okay so I do not recall fucking anything up in the core I do edit it but I do not recall anything like that but I manually uninstalled it and it is fine now thank you
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#2
Mods / Mod Troubles
September 22, 2016, 06:43:21 PM
I kept getting a error from RimWorld it kept telling me the mods where not compatible so I turned off the remove them all but the game gave me a black screen now when ever I open it I get a black screen and can not do anything I get my mods from steam I tried unistalling the game a verifying the files but still the same black screen can anyone help me
#3
Releases / Re: [A13] Map Reroll (1.1.4) The perfect spawn awaits!
July 07, 2016, 09:10:24 PMEdit
This has been answered after checking the replies on the mod again
________________________________________________________________________________
if I change the xml to this <?xml version="1.0" encoding="utf-8" ?>
<Defs>
<MapRerollDef>
<defName>mapRerollSettings</defName>
<geyserRerollCost>0.0</geyserRerollCost>
<mapRerollCost>0.0</mapRerollCost>
<diceWidgetSize>48</diceWidgetSize>
<enableInterface>true</enableInterface>
</MapRerollDef>
</Defs>
instead of this <?xml version="1.0" encoding="utf-8" ?>
<Defs>
<MapRerollDef>
<defName>mapRerollSettings</defName>
<geyserRerollCost>1.0</geyserRerollCost>
<mapRerollCost>2.0</mapRerollCost>
<diceWidgetSize>48</diceWidgetSize>
<enableInterface>true</enableInterface>
</MapRerollDef>
</Defs>
will the map and geyser re-roll cost nothing
#4
General Discussion / Re: Get Some Lovin'
July 07, 2016, 12:47:15 AMQuote from: Mrred1 on July 07, 2016, 12:10:06 AMShhh! They do not need to know that I wanted pedophiles...
Yes you can have pedophiles.
#5
General Discussion / Get Some Lovin'
July 06, 2016, 11:58:49 PM
What is the min. age colonist have to be to get the mood buff got some lovin'.
#6
General Discussion / Re: When do colonists become lovers? Do i need really good opinion?
June 25, 2016, 06:45:12 PM
if you open up the debug menu and click on the relations and go over someone there is something called compatibility I am not sure how to raise it maybe the closer the are to clones someone could test that out with edb prepare carefully and I think there is one more I can not remember
#7
General Discussion / Re: Let's make July 15 Steam Rimworld Comment Day
June 25, 2016, 06:40:09 PM
ok I will do that
#8
Mods / Re: [Mod Request] Fear the light
June 14, 2016, 07:17:57 PM
this is the same thing that someone suggested here https://ludeon.com/forums/index.php?topic=20630.0 that zombie 2 said somthing about a solar mech
#9
Outdated / Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
June 09, 2016, 06:01:30 PM
will this ever be for A13 because I do not have A11 and this seems really cool
#10
Mods / Re: [Mod Request] Dungeons?
June 09, 2016, 05:57:33 PM
I would like that I had a similar idea on the request board never happened but if it did I would love to use this with it
#11
Mods / Re: Permanent Night
June 09, 2016, 05:52:55 PMQuote from: Z0MBIE2 on June 05, 2016, 12:55:44 AMCould you just open the debug menu and make the eclipse happen
So I did the mod, but there seems to be a problem. It has the highest chance for it to be selected when choosing events, except something has to trigger events being chosen in the first place. So until that happens, it'll be sunlight, and it took quite a bit for it to finally happen when I tested it.
So my solution is to use the mod, and just use dev console to force the "Infinite Eclipse" event.
#12
Mods / Re: Combat Realism Errors
June 05, 2016, 05:54:48 PM
so should I copy and paste my log file on this if so I can do that but I play modded but not when I try to get Combat Realism all I have is the Core
#13
Mods / Combat Realism Errors
June 03, 2016, 12:13:51 AM
I have never been able to get Combat Realism I have tried many time re-downloaded it but nothing worked here is my load order
Core [1]
CCL [2]
Combat Realism [3]
I gave also Tried
Core [1]
CCL [2]
Combat Realism [3]
EdB Load Order [4]
But nothing still says the game recovered from a error please help me am I loading it wrong
Core [1]
CCL [2]
Combat Realism [3]
I gave also Tried
Core [1]
CCL [2]
Combat Realism [3]
EdB Load Order [4]
But nothing still says the game recovered from a error please help me am I loading it wrong
#14
Mods / Re: WIth talk about Alpha14 Steam Release: The Steam Workshop
June 02, 2016, 12:43:08 AM
any idea when alpha 14 will be out I know in the quote it said summer but when in it
#15
Mods / Mod Request: Opportunistic Prisoners/Prisoner Improvements
May 30, 2016, 02:01:34 AM
I would like a mod similar to Prison Improvements link: https://ludeon.com/forums/index.php?topic=10069.0 that added security cameras prison doors prison yards but that is something else the mod I would like is one that does this example you are playing Rimworld a guy with a weapon goes berserk and he rushes the prison room the prisoners manage to incapacitate him they see the fallen weapon on the floor take the gun and attempt to break out of prison I would like something like that as well as the mod Prison Improvements or at least have a higher chance of prison breaks and possibly prison tunneling example you have had prisoners for a while they some how mange to make a wall cover and start tunneling (there could be fog of war so you do not see and they do not try to tunnel if a camera or colonist is watching) and they start mining away at the wall they break the wall and put up the wall cover to hide for the next day then over time they break the walls and the prison break starts they try to make a break for it so I would like it to be a challenge to keep your prisoners locked I love prison breaks and I will make a prison like in Prison Architect and use the debug menu to add prisoners and force prison breaks so if anyone could make a mod anything close to what I have requested or that has already been made for alpha 13 please let me know