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Messages - Melius

#1
Your mod look very promising, looking forward to all the new stuffs you will add. This mod remind me of Trigun where is western like with some little tech. The tech being from vanila game.

Do you think it would be possible to remove the vanila weapons from rimworld and only have your. I mean if the enemy have assault rifle or energy weapons, kind of break the western like way of the mod dont you think.
#2
Quote from: cuproPanda on May 13, 2016, 06:50:05 PM
Quote from: Melius on May 13, 2016, 06:21:26 PM
I get errors since i updated your mods (latest version of them) from today when i load my colony. Screenshots below
You can't use the new mod versions with old saves or older mod versions.

Oh, my bad, i didnt see the first line of the OP that said it.
#3
Quote from: milon on May 13, 2016, 05:50:47 PM
Koisama, that's an extreme solution, lol!  I suppose you could, but there's usually a much easier way to fix it.  ;)

Oh, i want to know that easier way to fix it!

Edit: Found the trapped colonist, now work ok....   He is so gonna go to the execution peloton!!

I learned something today thanks to this thread and the players here. So thanks!
#4
I get errors since i updated your mods (latest version of them) from today when i load my colony. Screenshots below



[attachment deleted by admin - too old]
#5
I think i have the same issue with one of my colony. Checked the log to see if has any error, but nothing, no red error, only white line of stuffs that doesnt matter.

Seem to stop temporaly when every one is sleeping, even the animals. but start up as soon as they wake up. But that is not really confirmed. And i do have this colony on a map size not recommended.
#6
Quote from: eatKenny on May 13, 2016, 08:52:48 AM
Quote from: Melius on May 13, 2016, 04:09:45 AM
Hi Got a little problem, i got a glock17 that i want one of my colonist to have, but he wont take it, i assigned it to him, even told him to equip it, he still doesnt want to take it, same thing with the others colonists, nobody want it, like its cursed or something. Any idea why ?

maybe they want the D! (i mean desert eagle.)

joke aside, check out the loadout tab(feature from CR), maybe glock17 is not included.

OMG! Im such an idiot, its like you said, i forgot to put it in the loadout.....  Why didnt i check that first....  Well, thanks for the help ^^
#7
Hi Got a little problem, i got a glock17 that i want one of my colonist to have, but he wont take it, i assigned it to him, even told him to equip it, he still doesnt want to take it, same thing with the others colonists, nobody want it, like its cursed or something. Any idea why ? I have a colonist equiped with an AK47 without problem in the same colony. I play with combat realism 1.6.5, all the mod are in the right order. So im lost there. In another colony, colonists equiped it right off the bat, no problem.
#8
Quote from: dismar on May 10, 2016, 09:53:51 PM
Quote from: Melius on May 10, 2016, 09:17:54 PM
Really ? Because i got no more wood, only got biodiesel and nobody is taking some to fuel the generators. Does it take some time before they do it ?

Yip as long as the garden mod is the last mod loaded it changes the generator to using wood fuel or bamboo.

Oh! i see, i needed it last in the mod order. Work perfect now. Thanks
#9
Really ? Because i got no more wood, only got biodiesel and nobody is taking some to fuel the generators. Does it take some time before they do it ?
#10
Hi! Is there a chance in a future update that Biodiesel can be used in fueled generator? I mean the generator use fuel, but only take wood.