Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - HolyWinter

#1
Thanks a lot for posting the tags!

I had no idea Seasons was one...
I'll definitely have to keep that in mind.
#2
Quote from: Peppsen on June 07, 2016, 01:36:36 PM
I added a new song, please don't hesitate to write what you think of it!
The song would fit best (imo) right after a raid, but I don't know how to code that.. so right now it can play at any time (not during a raid though)

Another great addition!
#3
Quote from: eatKenny on June 04, 2016, 05:35:07 PM
updated to 0.6, mainly added some weapons for the creatures and some texture update. also added a new weather "heavy fog" for more silent hill mood...

Nice!
I've got my eye on this.
#4
Quote from: Peppsen on June 06, 2016, 02:35:31 PM
Sure, feel free to add it! Be sure to get the song from my mod, since the one I uploaded to picosong is not .ogg (the format that RimWorld accepts)

Also, you should change your code in the SongDefs to this

<SongDef>
<clipPath>Anditbecameastar</clipPath>
<volume>1.0</volume>
<allowedTimeOfDay>Night</allowedTimeOfDay>
</SongDef>

So it actually only plays at night :D

Is that not how I did the code? Is it not playing only at night?
I'll have to double check it.

I will work on some changes the 11th since i'll have data back then.
#5
Quote from: Peppsen on May 30, 2016, 02:49:11 PM
I actually made a song for RimWorld today and you're welcome to use it in this mod, I was gonna make my own mod for it but why not just add it it to this one, right?  :)
Check it out here, if there's anything you want to change or tweak, that is possible!
If you want I can make more :P

Very Nice! I like it, I like it a lot!

I've noticed you decided to make a mod and already posted it, nice work!
If you would still like me to include it into this, I will.
#6
Reeeeaaalll nice.

I like it, I like it alot!
#7
Quote from: Zack_Wester on May 26, 2016, 12:38:40 PM
I was thinking wouldn't it be easier to add a folder where each user could dump the sound files(.MP3 .OGG .whatever) they wanted. and have a script or something that scan said folder and generate a playlist of all the tracks found in it.
I know you can do that whit a basic .Pyton script.

I'd love to implement something like this but unfortunately I lack the knowledge and understanding.

That said, I'm not unwilling to give it a try.
#8
Quote from: Wivex on May 26, 2016, 01:36:06 AM
Sounds a bit minecraft style, but pretty nice anyway. There are almost no music mods, so each of them is a treasure.

Not a bad description honestly of how it sounds.

I'll try my best keeping the audio as close to Rimworld esk as possible (maybe with a few exceptions), but I can only find so many.
I do currently have one lined up that I personally feel like sort of meets Rimworlds theme, only issue is Copyright which I'm currently in the process of obtaining permission for.
#9


♫ Rimusic ♫
A13 - v1.0.0

This is my very first mod and a small one to boot and I hope to add more over time. This mod just introduces an additional song to play in the background while in game. This song only plays during the night since it seems more appropriate at that time. The song will be cycled in with the other Vanilla Rimworld soundtrack, so no need to worry about this replacing anything.




♪ Info ♪
The instrumental songs title is not of the English language and roughly translates to "And it became a star". The tune is quite soothing so I felt its best to restrict it to night only. In development mode you can hear the song right away in the "debug actions menu" and selecting "Start Song". The original composer is 稿屋 隆 and you can find their info HERE 




Downloads:
All latest versions can be found here:
Dropbox-[A13]-♫Rimusic♫-v1.0.0


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder. Easy enough.
- Activate the mod in the mods tab (EdB Mod Order Recommended).


Compatibility:
- Conflict?: This mod should not conflict in any way with other mods.
- Save Game Friendly?: Yes, all it adds is a soundtrack and should not require a new game.


FAQ:
Q: Will more songs be added?
A: I intend to.

Q: Why is the soundtrack quiet?
A: Tynan has confirmed with me that it is a bug in A13 but fixed in A14, also i've tried in numerous ways to make it play louder but the best I can do is edit the soundtrack by increasing its decibels, unfortunately doing that too much decreases the soundtrack quality as well.


Credits:
Give credit where credit is due.

  • Mightyrick1 - Thank you for your guide and your Youtube channel!  ;D
  • 稿屋 隆 - For composing "And it became a star" and making it available for download!
To Do:
- Add more songs, duh.
- Figure out what rhythms with Orange.

Suggestions?:
- I'll consider adding any suggestions for background music (Preferably non-copyright music)

License:
- Your free to include this mod in mod-packs, Just be sure to link back here and credit me for the mod  ;D
- Your free to messily butcher the code.
- Your free to use the soundtrack just be sure to give credit to the composer "稿屋 隆".
#10
After asking Tynan the questions Fluffy pondered earlier this was word for word Tynans response.

"I don't have a problem with you using whatever content you like in a mod. That's pretty much it.

That said, if you're using copyrighted content the original copyright holder might not be happy about that. " -Tynan

I guess based on this it's more or less like Mightyricky1 was saying before.
#11
Congrats on the published mod!

I'll be keeping my eye on this hairy beauty, so looking forward to further updates.  ;)

Also thanks a million for the credits!
#12
Quote from: Fluffy (l2032) on May 25, 2016, 01:58:25 AM
That does raise some interesting questions. The RimWorld EULA basically gives Ludeon the right to redistribute and/or sell any and all parts of all mods created for RimWorld. So, whose responsibility is it when a mod includes content that is not public domain, or one that has a share-alike clause? Should I make sure all content in my mods is allowed to be used by Ludeon, or is it Ludeon's responsibility?

You've kind of peaked my interest with this. Keep me posted if you find your answers?
#13
Mods / Re: Mustache mod
May 25, 2016, 10:53:44 AM
Quote from: joaonunes on May 24, 2016, 09:01:48 PM
Quote from: HolyWinter on May 24, 2016, 08:57:32 PM
Quote from: joaonunes on May 24, 2016, 08:42:22 PM
Status update: I edited the dll to fix an error it had, created a basic set of mustaches and a basic layout for the forum page the mod will have.

The mustaches will be ADDED as NEW HEADS, not hats nor hairs, thanks to the dll :D

Everything will go live as soon as the creator of the dll gives me permission to use his assets :/

Awesome!

Fingers crossed.  :-X

Would you mind if I use your sentence as the catch phrase or slogan for the mod?
"Nothing like a fine bit of hair lip to make a colonist look a bit manly."?
It just looks and sounds awesome xD

I would be honored.  ;)
#14
Mods / Re: Mustache mod
May 24, 2016, 08:57:32 PM
Quote from: joaonunes on May 24, 2016, 08:42:22 PM
Status update: I edited the dll to fix an error it had, created a basic set of mustaches and a basic layout for the forum page the mod will have.

The mustaches will be ADDED as NEW HEADS, not hats nor hairs, thanks to the dll :D

Everything will go live as soon as the creator of the dll gives me permission to use his assets :/

Awesome!

Fingers crossed.  :-X
#15
Mods / Re: Mustache mod
May 24, 2016, 12:37:59 PM
Sounds good!  :D

I'll eagerly await a response in the mean time.