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Messages - katjezz

#1
Fertile fields makes naked starts impossible because fertilizer is required for planting pots and other stuff, but fertilizer takes YEARS ingame to be made.
#2
i would strongly suggest just using mega to upload those mods instead of some fishy uploading side that current returns "DNS_PROBE_FINISHED_NXDOMAIN"
#3
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 27, 2016, 07:08:26 AM
is there a reason why this mod removes nearly all turrets from the game?
#4
there is no patch for high caliber right now, right?
#5
Help / Resurrecting Pawns?
November 22, 2016, 08:13:46 AM
Is this possible in any way? Does the game allow for this in its code, and could that be made into a mod?

Like a pawn dies in a fight, you bring the body to some kind of resurrection device and then resurrect him?
#6
Same Issue here, it completely destroys my FPS down to like 3 or 4.

Quote(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Exception ticking Orange: System.NullReferenceException: Object reference not set to an instance of an object
  at BetterPathfinding.RegionLinkDijkstra.RegionLinkPathCostInfo (Verse.Region region, Verse.RegionLink minLink, BetterPathfinding.RegionLinkPathCostInfo& result) [0x00000] in <filename unknown>:0
  at BetterPathfinding.RegionLinkDijkstra.GetNextRegionOverDistance (Verse.Region region, System.Nullable`1& secondBest) [0x00000] in <filename unknown>:0
  at BetterPathfinding.RegionPathCostHeuristic.GetPathCostToRegion (Int32 cellIndex) [0x00000] in <filename unknown>:0
  at BetterPathfinding.PathFinder.FindPathInner (IntVec3 start, TargetInfo dest, TraverseParms traverseParms, PathEndMode peMode, HeuristicMode mode) [0x00000] in <filename unknown>:0
  at BetterPathfinding.PathFinder._FindPath (IntVec3 start, TargetInfo dest, TraverseParms traverseParms, PathEndMode peMode) [0x00000] in <filename unknown>:0
  at Verse.AI.PathFinder.FindPath (IntVec3 start, TargetInfo dest, Verse.Pawn pawn, PathEndMode peMode) [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.GenerateNewPath () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.TrySetNewPath () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.TryEnterNextPathCell () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.PatherTick () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Exception ticking Orange: System.NullReferenceException: Object reference not set to an instance of an object
  at BetterPathfinding.RegionLinkDijkstra.RegionLinkPathCostInfo (Verse.Region region, Verse.RegionLink minLink, BetterPathfinding.RegionLinkPathCostInfo& result) [0x00000] in <filename unknown>:0
  at BetterPathfinding.RegionLinkDijkstra.GetNextRegionOverDistance (Verse.Region region, System.Nullable`1& secondBest) [0x00000] in <filename unknown>:0
  at BetterPathfinding.RegionPathCostHeuristic.GetPathCostToRegion (Int32 cellIndex) [0x00000] in <filename unknown>:0
  at BetterPathfinding.PathFinder.FindPathInner (IntVec3 start, TargetInfo dest, TraverseParms traverseParms, PathEndMode peMode, HeuristicMode mode) [0x00000] in <filename unknown>:0
  at BetterPathfinding.PathFinder._FindPath (IntVec3 start, TargetInfo dest, TraverseParms traverseParms, PathEndMode peMode) [0x00000] in <filename unknown>:0
  at Verse.AI.PathFinder.FindPath (IntVec3 start, TargetInfo dest, Verse.Pawn pawn, PathEndMode peMode) [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.GenerateNewPath () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.TrySetNewPath () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.TryEnterNextPathCell () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.PatherTick () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Exception ticking Orange: System.NullReferenceException: Object reference not set to an instance of an object
  at BetterPathfinding.RegionLinkDijkstra.RegionLinkPathCostInfo (Verse.Region region, Verse.RegionLink minLink, BetterPathfinding.RegionLinkPathCostInfo& result) [0x00000] in <filename unknown>:0
  at BetterPathfinding.RegionLinkDijkstra.GetNextRegionOverDistance (Verse.Region region, System.Nullable`1& secondBest) [0x00000] in <filename unknown>:0
  at BetterPathfinding.RegionPathCostHeuristic.GetPathCostToRegion (Int32 cellIndex) [0x00000] in <filename unknown>:0
  at BetterPathfinding.PathFinder.FindPathInner (IntVec3 start, TargetInfo dest, TraverseParms traverseParms, PathEndMode peMode, HeuristicMode mode) [0x00000] in <filename unknown>:0
  at BetterPathfinding.PathFinder._FindPath (IntVec3 start, TargetInfo dest, TraverseParms traverseParms, PathEndMode peMode) [0x00000] in <filename unknown>:0
  at Verse.AI.PathFinder.FindPath (IntVec3 start, TargetInfo dest, Verse.Pawn pawn, PathEndMode peMode) [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.GenerateNewPath () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.TrySetNewPath () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.TryEnterNextPathCell () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.PatherTick () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Exception ticking Orange: System.NullReferenceException: Object reference not set to an instance of an object
  at BetterPathfinding.RegionLinkDijkstra.RegionLinkPathCostInfo (Verse.Region region, Verse.RegionLink minLink, BetterPathfinding.RegionLinkPathCostInfo& result) [0x00000] in <filename unknown>:0
  at BetterPathfinding.RegionLinkDijkstra.GetNextRegionOverDistance (Verse.Region region, System.Nullable`1& secondBest) [0x00000] in <filename unknown>:0
  at BetterPathfinding.RegionPathCostHeuristic.GetPathCostToRegion (Int32 cellIndex) [0x00000] in <filename unknown>:0
  at BetterPathfinding.PathFinder.FindPathInner (IntVec3 start, TargetInfo dest, TraverseParms traverseParms, PathEndMode peMode, HeuristicMode mode) [0x00000] in <filename unknown>:0
  at BetterPathfinding.PathFinder._FindPath (IntVec3 start, TargetInfo dest, TraverseParms traverseParms, PathEndMode peMode) [0x00000] in <filename unknown>:0
  at Verse.AI.PathFinder.FindPath (IntVec3 start, TargetInfo dest, Verse.Pawn pawn, PathEndMode peMode) [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.GenerateNewPath () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.TrySetNewPath () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.TryEnterNextPathCell () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.PatherTick () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Exception ticking Orange: System.NullReferenceException: Object reference not set to an instance of an object
  at BetterPathfinding.RegionLinkDijkstra.RegionLinkPathCostInfo (Verse.Region region, Verse.RegionLink minLink, BetterPathfinding.RegionLinkPathCostInfo& result) [0x00000] in <filename unknown>:0
  at BetterPathfinding.RegionLinkDijkstra.GetNextRegionOverDistance (Verse.Region region, System.Nullable`1& secondBest) [0x00000] in <filename unknown>:0
  at BetterPathfinding.RegionPathCostHeuristic.GetPathCostToRegion (Int32 cellIndex) [0x00000] in <filename unknown>:0
  at BetterPathfinding.PathFinder.FindPathInner (IntVec3 start, TargetInfo dest, TraverseParms traverseParms, PathEndMode peMode, HeuristicMode mode) [0x00000] in <filename unknown>:0
  at BetterPathfinding.PathFinder._FindPath (IntVec3 start, TargetInfo dest, TraverseParms traverseParms, PathEndMode peMode) [0x00000] in <filename unknown>:0
  at Verse.AI.PathFinder.FindPath (IntVec3 start, TargetInfo dest, Verse.Pawn pawn, PathEndMode peMode) [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.GenerateNewPath () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.TrySetNewPath () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.TryEnterNextPathCell () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.PatherTick () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
#7
Quote from: kaptain_kavern on August 17, 2016, 02:21:05 PM
Quote from: katjezz on August 17, 2016, 02:17:26 PM
Anyone else having the issue that Generating map takes up to 10 minutes?

For what I understood. It's only people that have added Prepare Carefully on top of the modpack, who suffering from this

Are you by any chance in that case?




yeah im using prepare carefully too
what a bummer, being able to use prepare carefully is essential to me
#8
Anyone else having the issue that Generating map takes up to 10 minutes?
#9
Is it possible to use this version of combat realism without actually using the modpack?
#10
Any known mods incompatible with this modpack?
#11
Help / Re: Biome Temperature/Weather
July 25, 2016, 06:18:22 AM
it would be a challenge map with a small pre-build base. There is this radiation suit mod and i modified it to either resists heat or extreme cold. You would start on this abandoned station where 4 people are in a cryo chamber and then awaken.

But i have no idea if permanent night and extreme cold is even possible to mod.
#12
Help / Biome Temperature/Weather
July 17, 2016, 08:20:48 AM
Is it possible to directly edit the temperature of biomes?

I want to create a weather/biome setting that is supposed to simulate a planet without a Sun. So i would need permanent night and temperatures that go below -100

Is there any way to make this happen?
#13
Releases / Re: [A13] Toxic Fallout Protection Suit
July 15, 2016, 10:34:43 AM
i hope you are going to update this to a14
#14
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 12, 2016, 08:07:56 AM
unfortunately the method described earlier does not work for me



Sadly i cannot identify which mod is causing the issue since the error log is pretty much completely useless in rimworld.

However the last line of the log refers to combat realism



Since combat realism is known to be one of the most unstable and buggiest mods out there i guess its safe to assume that CR is causing this issue.
#15
Yeah i already thought its an implementation limitation.

Using "extract" sadly doesnt work in this case.

The issue is that 1 meal needs 10 meat resource. If there is only 1 meat ontop of the nano storage it wont be used, ever. So it never "depletes" and the extract function doesnt do anything because of that.

I would suggest changing the stacking mechanic similar to what extended storage does, increase the allowed stacksize(75>500). Instead of allowing a huge amount of different resources to be storaged, it should be only one at a time with a huge stacksize.

Its still a 1x1 so i would prefer the nano storage over the 1x2 from extended storage