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Messages - GHXX

#1
Releases / Re: [1.4-1.0] Tech Advancing (1.9.9)
January 19, 2023, 05:19:27 PM
Fixed a small bug regarding improperly registered research projects and updated the simplified Chinese translation.
#2
Releases / Re: [1.4-1.0] Tech Advancing (1.9.8)
October 15, 2022, 07:09:29 PM
Updated to 1.4
#3
Releases / Re: [1.3-1.0] Tech Advancing (1.9.7.2)
September 29, 2021, 11:25:11 PM
Update: Fixed minor issue where Rule A would return techlevel 0 when all unignored projects have been researched.
#4
Releases / Re: [1.3-1.0] Tech Advancing (1.9.7)
September 11, 2021, 02:17:55 PM
Update: You can now set default values using the mod-settings menu by accessing it from the main menu.
#5
Releases / Re: [1.3-1.0] Tech Advancing (1.9.6.5)
July 15, 2021, 03:03:29 PM
Updated to 1.3!
#6
Releases / Re: [1.2-1.0] Tech Advancing (1.9.6.4)
March 18, 2021, 08:31:35 PM
Update: You can now enable ignoring of research projects that require techprints (a dlc feature).
#7
Releases / Re: [1.2-1.0] Tech Advancing (1.9.6.1)
September 05, 2020, 10:15:56 AM
Quote from: Blackraven6 on September 05, 2020, 07:41:46 AM
I think I did it. I'm confused, did I answer your message? I think I sent it and it just vanished. Do I have to be able to see the reply there?

You havent replied to my second personal message, no. Your pullrequest is on hold for now until you reply :P
#8
Releases / Re: [1.2-1.0] Tech Advancing (1.9.6.1)
September 04, 2020, 06:10:35 PM
Could you submit it as a pull-request on github? https://github.com/RimWorldMod/Tech-Advancing
That way its easy to keep track of who changed what
#9
Releases / Re: [1.2-1.0] Tech Advancing (1.9.6)
September 04, 2020, 12:48:35 PM
Quote from: Blackraven6 on September 03, 2020, 03:56:02 AM
BTW I can provide Russian localization if you need one. I don't really see the point, but there's usually someone wining about mods not supporting their local languages.

I have actually just merge the russian translation into the project. Im guessing that was you?
#10
Releases / Re: [1.2-1.0] Tech Advancing (1.9.6)
August 27, 2020, 01:24:39 PM
Uuuhh, you could make it a standalone mod, or i could possibly add an API that lets you quite easily add custom rules via mods. Also the programming language that rimworld was made in is C#.

Edit: If we went the API route then your mod would need to depend on techadvancing.
#11
Releases / Re: [1.2-1.0] Tech Advancing (1.9.6)
August 27, 2020, 06:40:37 AM
Ill be honest with you, it does sound like a good chunk of work to get it working as you describe, so i dont think its going to happen unfortunately. But who knows, maybe one day :P

Thanks for suggesting it though.
#12
Releases / Re: [1.2-1.0] Tech Advancing (1.9.6)
August 26, 2020, 10:28:07 AM
I get what you mean, but i think it would be pretty annoying to make a list of researches which would bring you to Spacer or Industrial for example. There is the scenario feature that lets you unlock researches from the start and not many people use it from what i know.

There is however a good alternative in my opinion:
In the settings menu there is a new-ish feature that lets you tell techadvancing to ignore researches that are not on the main research tree. That combined with rule B should be similar to what you are looking for.

Let me know what you think :)
#13
Releases / Re: [1.2-1.0] Tech Advancing (1.9.6)
August 10, 2020, 02:43:51 PM
Updated to Rimworld 1.2!
#14
Releases / Re: [1.0/1.1] Tech Advancing (1.9.2)
March 18, 2020, 12:42:33 PM
Techadvancing supports 1.0 and 1.1 now!
#15
Releases / Re: [1.1] Tech Advancing (1.9.1)
March 10, 2020, 10:55:36 AM
Working on a fix for that, but it seems it only happens on new worlds. Saving and reloading fixes it for now ;)

Edit: seems like i fixed the issue. Expect a fix soon. (A beta version is available on discord: https://discord.gg/NpVQ6xN )
Edit2: fix is pushed