I seem to get this strange rubber banding effect with my colonists after an hour er so of play
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#2
Outdated / Re: [A15] CK - Animal & Plant Pack v1.3.1 (11/04/16)
May 26, 2017, 12:45:07 AMQuote from: kaptain_kavern on May 26, 2017, 12:25:01 AM
Hey guys, I kinda made a joke and hide the link to the unstable-but-playable release at the of my long post above ( The big yellow "github link" at the end.
You noticed it, right ?
It's 1AM so no I didn't Words confuse me at the moment
#3
Outdated / Re: [A15] CK - Animal & Plant Pack v1.3.1 (11/04/16)
May 26, 2017, 12:11:17 AMQuote from: kaptain_kavern on May 25, 2017, 09:17:10 PMQuote from: SmartererThanYou on May 25, 2017, 08:53:07 PM
I can't contain my excitement you have no idea
You look truly enthusiastic believe me. Hope you'll be happy
Please keep in mind it's playable but I haven't got the time to check half of the value/stats/balancing
That is completely fine. I'm sorta' used to dev mods. It's pretty much my lifeblood.
#4
Outdated / Re: [A15] CK - Animal & Plant Pack v1.3.1 (11/04/16)
May 25, 2017, 08:53:07 PMQuote from: kaptain_kavern on May 25, 2017, 08:42:29 PM
Incoming surprise ...
I can't contain my excitement you have no idea
#5
Outdated / Re: [A15] CK - Animal & Plant Pack v1.3.1 (11/04/16)
May 24, 2017, 10:08:18 AMQuote from: kaptain_kavern on May 24, 2017, 09:15:21 AM
I'm on it
I'm currently running the A17 dev version for testing/debugging ...
Do you know how much I love you?
#6
Mods / Re: [Mod request] Ban meal/booze/drugs consuming for animals?
May 23, 2017, 08:20:27 PM
None that I know of. if you want you can also have a small area in your freezer for meals and Alcohol that animals can't get to as my cook hauls all the meals in by hand anyways and alcohol isn't produced very fast
#8
Mods / Re: [Mod request] Ban meal/booze/drugs consuming for animals?
May 22, 2017, 03:27:25 PM
The easiest way I avoid this problem is to set different allow areas and food zoning in my freezer. Kibble zone and allow for dogs/cats, hay for muffalos, and a zone for normal human food
#9
Mods / Re: Community Animal Pack
May 11, 2017, 09:37:44 PM
I move back to A15 just so I could play these amazing mods
#10
Outdated / Re: [A16] Snowy Trees v0.1.0
January 07, 2017, 10:23:43 AM
If this is the same Nandonalt from the minecraft modding community I give you a warm welcome \. If not then meh
#11
Outdated / Re: (Alpha 16) Rimworld 2.0 Adds a variety of items for construction
January 02, 2017, 06:58:38 PMQuote from: diablz on January 02, 2017, 03:07:00 PM
Adds a variety of items for construction in vanilla production
items:
-Mechanisms
-Electronic components
-Bio Micro Chips
- Micro Chips
-Intergrated Circuits
-Copper
-Iron
-Aluminium
-Sand (for glass making)
-Coal
-Charcoal
An more items, iron, cooper, aluminium and coal are minable and can be smelted into bars
I am still doing some changes on the costs of the buildings as i play whit it, and i will add some others mods modificated whit this new items
Just wanted to know what do you guys think, please let me know, its my first mod so if anything is wrong let me know
Thank you
License:
You can include this mod in your mod pack or make a derivative of it just let me know.
You can include it in a modpack.
Download here: https://www.dropbox.com/s/sz83pw62e32dblj/Rimworld%202.0.rar?dl=0
Update: charcoal is now craftable, there was some kind of error in it
You have a few spelling mistakes in this post
#12
Outdated / Re: [A15] VeinMiner [] Mine all the veins! []kaptain_kavern & Gentz & JuliaEllie
December 13, 2016, 04:05:00 AMQuote from: Rock5 on December 13, 2016, 01:14:11 AM
Ok. Figured it out. Did a search for A16 news in the last 24 hours. Looks like A16 unstable has been released. What excitement!
https://ludeon.com/blog/2016/12/alpha-16-on-public-unstable-branch/
I was confused aswell
#13
Releases / Re: [A16] Infused
December 13, 2016, 04:03:15 AMQuote from: notfood on December 13, 2016, 03:49:12 AM
Release 0.16.1.0
A16 Release, enjoy! No external dependencies.
Thanks for the quick update :3
#14
Outdated / Re: [A14d] Rimworld Zombie Apocalypse (v. 1.5 - July 26)
November 16, 2016, 03:06:59 AMQuote from: Austintrollinski on November 15, 2016, 09:36:39 AM
will this mod be updated of a15
Yay reading
#15
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder - now with air!
November 14, 2016, 06:10:09 PMQuote from: Elixiar on November 14, 2016, 06:02:58 PM
Fair enough!
In that case, how likely is a colony to die?
100%