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Messages - Fregrant

#1
Mods / Re: No firearms only melee
August 22, 2020, 08:46:27 AM
Also this one, has storyteller to limit most factions to medieval tech.
https://steamcommunity.com/sharedfiles/filedetails/?id=2023513450
#2
Quote from: Amnesiac on September 25, 2018, 03:34:21 PM
Hi, just started using this mod, noticed this in my error log, just wanted to report to see if it's an issue:
https://i.imgur.com/uda6qNA.png
Minor bug, extra check in research.
Quote from: deliveryservice on September 04, 2018, 01:23:00 AM
It throws 3 language errors, but I've already checked it it seems no wrong syntax. What could they be?
...
Those three things could be somewhere in the dll I think, because I've browsed throught the xmls and found nothing.
Maybe coded, maybe old leftovers from deleted stuff.
#3
Quote from: Sirsim on December 09, 2018, 12:19:22 PM
Marines faction can't visit my colony (other faction visit properly). I am getting the error:
Faction United States Colonial Marines of def USCM has no usable PawnGroupMakers for parms groupKind=Peaceful...
Hitzaar, I think due missing "Peaceful" type in PawnGroupMakers for neutral faction, compare to Core's Factions_Misc file for reference.
Pirates are missing that type too, but they are hostile.
#4
Unfinished / Re: [1.0] [WIP] [On hold] Monstergirls
June 30, 2018, 03:12:24 PM
If someone could provide some texture assets, pawn and maybe animal products, I can code a few more races after the summer.

Adding the animals-to-pawns version is possible, but probably time consuming and I animals version needs to be refined first.
#5
Unfinished / Re: [1.0] [WIP] [On hold] Monstergirls
June 30, 2018, 02:26:02 PM
Races notes. a18 version can differ. Or 1.0 if I forgot to code something.

Centaur, Dryad. Pack animals. Not predators but quite aggressive (on hunt\tame fail). Give milk and wool. Faster than human.

Harpy, Black Harpy. Predators (who can hunt your animals and\or pawns) and quite aggresive. Females are egg-layers and produces drug material (that drug supposed to keep you active over all the night). Faster than human.

Faerie, Forest and Ice. Pets. Females will produce materials for drugs (similar to yayo, mood boost and so on). Faster than human.

Bovine. Pets. Give milk which better than cow's. Bad fighter. Slower than human.

Demon. Females give milk. Predators. Maturing slowly. Very agressive.

Dragonoid. Produces tough scales leather. Predators. Powerful fighter, more tough and painful than badly armed human. Flame touch occsionally. Very aggresive.

Slime. Predators. Intoxicate victims like a cobra. Quite tough body. Females will produce a medicine similar to herbal.

Thrumboid. Females give milk. Give a horn on butcher, but not as good as thrumbo.

Lamia, Blue lamia. Can stun a victim occasionally. Pack animals. Females are egg-layers. Quite aggresive.

Neko. Pets. Predators but not hunt prey of human size. Aggresive but not much.
#6
Unfinished / [1.0] [WIP] [On hold] Monstergirls
June 29, 2018, 05:57:48 PM

Im going offline for 2 months, so there is current version. Probably unbalanced and maybe buggy. Adds few monstergirl races as animals. a18 and 1.0. Added ADS Easy patcher support for most organs. They do simple works in 18.
https://www.mediafire.com/?blic1x7pggpmz

That was grown from
original mod by wagon
forum edits
catgirl race by JustTundra
lamia race by uniinu, no arm version which currently removed by creator

Use any assets whatever you like. Mentioned modders should be fine with that, but probably  you should mention them and tell if going to use texture assets.

[attachment deleted due to age]
#7
Outdated / Re: [A17] A Dog Said Easy Patcher
June 21, 2018, 11:37:50 AM
That mod is updated to 18 an year ago on steam, but looks like GDrive mirror was not.
Try the attachment.

[attachment deleted due to age]
#8
Releases / Re: [B18] More Monstergirls
November 24, 2017, 10:07:58 AM
Maybe it was some special corpse? Like missed head or something)
Looks like problem has relation to drawing and bodyparts.
Though did a quick test and cannot reproduce it.
Maybe just local-session engine error, once I got error spam from an extinguished fire.
#9
Releases / Re: [B18] More Monstergirls
November 19, 2017, 01:26:23 PM
Looks like old <verbs> as working as new <tools>, so you still could make flamebreath, icebreath, whatever. I have no time to play Rimworld lately, but do think these pets needs some balancing. Unique traits. Comfortable climate. Body revision.
Maybe someone will make more race textures someday, but look at Wild catgirls mod. Also you could use textures from old no-arm version of lamia mod, but I feel like these drawn a bit off-style.
#10
Releases / Re: [B18] More Monstergirls
November 19, 2017, 11:54:57 AM
Thumbs up.
Do you plan to add work code? I recompiled the assembly and it seems to be working.
Will you make more races?
#11
Releases / Re: [A16] More Monstergirls
September 17, 2017, 08:09:44 AM
https://www.dropbox.com/s/5nnpef8018158mp/more_monstergirls_edited.zip?dl=0 should work in A17 with ADS-patcher mod, though it has been edited. As I know, no one made A17 ADS patch.
#12
Releases / Re: [A16] More Monstergirls
June 21, 2017, 04:08:53 PM
Quote from: uniinu on June 21, 2017, 01:01:18 AM
Hello. I am the author of LamiaMOD, but it is sad to upload my MOD without permission. It is very unpleasant.
I am not going to give up my own rights. Delete the uploaded MODS please.
I will appeal if you do not act within 3 days from this comment.
There is no room for negotiation. Please delete it.

Additional notes.
If you use "noarm Lamia", there is no problem. However, if it is not so, please delete it after all.
Understood, will delete lamia. I have no steam for now, so could not to contact. I do not think there was "Redistribution of this MOD data is prohibited" in description earlier.
Also, I recommend not rewrite Core Defs (eggs) because it could broke some mods.
#13
Can you share mod order? Maybe try to hunt faulty mod down by switching the mods on/off. But sometimes you will still get errors from disabled mods if reload these ingame.
#14
You will not find. These Caskets do not store colonists, they generate them by code. So you will need dll modding, not xml. And not sure, bht it could bring conflicts with another mods which use that command.
#15
Help / Re: Can someone check over my mod?
June 19, 2017, 02:33:17 PM
You need to write a file for sounds too, look into Core\Defs\SoundDefs