New drag able tables don't have a gathering point.
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#1
Outdated / Re: [MOD] (Alpha 6) Superior Crafting v2.01: The New Beginning! [Updated]
August 28, 2014, 11:32:19 PM #2
Mods / [REQUEST] Animal feeders
August 20, 2014, 01:07:07 AM
I was just wondering if there was a way to make a animal feeder, to draw animals near your turrets for easy kill.
#3
Outdated / Re: [MOD] (Alpha 6) Superior Crafting v1.06
August 16, 2014, 06:33:48 PM
Greatest mod played a couple of long games. Works great.
Would like to see Embrasures, Man-less Cannons, and some more powered man-less turrets.
Would like to see Embrasures, Man-less Cannons, and some more powered man-less turrets.
#4
Outdated / Re: [Mod] (Alpha 5D) Colonist Creation Mod v1.8c
July 23, 2014, 07:38:18 PM
I did notice it only messes with the save if I change hair. If I dont change hair everything is fine.
#5
Outdated / Re: [Mod] (Alpha 5D) Colonist Creation Mod v1.8b
July 23, 2014, 07:06:07 PM
I'm using Linux and don't see the file. All of my saves on v1.8b only save one colonist.
#6
Outdated / Re: [Mod] (Alpha 5D) Colonist Creation Mod v1.8a
July 23, 2014, 06:41:10 PMQuote from: Argain on July 23, 2014, 05:55:31 PM
Well, nacker... looks like something went wrong write after it wrote the HairDef node. The "OnSkin" node would have come next, so I'm guessing that's what threw the error and unfortunately caused everything henceforth to cease being written to file. I don't suppose you caught what the error was? You might still be able to find it in the output_log.txt.
Never saw a error. Where is the output_log.txt file located.
#7
Outdated / Re: [Mod] (Alpha 5D) Colonist Creation Mod v1.8a
July 23, 2014, 05:45:13 PMQuote from: Argain on July 23, 2014, 05:42:34 PMHere it is.Quote from: nacker1776 on July 23, 2014, 05:25:37 PM
After editing 5 colonists and export. It only saves 1 colonists.
Could you attach the .col file for me to take a look at?
[attachment deleted by admin: too old]
#8
Outdated / Re: [Mod] (Alpha 5D) Colonist Creation Mod v1.8a
July 23, 2014, 05:25:37 PM
After editing 5 colonists and export. It only saves 1 colonists.
#9
Outdated / Re: [Mod] (Alpha 5) Colonist Creation Mod v1.5d
July 20, 2014, 12:00:12 PM
General fix worked with Linux mint 17. Thanks.
#10
Outdated / Re: [Mod] (Alpha 5) Colonist Creation Mod v1.5c
July 19, 2014, 03:09:16 PM
still not loading.
#11
Outdated / Re: [Mod] (Alpha 5) Colonist Creation Mod v1.5c
July 19, 2014, 02:58:26 PMQuote from: Argain on July 19, 2014, 02:41:57 PM
See if this assembly fixes it for ya, nacker1776 (attached to this post)... just replace the .dll in the Assemblies folder of the mod with the one in this zip.
Still not loading. sorry.
#12
Outdated / Re: [Mod] (Alpha 5) Colonist Creation Mod v1.5c
July 19, 2014, 02:25:24 PMQuote
Can you locate where the file is ending up and give me the directory address? Then I can tell the mod to search for the file there if the OS detected is linux.
/home/nacker/.config/unity3d/Ludeon Studios/RimWorld/CharSaves
#13
Outdated / Re: [Mod] (Alpha 5) Colonist Creation Mod v1.5c
July 19, 2014, 02:06:51 PMQuote from: Argain on July 19, 2014, 11:12:07 AMQuote from: nacker1776 on July 19, 2014, 06:42:56 AM
Since v1.5 I haven't been able to import. In v1.5c import still not working.
Are you also using a Mac computer?
No using Linux mint 17
#14
Outdated / Re: [Mod] (Alpha 5) Colonist Creation Mod v1.5c
July 19, 2014, 02:01:00 PMQuote from: Jerethi50 on July 19, 2014, 01:50:45 PMQuote from: nacker1776 on July 19, 2014, 06:42:56 AM
Since v1.5 I haven't been able to import. In v1.5c import still not working.
are you trying to import old files ?
No, New files just created with v1.5c can export but import does nothing.
#15
Outdated / Re: [Mod] (Alpha 5) Colonist Creation Mod v1.5c
July 19, 2014, 06:42:56 AM
Since v1.5 I haven't been able to import. In v1.5c import still not working.
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