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Messages - JimmyProvince

#1
Quote from: EdB on June 18, 2016, 12:13:51 PM
Quote from: JimmyProvince on June 18, 2016, 05:04:14 AM
Got this error. Anyone know why?

Are you definitely using the most recent version?  A similar issue was reported earlier and fixed in the most recent.  If you are up-to-date, it would be useful to know which other mods you are using.



Definitely using the latest version.
#2
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.

  at System.Collections.Generic.Dictionary`2[Verse.BodyPartDef,System.Collections.Generic.List`1[Verse.BodyPartRecord]].get_Item (Verse.BodyPartDef key) [0x00000] in <filename unknown>:0

  at EdB.PrepareCarefully.ImplantManager..ctor () [0x00000] in <filename unknown>:0

  at EdB.PrepareCarefully.HealthManager..ctor () [0x00000] in <filename unknown>:0

  at EdB.PrepareCarefully.PrepareCarefully..ctor () [0x00000] in <filename unknown>:0

  at EdB.PrepareCarefully.PrepareCarefully.get_Instance () [0x00000] in <filename unknown>:0

  at EdB.PrepareCarefully.Page_CharMaker..ctor (Boolean generateColonists) [0x00000] in <filename unknown>:0

  at EdB.PrepareCarefully.ModController.MenusUpdate () [0x00000] in <filename unknown>:0

  at EdB.PrepareCarefully.ModController.Update () [0x00000] in <filename unknown>:0


Got this error. Anyone know why?
#3
Outdated / Re: [A13] BackstoriesCore
June 13, 2016, 06:11:28 PM
Just the first?
#4
Outdated / Re: [A13] BackstoriesCore
June 13, 2016, 06:53:48 AM
Nawww this forum is definitely dead.
#5
Outdated / Re: [A13] BackstoriesCore
June 07, 2016, 12:30:46 AM
Do you mean all the <BackstoryDef>s or just one? If you mean all, do I have to change all of them from <BackstoryDef> to <BackstoryDefs>?
#6
Is it possible to create these weapons?
#7
Outdated / Re: [A13] BackstoriesCore
June 05, 2016, 01:54:26 AM
Quote from: Dragoon on June 04, 2016, 08:18:44 PM
Quote from: JimmyProvince on June 02, 2016, 08:52:05 PM
Is this forum dead?

no and yes you can have multiple backstories in one file.

Thank God you replied! Can you help me check this? It's the ENTIRE XML file. It doesn't work for me for some reason.

Quote<?xml version="1.0" encoding="utf-8" ?>
<BackstoryDef>
  <!--Body types:
  Undefined
  Thin
  Hulk
  Fat
  Male
  Female-->
 
  <!--Character references:
  NAME = character name
  HE = will place he/she depending on characters gender
  HIS = will place his/her depending on characters gender
  HECAP = will place capitalised he/she depending on characters gender
  HISCAP = will place capitalised his/her depending on characters gender
  -->
 
  <!--Spawn Categories:
  Civil
  Raider
  Slave-->
 
  <!--
WorkDisables:
      None
      Intellectual
      ManualDumb
      ManualSkilled
      Violent
      Caring
      Social
      Scary
      Artistic
      Crafting
      Cooking
      Firefighting
      Cleaning
      Hauling
      PlantWork
      Mining
  -->
 
  <!--
  Slot:
Adulthood
Childhood
  -->
 
  <!--
Skillgains:
The amount is the number to be added or subtracted from that skill. The range for this number is -20 to 20, do not go outside this range.
defNames:
Construction
Growing
Research
Mining
Shooting
Melee
Social
Cooking
Medicine
Artistic
Crafting
  -->

  <BackstoryDef>
    <defName>WaffenSS</defName>
    <title>Waffen ss</title>
    <titleShort>Waffen ss</titleShort>
    <baseDescription>NAME has been sent to both the Eastern Front against the Soviets and the Western Front against the Allies. Being infamous and notorious for firing on prisoners and civilians, NAME has become extremely battle-hardened, being capable of taking on thousands of hostile troops alone.</baseDescription>
    <bodytypeMale>Hulk</bodytypeMale>
    <bodyTypeFemale>Hulk</bodyTypeFemale>
    <slot>Adulthood</slot>
    <workDisables>
      <li>None</li>
   </workDisables>
    <skillGains>
      <li>
        <defName>Melee</defName>
        <amount>6</amount>
      </li>
      <li>
        <defName>Shooting</defName>
        <amount>8</amount>
      </li>
      <li>
        <defName>Research</defName>
        <amount>5</amount>
      </li>
      <li>
        <defName>Crafting</defName>
        <amount>3</amount>
      </li>
    </skillGains>
    <spawnCategories>
      <li>Civil</li>
      <li>Raider</li>
    </spawnCategories>
  </BackstoryDef>

  <BackstoryDef>
    <defName>SASCommando</defName>
    <title>Sas commando</title>
    <titleShort>Sas commando</titleShort>
    <baseDescription>NAME has been part of the British SAS Commando Squad for years and has shown utter brutality against hostile forces such as the Wehrmacht.</baseDescription>
    <bodytypeMale>Hulk</bodytypeMale>
    <bodyTypeFemale>Hulk</bodyTypeFemale>
    <slot>Adulthood</slot>
    <workDisables>
      <li>None</li>
   </workDisables>
    <skillGains>
      <li>
        <defName>Melee</defName>
        <amount>6</amount>
      </li>
      <li>
        <defName>Shooting</defName>
        <amount>8</amount>
      </li>
      <li>
        <defName>Research</defName>
        <amount>4</amount>
      </li>
      <li>
        <defName>Crafting</defName>
        <amount>4</amount>
      </li>
      <li>
    </skillGains>
    <spawnCategories>
      <li>Civil</li>
      <li>Raider</li>
    </spawnCategories>
  </BackstoryDef>

  <BackstoryDef>
    <defName>USSoldier</defName>
    <title>Us soldier</title>
    <titleShort>Us soldier</titleShort>
    <baseDescription>NAME has been sent to both the Pacific to fight against the Japanese and Europe against Germany and Italy. After seeing much combat, a massive invasion would be just a skirmish for HIM.</baseDescription>
    <bodytypeMale>Hulk</bodytypeMale>
    <bodyTypeFemale>Hulk</bodyTypeFemale>
    <slot>Adulthood</slot>
    <workDisables>
      <li>None</li>
   </workDisables>
    <skillGains>
      <li>
        <defName>Melee</defName>
        <amount>6</amount>
      </li>
      <li>
        <defName>Shooting</defName>
        <amount>6</amount>
      </li>
      <li>
        <defName>Crafting</defName>
        <amount>4</amount>
      </li>
    </skillGains>
    <spawnCategories>
      <li>Civil</li>
      <li>Raider</li>
    </spawnCategories>
  </BackstoryDef>

  <BackstoryDef>
    <defName>RedGuard</defName>
    <title>Red guard</title>
    <titleShort>Red guard</titleShort>
    <baseDescription>Being part of the Red Guard (Worker's Militia) of the Soviet Union in the Second World War, NAME has proven to be ruthless against foreign invaders such as the Wehrmacht during the Battle of Moscow.</baseDescription>
    <bodytypeMale>Hulk</bodytypeMale>
    <bodyTypeFemale>Hulk</bodyTypeFemale>
    <slot>Adulthood</slot>
    <workDisables>
      <li>None</li>
   </workDisables>
    <skillGains>
      <li>
        <defName>Melee</defName>
        <amount>8</amount>
      </li>
      <li>
        <defName>Shooting</defName>
        <amount>4</amount>
      </li>
      <li>
        <defName>Crafting</defName>
        <amount>5</amount>
      </li>
    </skillGains>
    <spawnCategories>
      <li>Civil</li>
      <li>Raider</li>
    </spawnCategories>
  </BackstoryDef>
 
</BackstoryDefs>

Yeah, this is the ENTIRE file. Any errors?
#8
Outdated / Re: [A13] BackstoriesCore
June 02, 2016, 08:52:05 PM
Is this forum dead?
#9
General Discussion / Files needed.
June 01, 2016, 04:52:36 AM
Apparently, trying to mod the XML files in the "Traits" folder in the Core folder is a bad idea...
I found out that a few traits are missing from my game (vanilla traits).
I confirmed it by Randomizing the starting colonists (where many vanilla traits were gone) AND with Edb's Prepare Carefully mod (where I could not find certain traits such as Neurotic).

Can someone upload a clean and untouched file of the Core folder? I would really appreciate it!

Any suggestions of me reinstalling the game will be in vain as my Internet connection is extremely weakened.
#10
Mods / Storytellers....
June 01, 2016, 04:48:41 AM
How do you make new storytellers? How is their portrait made? 
#11
Outdated / Re: [A13] BackstoriesCore
June 01, 2016, 01:11:58 AM
Since I can multiple backstories in one file, is this correct?
Quote<BackstoryDef>
    <defName>Waffen SS</defName>
    <title>Waffen SS</title>
    <titleShort>Waffen SS</titleShort>
    <baseDescription>NAME has been sent to both the Eastern Front against the Soviets and the Western Front against the Allies. Being infamous and notorious for firing on prisoners and civilians, NAME has become extremely battle-hardened, being capable of taking on thousands of hostile troops alone.</baseDescription>
    <bodytypeMale>Hulk</bodytypeMale>
    <bodyTypeFemale>Hulk</bodyTypeFemale>
    <slot>Adulthood</slot>
    <skillGains>
      <li>
        <defName>Melee</defName>
        <amount>6</amount>
      </li>
        <defName>Shooting</defName>
        <amount>8</amount>
      </li>
        <defName>Research</defName>
        <amount>5</amount>
      </li>
        <defName>Crafting</defName>
        <amount>3</amount>
      </li>
    </skillGains>
    <spawnCategories>
      <li>Civil</li>
      <li>Raider</li>
    </spawnCategories>
  </BackstoryDef>
  <BackstoryDef>
    <defName>SAS Commando</defName>
    <title>SAS Commando</title>
    <titleShort>SAS Commando</titleShort>
    <baseDescription>NAME has been part of the British SAS Commando Squad for years and has shown utter brutality against hostile forces such as the Wehrmacht.</baseDescription>
    <bodytypeMale>Hulk</bodytypeMale>
    <bodyTypeFemale>Hulk</bodyTypeFemale>
    <slot>Adulthood</slot>
    <skillGains>
      <li>
        <defName>Melee</defName>
        <amount>6</amount>
      </li>
        <defName>Shooting</defName>
        <amount>8</amount>
      </li>
        <defName>Research</defName>
        <amount>4</amount>
      </li>
        <defName>Crafting</defName>
        <amount>4</amount>
      </li>
    </skillGains>
    <spawnCategories>
      <li>Civil</li>
      <li>Raider</li>
    </spawnCategories>
  </BackstoryDef>
 
</BackstoryDefs>

Some questions :
1) Is the format correct?
2) Is the </BackstoryDefs> between the 2 backstories supposed to stick together or have one blank in between?
3) Is the spawn categories (Civil, Raiders) in the correct format?
#12
Outdated / Re: [A13] Ushanka!
May 29, 2016, 08:52:51 PM
Quote from: Dark_Inquisitor on May 29, 2016, 01:47:04 PM
Quote from: JimmyProvince on May 29, 2016, 09:27:15 AM
Odd... how do you obtain such a hat?
You should be able to make one just like normal hat or tuque. (in tailoring bench)

Well, I do not see the option to make one. Even Development mode (place direct thing option) does not show such an item.
#13
Outdated / Re: [A13] Ushanka!
May 29, 2016, 09:27:15 AM
Odd... how do you obtain such a hat? My people need them for the winter before NATO attempts to take Moscow (and gets the same fate as the Wehrmacht and Grand Armee) :D :D :D :D :D :D
#14
Well, my colonists will stand still regardless of how much jobs they are supposed to do after activating the mod. I have put this mod to load first (before Core) and yet they just still stand. I can force them to do work but it is too problematic. I guess only deactivating the mod is my only option....
#15
How do you make weapons from the Second World War era? I don't seem to see them on the Smithy....


And BTW, the descriptions of weapons should ALL be the first paragraph of the Wikipedia page for the weapon.