Thanks a lot for posting the tags!
I had no idea Seasons was one...
I'll definitely have to keep that in mind.
I had no idea Seasons was one...
I'll definitely have to keep that in mind.
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Show posts MenuQuote from: Peppsen on June 07, 2016, 01:36:36 PM
I added a new song, please don't hesitate to write what you think of it!
The song would fit best (imo) right after a raid, but I don't know how to code that.. so right now it can play at any time (not during a raid though)
Quote from: eatKenny on June 04, 2016, 05:35:07 PM
updated to 0.6, mainly added some weapons for the creatures and some texture update. also added a new weather "heavy fog" for more silent hill mood...
Quote from: Peppsen on June 06, 2016, 02:35:31 PM
Sure, feel free to add it! Be sure to get the song from my mod, since the one I uploaded to picosong is not .ogg (the format that RimWorld accepts)
Also, you should change your code in the SongDefs to this
<SongDef>
<clipPath>Anditbecameastar</clipPath>
<volume>1.0</volume>
<allowedTimeOfDay>Night</allowedTimeOfDay>
</SongDef>
So it actually only plays at night
Quote from: Peppsen on May 30, 2016, 02:49:11 PM
I actually made a song for RimWorld today and you're welcome to use it in this mod, I was gonna make my own mod for it but why not just add it it to this one, right?
Check it out here, if there's anything you want to change or tweak, that is possible!
If you want I can make more
Quote from: Zack_Wester on May 26, 2016, 12:38:40 PM
I was thinking wouldn't it be easier to add a folder where each user could dump the sound files(.MP3 .OGG .whatever) they wanted. and have a script or something that scan said folder and generate a playlist of all the tracks found in it.
I know you can do that whit a basic .Pyton script.
Quote from: Wivex on May 26, 2016, 01:36:06 AM
Sounds a bit minecraft style, but pretty nice anyway. There are almost no music mods, so each of them is a treasure.
Quote from: Fluffy (l2032) on May 25, 2016, 01:58:25 AM
That does raise some interesting questions. The RimWorld EULA basically gives Ludeon the right to redistribute and/or sell any and all parts of all mods created for RimWorld. So, whose responsibility is it when a mod includes content that is not public domain, or one that has a share-alike clause? Should I make sure all content in my mods is allowed to be used by Ludeon, or is it Ludeon's responsibility?
Quote from: joaonunes on May 24, 2016, 09:01:48 PMQuote from: HolyWinter on May 24, 2016, 08:57:32 PMQuote from: joaonunes on May 24, 2016, 08:42:22 PM
Status update: I edited the dll to fix an error it had, created a basic set of mustaches and a basic layout for the forum page the mod will have.
The mustaches will be ADDED as NEW HEADS, not hats nor hairs, thanks to the dll
Everything will go live as soon as the creator of the dll gives me permission to use his assets :/
Awesome!
Fingers crossed.
Would you mind if I use your sentence as the catch phrase or slogan for the mod?
"Nothing like a fine bit of hair lip to make a colonist look a bit manly."?
It just looks and sounds awesome xD
Quote from: joaonunes on May 24, 2016, 08:42:22 PM
Status update: I edited the dll to fix an error it had, created a basic set of mustaches and a basic layout for the forum page the mod will have.
The mustaches will be ADDED as NEW HEADS, not hats nor hairs, thanks to the dll
Everything will go live as soon as the creator of the dll gives me permission to use his assets :/