrambling" the landing/targeting systems of those nasty drop pod raids. I'm not sure if the mod can change the raid coordinates, but even if it's a 100% random scattering of the drop zone to somewhere else on the map I would take it - even if it puts them right into the mounting >![]()
Changing the landing zone of drop pods can be done but I feel its out of this mod's scope.
If I'll have time I might try to make this feature into a new mod, or maybe someone else will do it.
I can't wait to try these changes out!
I was thinking a while back you had posted about making changes to how grass is spread. Were any changes/adjustments made to that process?
Thanks!
Oh yeah, ison completely redid it. So it covers the map all at once now and regrowth looks the same as initial growth.
Didn't I mention that? I will, it's a big deal.
A "warning" type of notice would be neat so long as it doesn't end up being spammed from overpopulation.
Glad to hear you're working on balancing up the overpopulation a bit; I'm hitting the point in my game where I'm debating keeping this on or not due to the out of control population.. the Boomalopes in particular are a problem. I keep having to send out drafted kill squads to thin their numbers since pawns are too dumb to "hunt" them safely (fire) and the predators don't bother either of course.
Anyway, really like the mod and looking forward to your tweaks. Cheers
How long did you play before wild animal population becomes a problem?
As for cooling I could make a central air system just exactly the same as radiators but with the graphic replaced. To make things more technical I could split the pipes up into plumbing, heating, and air ducts. I could do other stuff like require heaters for hot showers and baths, could require a ground or river water pump for all the water. Not sure how far to go with the detail because in MarsX i like to track every unit of air and water and humidity and so on.
The disadvantage is that it'll break mod compatibility, and the release itself will consume some developer time, slowing long-term progress slightly.
The advantage of waiting is that we break compatibility less, and avoid the chaos/time consumption that an update brings.