Oh, alright. Just checked and saw they also had one for EPOE that I didn't have yet. On first glance, I didn't see anything for it, so I might have to remove it and try with Rimfire or something. Just got a good beginning base setup too...
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Releases / Re: [A13] High Caliber - more than a gun mod (V1.13/09.04.2016) A13 update!
April 26, 2016, 10:06:26 PM #2
Releases / Re: [A13] High Caliber - more than a gun mod (V1.13/09.04.2016) A13 update!
April 26, 2016, 09:31:15 PM
Hey, folks. New on this forum and just started using mods. Uh, what's my problem if I'm seeing these loadout generators:
http://i.imgur.com/vJYqajV.jpg
Here's my current mod load order, I believe, but I switched out Rimfire for High Caliber and started a new map/colony.
http://i.imgur.com/cwpUoQ6.jpg
http://i.imgur.com/vJYqajV.jpg
Here's my current mod load order, I believe, but I switched out Rimfire for High Caliber and started a new map/colony.
http://i.imgur.com/cwpUoQ6.jpg
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