What about compatibility with the locking mod... Locks?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#1
Releases / Re: [B18] Doors Expanded - Adds new door sizes and types (3/1/2018)
February 28, 2018, 06:13:17 PM #2
Outdated / Re: [B18] Storage Crates v1.18.1 (2/11/2018) [Chemfuel Barrels!]
February 27, 2018, 08:28:30 AM
I get the same error log, even when running no other mods.
#3
Releases / Re: [B18] Dubs Bad Hygiene | Rimkit | Skylights
December 26, 2017, 01:44:36 PM
Fair enough with the washing machine stuff, I understand your reservations. I guess the most immersive way to get rid of the debuff is to recycle the blood-soaked shirts and make new ones out of the cloth.
#4
Releases / Re: [B18] Dubs Bad Hygiene | Rimkit | Skylights
December 25, 2017, 08:19:03 AM
I'd like to see a compatibility patch with Holy Washer, to make its washing machines use water - Or even your own take on a similar functionality.
#5
Outdated / Re: [B18] cuproPanda's Mods (6 Dec 17)
December 06, 2017, 11:19:02 AM
I'm a little behind on my mod knowledge since A16, are Cupro's Drink modules compatible with Vegetable Garden and the drinks added by it?
#6
Releases / Re: [A17] RedistHeat (Jul 08, v47a) Fixed NaNC bug
December 04, 2017, 11:28:31 AMQuote from: Morgloz on November 22, 2017, 02:24:27 PM
I will start working on it this weekend
I love you.
#7
Outdated / Re: [A17] Storage Crates v1.17.0 (8/30/2017) [I am alive!]
October 16, 2017, 10:12:43 AM
Yeah, please doublecheck the version, I got some errors too.
#8
Releases / Re: [A17] Smokeleaf Industry v1.3b (Vegetable Garden Patch Released!)
October 05, 2017, 05:38:04 PMQuote from: Kori on October 05, 2017, 10:23:24 AM
A VG patch, I've been waiting for this!
Thank you!
Same here, thank you very much!
#9
Releases / Re: [A17] Smokeleaf Industry v1.2
September 25, 2017, 09:29:35 AM
Looking forward to the VG patch, good work so far!
#10
Outdated / Re: [A17] TiberiumRim: Factions - Which side are you on?
September 08, 2017, 09:46:21 AM
How does Combat Extended interact with this mod? Would there be the need for a patch?
#11
Outdated / Re: [A17] JT's Field Surgery - Combat Casualty Care and Essential Medicines
July 06, 2017, 03:59:09 PM
I am getting this error when trying to activate this mod:
Not sure what is conflicting here, anyone got an idea right off the bat?
edit: I deactivated all mods save for this one and CE, still getting the error.
Not sure what is conflicting here, anyone got an idea right off the bat?
edit: I deactivated all mods save for this one and CE, still getting the error.
#13
Releases / Re: [A17] Expanded Incidents (2017-7-2)
July 03, 2017, 08:38:23 AM
Thank you for updating this mod! I last tried it out when homesickness was still very severe and unenjoyable, can't wait to take a look at the new version. It is still fully compatible with Psychology, right?
#14
Releases / Re: [A17] Combat Extended - v1.2 Fixes 'n' Rebalance (22.06.2017)
June 23, 2017, 09:27:11 AMQuote from: XeoNovaDan on June 23, 2017, 03:59:23 AM
I'd put CE at the bottom of load order because of its patching nature; it patches any mods above it in the load order that it's compatible with, to work with CE.
Wut? I've been doing the complete opposite, I see the mod as more of a framework and have it as high up as possible. It's Core, HugsLib, CE for me.
#15
Outdated / Re: [A17] Thingamajigs! (original by Shinzy)
June 14, 2017, 07:49:10 AM
Since the tools are technically also weapons, would you consider a patch for Combat Extended? If that even is necessary.