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Messages - Dark_Inquisitor

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1
Off-Topic / Re: Count to 9000 before Tynan posts!
« on: October 25, 2018, 03:08:49 PM »

2
Off-Topic / Re: Count to 9000 before Tynan posts!
« on: October 17, 2018, 07:39:23 PM »

3
General Discussion / Re: RimWorld Inconsistencies
« on: October 17, 2018, 06:53:28 PM »
Well, I always liked how RimWorld colonists store things - neat storages with 1 square meter cells, even for literally one pill or other small item.
Also, most of them are kind-of magicians too; i mean, can you hide ALL of your hair under hats too?

4
Off-Topic / Re: Count to 9000 before Tynan posts!
« on: September 26, 2018, 06:43:31 PM »
8519 (just filling the gap)

5
One mod updated:
American Civil War Weapons to B19:
  • Weapons re-balanced;
  • Gatling turred modifed to use new turret mechanic (barrel changing);

Ye Olde Floors mod uploaded, not a big thing, but I personally missed old floors, so yeah. There it is.

As of today, Ushanka!, Verge of Galaxy, Stuffed Vents, Ye Olde Floors and American Civil War Weapons are available on Steam.

6
Releases / Re: [B19] Rimshankas!
« on: September 11, 2018, 07:56:23 AM »
Oh man, I LITERALLY started my adventure with modding from the same place (Ushanka! was my very first mod).
I wish you luck, man!

actualy Dark_Inquisitor had a mod back in A16 with ushankas, and military winter coats, and much more


Guess what, I'm still updating it, just on the new thread!

7
Releases / Re: [B18] Don't Shave Your Head! - v18.2
« on: September 10, 2018, 07:21:33 AM »
Good to hear you're slowly easing back into thing - I can understand how difficult the past few months have been for you, seeing as I just went through something similar myself.
Thank you! It 's really nice to hear that there are people who really understands how it's like...

Just to clarify, if I do not provide anything for the FullHead graphics replacements, Don't Shave Your Head will just completely hide the hairstyle from the pawn if a full-headed helmet/mask is worn, correct?
Yes, if I remember correctly, it'll work exactly like so!

8
Releases / Re: [B18] Don't Shave Your Head! - v18.2
« on: September 09, 2018, 10:16:53 PM »
Really hoping this eventually make a comeback.

It will, we are already working on it (...well, i'm just the texture guy, so yeah).
On the bright side, B19 version will support more mods.

9
Hello everyone. I know it's been quite a while since I did anything, but hey - when shit hits the fan, you need to take the break, no? ;)

To the buisness; 4 mods updated:
  • Vanilla-like wheat to B19:
    • Seems like Universal Fermenter mod is not yet updated - for the time being, hay rack building (and straw) are excluded from the mod.
  • Ushanka! to B19:
    • Added new helmet (Great Helm). It's medieval tech helmet available after plate armour research; good for melee, bad for shooters.
  • Stuffed Vents to B19:
    • Rebalanced cost to 5 steel and 25 stuff.
  • Verge Of Galaxy music mod to B19:
    • 4 new songs added:
      • Eastern Thought
      • Mystic Force
      • River Fire
      • Send for the Horses
    • 1 song removed:
      • Water Lily

As for the rest of the mods - I'll update them in the upcoming days.
As for WIP mods, Black Gold is a re-write of Black Fuel mod that friend of mine once wrote, and Ye Olde floors, well, it's self explanatory, i think ;)

Almost forgot to mention - yes, I'll be putting my mods on steam (after they all are updated, for now i'm just putting nice buttons in there)

10
Hello everyone.
This post will be a bit different from all the others. So if you're not specially interested in those mods or in the future plans, you may stop reading it right here.



I'll start with explaining why i was away for such a long time (over 3 months) and then say a word about future plans.
I've just successfully ended 2nd year (4th semester) of university - and for some reason, this semester finals were absolutely awful. I'm really glad i took that break - without it, well, I'd not pass this semester and lose a year of my life. Still it costed me over a month of sleepless nights and a tanker of energy drinks.
If that wasn't enough, my grandma (that i lived with for over 8 years) recently passed away. Needless to say, It was a really big hit for me. So yeah.

I really don't want anyone to think that I'm trying to get some pity or sympathy or whatever. I recently found out that 1.0 unstable was released, and I just wanted to leave this here for anyone interested in my stuff to let them know that i'm not fooling around.
As for future plans... I don't know when I'll start working on it all again. I hope I'll get myself together soon.
I know that most won't care, but... let your loved ones know that you're with them. Especially if they are running out of time.
~Dark

11
Outdated / Re: [B18] Apocalyptic events
« on: April 28, 2018, 08:41:00 AM »
This is pretty cool idea, but the temperatures seems to be too damn high. Maybe create more extreme variants of existing events like Volcanic Winter or Toxic Fallout, or means to live under such extreme conditions.
On the other side, now that i think about it, maybe add an event when a large metorite hits the planet, throws up ash and rises the temperature alot (similiar to volcanic winter). You could scale it up too; larger metorite, larger changes, right?

12
So I've been really torn recently, but I ended up sticking with DSYH. I had been messing around with Facial Stuff, but I kept having so many other errors and issues that everything seems so much better that I've turned it off. Reason I wanted to use it, was because it supported all hair styles added by mods. But it had the extra baggage of the other stuff in it that I didn't want.

Anyway, I have also recently discovered the Kantai Hair Collection Mod that I have been wanting to use in addition to the fantastic Roppoi Hair Mod. But, seeing as these aren't yet supported by DSYH, I am a little disappointed. I wanted to throw this other hair mod out there of possible candidates for future support, because it does seem pretty interesting (Kantai).

Finally, would there be any chance of a possible update on the chances of DSYH getting support for either Kantai or Roppoi hair mods at some point in the maybe not too distant future? If there aren't any plans for it to happen anytime soon, maybe we could pool together some funds as a community to commission someone to complete these? Does anyone know how much something like this would cost? And/or anyone who could do it for a reasonable amount?

I really want to keep DSYH because it makes everything it supports look perfect, because everything is configured by hand and not automated. The downside is that we won't always have immediate support for any new hairstyles added by mods.

Hey, sorry for late reply. Again, thank you for your very kind words. And as always, let's go straight to the issue.
As you noted few posts before, I don't really seek recognition (even though i probably could), I mean, I don't even upload my mods on steam. And there's a good reason why (sadly). I just can't manage everything, and as always, real life is the importantest thing. And even though I really enjoy process of modding itself, I'm just not able to deliver (just look at the previous pages of this thread, especially at the dates). I mean, I even wanted to stop modding completly because of that, but in the end decided to stay and at least update my mods. It's not very innovative, and I decided I'll keep my things up-to-date in hope of better times.
(I know this is very loosely connected to the topic, but i really needed to clarify this).

Answering the real question - no, I won't have time for that. But there are loads of talented people all around (Diana Winters, Spoonshortage, Shinzy, Mrofa, A Friend, and many, many more). Maybe one of the would agree to do this. Asking authors of hair mods to add compability also could work, but I highly doubt that they'd do it (I do realize how bad it sounds :P ).
As for involving money... Yeah, money talks, but I think that aside from donations involving money around mods is just a bad idea. But hey, that's just my take on it.

13
Today is my big day - I've finally released American Civil War Weapons mod. It's a very small mod that adds few weapons from the era and a gatling turret. So... What's special about it? Well... This mod was one of the first mods that I ever installed, and later on it got me into the modding. So I guess I owe it updating to the B18 from A14 (it has been a while...). (ye' olde A14 version post)
Many thanks to Anonemous2 for allowing me to work on it.
---
Metro Armory updated (both old and new texture versions); it'll no longer display any error messages. I was also quite surprised to discover that melee weapons have no pick-up sounds (somehow I didn't notice it until now), but i decided to leave mine with them anyway. I've also added translation to my native language - Polish.

14
~Alot of stuff~
I uh... Thanks man. I don't think that I've heard such nice words in such a way ever before. It really brings a tear to my eye knowing that someone is enjoying my mods so much :)


Anyway OP I was curious what program you used to make your textures for DSYH with new hair styles. I have a little bit of time on my hands, and have been learning some stuff with Paint.net recently. I might give it a shot with some of Roppoi or Xeva hairstyles, although I am probably not going to make them look well, but I still want to try :) Do you have any recommended setups or programs that made things easier? I feel like if I could get in the groove of making the first few, the following won't be too tough. It's just getting to the point where I can make them look decent within a decent amount of time.
To be honest, i do each hairstyle by hand in Gimp 2.8. I start with a hair texture, then i put a head overlay over it, cut it to the desired shape, add a missing outline, and that's it.
Also, i think it's important here to note that even though i like drawing, I'm not an artist or anything by any means, that's why stuff takes me so much time.


Right now, the only hair mods I use are the ones supported by DSYH, but I also want to expand with Roppoi and Xena's hair mods. Would it be possible for us to just get a rough estimate on when (if we are even getting them) we could possibly expect it? I understand sometimes people don't want to say dates because then that can set others up for disappointment. But my reason for asking was that if it was going to be a few months at least, then I might try to make them for myself, until we get the official releases.
Honestly, i recently passed winter semester on my uni, so i'll spent here 2-3 weeks before going to "sleep mode" here again. This means If i won't do anything in that time, it's very unlikely that I'll make anything for next few months. I know it sucks, but hey, i'm not going to lie about it. That's how it is.
If anything, I'll try to update Spoon's hair compability and add Xeva hair compability. Roppoi hair mod is just too big for me to handle. that's what she said!


Also, do you have any hints or tips on getting started making textures look how you do with either your weapons or apparel? The Metro Armory textures, it just looks so very beautiful to me, like it really belongs in vanilla, and I wish I could replicate this style.
I work in Gimp 2.8 and Inkscape. Fist give you nice options for normal pixelart/shading/texturing, latter gives you alot of control over the shapes and scalability. Vector graphics (Inkscape) are also easier to modify and work with (at least in my opinion).
As for making art... It's hard to say. Take your time and don't push it. When i was making all these hats and stuff, i was looking at real photos from the google from few perspectives, then trying to recreate it. Again, vecor graphics gives you heve nice options to trace/reshape things.


Finally, could we get any hints as to what might occupy then next "reserved" mod slot in this thread? ;D
I'm just about to release American Civil War Weapons that i re-wrote from A14 (originally made by Anonemous2) ;)


EDIT: Also, if we use the option from the regular RW options screen "Only show hats on map" so that our colonists on the colonists' bar up top are displayed with their hat/helmet taken off, so that you can see their face. But with DSYH running, it will show what their "special" hair looks like, if they are having to use a special texture from your mod because they had headgear on. Could there be some sort of flag, so that if you have this vanilla option turned on, that the pawns picture in the bar up top will show them with regular hair, but then when we see pawns anywhere else on the map, they still have all the proper looks coming from your mod?

I ask because if I want to use Roppoi or Xena's hair mod, I may want to turn on the RimWorld option to "Disable hats except for world map" so that way in my colonists' bar I can see these hair styles, and not have the game "shave their heads". ;) Or maybe an option within DSYH to allow us to turn on the "disable hats" option for only pawns who's hairstyles are not supported by DSYH. I think that last part may sound a bit confusing...

Essentially, I want to have DSYH enabled, but for hairstyles not that are not supported by it, have for them, and only them, the RimWorld option enabled for "Don't show hats except on world map". Would something like this be possible?
To be honest, NoImageAvailabe stands behind coding work. I'm C# noob and hardly understand anything from it. But hey, we'll see about that.


In Metro armory there are two sound def bugs, the mod is trying to use InteractPistol for a sound, but RW has only InteractAutopistol and I think the other one is revolver, it was for two knife sounds, here is one of them.
I'll fix that in the next release (probably tommorow).

Also damn, that's one long post.

15
Releases / Re: [B18] Don't Shave Your Head! - v18.1
« on: December 10, 2017, 01:07:30 PM »
Updated to version 18.2 (for RimWorld B18):
- NackbladInc Rimhair 2.0 (new naming) now supported.

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