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Messages - Tinkerer

#2
Unfinished / Re: [WIP] Britnoth's experiments thus far
November 22, 2017, 12:05:26 AM
As Kavern said, someone put your mod up on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1207190116

Very abusive quote from the mod "author": https://i.imgur.com/BkR3kPF.png
#3
I really hope NVA is updated soon!
#4
Releases / Re: [A15] Rikiki's M&Co. (05-09-2016)
January 06, 2017, 02:43:01 PM
I really like the idea of the forcefield mod...  does it work on a16?
#5
Hey there! First off thank you so much for this mod, it's been a staple in any playthrough since I got this game! Secondly, how hard would it be to add aesthetic points to the wooden floors?
#6
Thank you for the update to A16!
#7
Mods / Re: [REQ] More factions spawn on map [A16]
January 03, 2017, 04:19:34 PM
Thanks for the reply. Yeah, I hate automatically updated mods ... so I guess I'll stick to manual installation!
#8
Mods / Re: [REQ] More factions spawn on map [A16]
January 03, 2017, 02:29:39 PM
Quote from: skullywag on January 03, 2017, 11:54:32 AM
Theres deffo one on steam, i saw it today. Dunno if its on the forums.....

Thanks, I found it here: http://steamcommunity.com/sharedfiles/filedetails/?id=830221184

What are the pros and cons of using steam workshop? I've always found it's more time consuming and a PITA to uninstall mods from steam vs manually installed mods.
#9
Mods / Re: [MOD REQ] Zone where animals cant enter
January 03, 2017, 11:33:25 AM
@OP I was thinking about this exact feature yesterday, and wondering why it's not in the game by default!!
#10
Mods / [REQ] More factions spawn on map [A16]
January 03, 2017, 11:25:51 AM
Hey all,

I'd love to see a mod for A16 that allows for more factions to spawn on the world map. The current 4(?) are way too few!

Please, please, please! :)

Thanks for your consideration
#11
Outdated / Re: [A16] Prison Extensions
January 03, 2017, 11:13:59 AM
Quote from: nbielinski on January 03, 2017, 12:41:53 AM
One request though, if you're able; could we see some sort of truncheon or stun baton to keep rioters down? I know making weapons can be a bit of a pain but I'd love to have some way to keep down uppity prisoners without.. you know... buckshot.

I'm not sure a weapon would fit this mod, as it would compete for balance with any overhaul. I suggest just using a blunt weapon, or download a non-lethal weapon mod.
#12
Outdated / Re: [A16] RimFridge
January 02, 2017, 08:32:45 PM
Thank you
#13
Outdated / Re: [A16] Bulk Meals
January 02, 2017, 08:30:02 PM
Quote from: O Negative on January 02, 2017, 05:01:39 AM
I'm always up for constructive criticism; especially when it's accompanied by sound arguments.

I don't think I'll force everybody into the nerfed version, though. I can upload a similar (nerfed) version in this same thread, for those of you that want it :)

What are numbers for the nerfed version?

Thank you!
#14
Releases / Re: [A15c] PowerSwitch (0.15.2 / 03.09.2016)
January 02, 2017, 06:29:29 PM
A16 update please??? :)
#15
I must be the only person who doesn't get the doge meme... *shrugs*