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Messages - ZModW

#1
Releases / [1.2/1.3][Animal] ZWAnimals (1.5.0)
July 04, 2022, 10:52:02 AM


Description:
If you find any bugs feel free to contact us :)

       
  • Mod was completely rewritten in english and translated in german
  • ZWAnimals changes 6 vanilla Animals and adds 14 new Animals into the World of RimWorld.
  • Lion, Leopard, Snow Leopard, Tiger, Gorilla, Crocodile, Frog, Hedgehog, Hyena, Kangaroo, Koala, Mammoth, Panda Bear, Zebra
  • Cougar, Panther, Monkey, Donkey, Goat, Sheep
  • Fully compatible with RimWorld 1.2 and 1.3



VIDEO ZWAnimals Lion A16 1.0 VIDEO

VIDEO ZWAnimals A16 1.1 VIDEO


Author/Mod Team
     ZModW
        ZeRo
        W4D1m
        Raylis


Download:

            Patreon (1.5.0)   Previous Version (1.4.0)


Steam Version (1.5.0)

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- If you want to Support us check our Patreon page or our Website almost Daily for Updates www.ZModW.jimdofreecom.mods/



Animals:

New Added :



Lion :


Leopard :


Snow Leopard :


Tiger :


Gorilla :


Crocodile :


Frog :


Hedgehog :


Hyena :


Kangaroo :


Koala :


Mammoth :


Panda Bear :


Zebra :



Changed :



Cougar :


Panther :


Monkey :


Donkey :


Goat :


Sheep :




Support:
Support us if you love what we do :) Thanks a lot!


Other Mods:
- ZWHair 1.1.0 - RimWorld 1.3
- ZWTraits 1.1.0 - RimWorld 1.3
- AdvancedWeapons 1.2.0 - RimWorld 1.3
- ZWAnimals 1.4.0 - RimWorld 1.2

- FirstHuman B18 1.0.0 - RimWorld B18
- ZWWine B18 1.0.0 - RimWorld B18
- ZWTobacco B18 1.0.0 - RimWorld B18
- SafePower B18 1.4.0 - RimWorld B18
- CannaHerb B18 1.4.0 - RimWorld B18
- ZeRoW B18 1.2.4 - RimWorld B18
#2
Outdated / Re: [A17][Animal] ZWAnimals (1.2.0)
October 27, 2017, 10:22:42 PM
Quote from: Oaccc on June 21, 2017, 07:37:08 AM
Unable to download. Ads
Quote from: harpo99999 on June 21, 2017, 02:31:28 AM
I also can not download the mod as the ad site also is attempting to infect my computer along with the many adds it is try to spam on me. the mod otherwise looks interesting, but unable to download
Quote from: asquirrel on June 20, 2017, 10:30:18 PM
Can't download the mod because of the ad site you are running.  I tried disabling my ad blocker but no luck.  Too bad.  It looks like a good mod.
Quote from: PixelBitZombie on June 14, 2017, 09:25:52 PM
I would love to download this and try it out, however the ad site you're using, well its not linking me to the download and is just sending me to blank sites "normally malware crap" where you can't click out of it without closing the browser. Yes I disabled my ad block in order to download but it just isn't working.
Quote from: Ironlion on June 04, 2017, 09:26:52 PM
Of course that download  link you provided only tries to put malware on my PC.   

I know you want to get ad revenue from traffic downloading your mods; but I would strongly encourage you to use a host or url shortener that doesn't distribute malware. 

These animals are awesome though! Really good artwork, I like that it fits in with the style of the vanilla animals. 
Sorry for the inconvenience, we hope our new concept will offer you the enjoyment you searched for.. Now you can just choose your desired download option you feel comfortable with :)
#3
Outdated / Re: [A17][Traits] ZWTraits (1.0.2)
October 27, 2017, 10:09:03 PM
Quote from: Sixdd on May 29, 2017, 07:36:01 AM
This mod looks good but your download links just led me to a bunch of ads, and I don't mean adfly.
Quote from: Dryerlint on May 29, 2017, 02:39:13 PM
Yeah those are some sketchy ads.
Quote from: Rampant Core on May 29, 2017, 06:54:19 PM
can you please use an alternative to adfly? they have really sketchy ads that sometimes take over your web browser and keep trying to open up popups. just by going on that page it tired to open about 5 or 6 new browser windows on its own.
Quote from: Aszrayel on July 04, 2017, 03:30:05 AM
Not downloading because of adfly. Please use a better, alternate site. Thank you.
We heard you and know that you hate those ads .. therefor we have redone our concept entirely. Now it is up to you to choose whether you just want to download what you came for - so you take the FreeLoad link.
If you would like to download the Mod with ads - take the ADLoad link.
And to directly support our development process choose our new Patreon link.

Quote from: Wilponderroci on June 18, 2017, 10:51:45 PM
this mod uploader uses hi-jackware to upload his mods..... Thumbs Down! 
We feel bad for you that you aren't satisfied with what you get, but we have no control over the ads...
#4
Outdated / [A17][Storyteller] ZeRoW (1.2.3)
May 28, 2017, 06:23:46 PM

www.ZModW.jimdo.com

Description:
English
Our Mod is developed in german but is also completely translated into english.
If you find any bugs feel free to contact us :)


       
  • ZeRoW will you allow to have up to 200 Colonists
  • The Enemies are very weak at the beginning, enough time for a nice and quiet start :)
  • Once you have a Base the attacks also begin to get challenging again

------------------------------------------
Deutsch
Unsere Mod wird auf Deutsch entwickelt aber wir haben auch eine Komplete Übersetzung auf Englisch
Wenn du einige Bugs findest kannst du uns gerne Kontaktieren :)

       
  • ZeRoW wird dir ermöglichen bis zu 200 Kolonisten zu haben
  • Die Gegner sind sehr schwach am anfang, genug Zeit für einen rühigen anfang :)
  • Sobald ihr eine Basis habt sind die angriffe auch wieder anspruchsvoller

VIDEO ZeRoW A13 1.1.0 VIDEO


Author/Mod Team
     ZModW
        ZeRo
        W4D1m


Download:

ADLoad (1.2.3)          ADFree (1.2.3)


Patreon (1.2.4)

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- If you want to Support us check our Patreon page or our Website almost Daily for Updates www.ZModW.jimdo.com

if you need more information visit our Homepage
Wenn du mehr Informationen brauchst besuche unsere Homepage

Support:
- Support us if you love what we do :) Thanks a lot!
- We will update our Mods on our Patreon page
- Wir werden unsere Mods auf unserer Patreon seite aktualisieren

Other Mods:
- ZWTraits A17 1.0.2 - [FORUM] - ZWTraits A17 1.0.6
- ZWAnimals A17 1.2.0 - [FORUM] - ZWAnimals A17 1.3.0
- SafePower A17 1.3.2 - [FORUM] - SafePower A17 1.4.0
- ZWCannaHerb A17 1.3.4 - [FORUM] - ZWCannaHerb A17 1.4.0
- AdvancedWeapons A17 1.0.3 - [FORUM] - AdvancedWeapons A17 1.1.0
#5
Outdated / Re: [A17][Animal] ZWAnimals (1.1.2)
May 28, 2017, 03:37:08 PM
Quote from: craus on May 26, 2017, 11:48:28 AM
Hi, TY for sharing this amazing mod. I have a question, is this mod compatible with "ADogSaid..." Animal Sugery? Just Want to know.

We have just released the new update 1.2.0 and I have made an extra Version that is compatible with "ADogSaid" :)
#6
Outdated / Re: [A17][Animal] ZWAnimals (1.1.2)
May 25, 2017, 01:20:57 PM
Quote from: Hydromancerx on March 23, 2017, 06:42:47 PM
Nice! Did you end up working with the other animal modders?
No it is easier for us to work independent

Quote from: Nitneuk on April 01, 2017, 02:19:30 AM
Hey !
Could you give us the possibility to tame these animals ? Because I really want Gorillas in my colony ! :D
Thanks for your job !
Thank you for your Support :D Now you can tame every Animal have fun with your Gorillas :)

Quote from: kamikamyu on May 02, 2017, 06:06:33 AM
Also, is anyone else having a bug where no tamed animals will follow assigned masters? I think this mod may have broken that feature.
I havn't noticed anything while testing. Maybe you should disable your Mods and activate them one by one?
#7
Outdated / Re: [A16][Animal] ZWAnimals (1.0)
March 23, 2017, 02:17:08 PM
Quote from: MMAciek on February 15, 2017, 01:37:37 AM
@ZModW - Yes, you can implement a translation, but I still I will update it and send nexus. The reason is simple - is then shown in the category ,,Polish" and is shown to anyone who is looking polonization.

I have made a Polish folder inside the Languages folder, to make it easier for you to translate :)
As soon as you have translated the new Animals I will make a small "languages_patch"
#8
Outdated / [A17][Traits] ZWTraits (1.0.2)
March 23, 2017, 01:34:24 PM

www.ZModW.jimdo.com

Description:
English
Our Mod is developed in german but is also completely translated into english.
If you find any bugs feel free to contact us :)


       
  • ZWTraits adds 11 new Traits
  • Trader..,Strong-weak immunity, Master builder-Academic
  • We are working on our project. Thank you very much for your patience!

------------------------------------------
Deutsch
Unsere Mod wird auf Deutsch entwickelt aber wir haben auch eine Komplete Übersetzung auf Englisch
Wenn du einige Bugs findest kannst du uns gerne Kontaktieren :)


       
  • ZWTraits fügt 11 neue Merkmale hinzu
  • Händler..,Starke-Schwache Immunität,Baumeister-Akademiker
  • Wir arbeiten an unserem Projekt. Vielen Dank für eure Geduld!


Author/Mod Team
     ZModW
        ZeRo
        W4D1m


Download:

ADLoad (1.0.2)          ADFree (1.0.2)


Patreon (1.0.6)

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- If you want to Support us check our Patreon page or our Website almost Daily for Updates www.ZModW.jimdo.com


(-1) Wild Trader
Trade Price Improvement = +0.25
Carrying Capacity =  +35
Food Poison Chance = -0.35
Tame Animal Chance = +0.30
(0) Sozial Trader
Trade Price Improvement = +0.25
Carrying Capacity =  +20
Plant Work Speed = -0.35
Social Impact = +0.40
(+1) Chilled Trader
Trade Price Improvement = +0.45
Carrying Capacity =  +25
Eating Speed = -0.35
Aiming Delay Factor = +0.30

(-2) Weak immunity
Healing Speed = -0.50
Immunity Gain Speed =  - 0.40
Immunity Gain Speed Factor = -0.25
Toxic Sensitivity = +0.45
(-1) Poor immunity
Healing Speed = - 0.25
Immunity Gain Speed =  - 0.25
Immunity Gain Speed Factor = -0.15
Toxic Sensitivity = +0.3
(+1) Good immunity
Healing Speed = + 0.25
Immunity Gain Speed =  + 0.25
Immunity Gain Speed Factor = + 0.15
Toxic Sensitivity = -0.3
(+2) Strong immunity
Healing Speed = + 0.50
Immunity Gain Speed =  + 0.40
Immunity Gain Speed Factor = +0.25
Toxic Sensitivity = -0.45

(-2) Master builder
Global Learning Factor = - 0.35
Work Speed Global = + 0.45
Carrying Capacity =  + 50
Construct Fail Chance =  - 0.25
Construction Speed =  + 0.3
Mining Speed =  + 0.3
Stonecutting Speed =  + 0.3
Smoothing Speed =  + 0.3
Smithing Speed =  + 0.3
Smelting Speed =  + 0.3
Sculpting Speed =  + 0.3
(-1) Craftsman
Global Learning Factor = - 0.2
Work Speed Global = + 0.35
Carrying Capacity =  + 25
Construct Fail Chance =  - 0.15
Construction Speed =  + 0.2
(+1) Student
Global Learning Factor = + 0.35
Work Speed Global = - 0.2
Carrying Capacity =  + 10
Research Speed =  - 0.2
Research Speed Factor =  + 0.15
(+2) Academic
Global Learning Factor = + 0.45
Work Speed Global = - 0.35
Carrying Capacity =  + 20
Medical Operation Speed =  + 0.3
Research Speed =  + 0.4
Research Speed Factor =  + 0.25
Surgery Success Chance =  + 0.3

Support:
- Support us if you love what we do :) Thanks a lot!
- We will update our Mods on our Patreon page
- Wir werden unsere Mods auf unserer Patreon seite aktualisieren

Other Mods:
- ZeRoW A17 1.2.3 - [FORUM] - ZeRoW A17 1.2.4
- ZWCannaHerb A17 1.3.4 - [FORUM] - ZWCannaHerb A17 1.4.0
- SafePower A17 1.3.2 - [FORUM] - SafePower A17 1.4.0
- ZWAnimals A17 1.2.0 - [FORUM] - ZWAnimals A17 1.3.0
- AdvancedWeapons A17 1.0.3 - [FORUM] - AdvancedWeapons A17 1.1.0
#9
Outdated / Re: [A16][Power] SafePower (1.3)
March 06, 2017, 03:00:02 PM
Quote from: Razzoriel on March 01, 2017, 03:36:18 PM
Do you mind if the textures are used in another mod?

You have the permission as long as you give us credit with a link to our homepage.

Send us a link to your Mod if it's finished :)
#10
Outdated / [A17][Power] SafePower (1.3.2)
March 01, 2017, 11:48:13 AM

www.ZModW.jimdo.com

VIDEO SafePower A16 1.3 VIDEO

Description:
English
Our Mod is developed in german but can also be used in english.
If you find any bugs feel free to contact us :)


       
  • 3 new Batteries/1 Foambomb
  • 2 new Generator
  • SaftyPowerConduit and Switch

------------------------------------------
Deutsch
Unsere Mod wird auf Deutsch entwickelt aber kann auch auf Englisch verwendet werden.
Wenn du einige Bugs findest kannst du uns gerne Kontaktieren :)

       
  • 3 neue Batterien/1 Schaumbombe
  • 2 neuer Generator
  • Sicherheitskabel und Schalter

Author/Mod Team
     ZModW
        ZeRo
        W4D1m


Download:

ADLoad (1.3.2)          ADFree (1.3.2)


Patreon (1.4.0)

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- If you want to Support us check our Patreon page or our Website almost Daily for Updates www.ZModW.jimdo.com

Safety Power Conduit: | Sicherheitskabel:

  • MaxHitPoints=350 and Flammability=0.3


Safety Power Switch: | Sicherheitsschalter:

  • MaxHitPoints=240 and Flammability=0.4
  • extinguishes fire in the nearby environment | löscht feuer in der nahen Umgebung


Foam Bomb: | Schaumbombe:

  • MaxHitPoints=5 and Flammability=10.0
  • Extinguishes fire in large surroundings | löscht feuer in großer Umgebung


AAA-Battery:

  • low Efficiency [15%] and high Store Capacity [5000] +4C°


HiTech-Battery:

  • low Efficiency [85%] and high Store Capacity [1500] +6C°


Uran-Battery:

  • high Efficiency [100%] and high Store Capacity [15000] +18C°


Chemfuel Generator: | Kraftstoff Generator:

  • Power [+3500] Heat +9C°


Uranium Generator: | Uran Generator:

  • Power [+6400] Heat +38C°


Support:
- Support us if you love what we do :) Thanks a lot!
- We will update our Mods on our Patreon page
- Wir werden unsere Mods auf unserer Patreon seite aktualisieren

Other Mods:
- ZWTraits A17 1.0.2 - [FORUM] - ZWTraits A17 1.0.6
- ZeRoW A17 1.2.3 - [FORUM] - ZeRoW A17 1.2.4
- ZWAnimals A17 1.2.0 - [FORUM] - ZWAnimals A17 1.3.0
- ZWCannaHerb A17 1.3.4 - [FORUM] - ZWCannaHerb A17 1.4.0
- AdvancedWeapons A17 1.0.3 - [FORUM] - AdvancedWeapons A17 1.1.0
#11
Outdated / Re: [A16][Animal] ZWAnimals (1.0)
February 14, 2017, 03:55:03 PM
Quote from: MMAciek on February 12, 2017, 06:49:20 AM
Polish version is here -> https://ludeon.com/forums/index.php?topic=30504.0

This is great :) Would you mind if I implemente your translation into our Mod for the next update? I will mention your name of course :)


Quote from: Hydromancerx on February 12, 2017, 06:05:32 PM
I recommend the following ...

Thank you a lot :) for the next update we will make some changes !
#12
Outdated / Re: [A16][Cannabis] ZWCannaHerb (1.2)
February 14, 2017, 03:31:17 PM
Quote from: ambivalence on February 12, 2017, 08:46:01 AM
Please, report here when its ready.

Sry for replying late, but we have uploaded a Compatipility Patch (ResearchCombine) for Vegetable Garden about a month ago..the fastest way you can see our updates, if they arrive, is to check our Homepage frequently.

Every now and then I take some time to update on the forum or Workshop.. it is a lot easier to manage everything on one place -> our Homepage.. again, sorry for the late reply :)



Quote from: cesarjunior233 on February 12, 2017, 10:55:38 AM
How to translate to english ???
I am not sure if I understand your question.. , but if you use RimWorld in english the Mod should automatically use the translated files..
#13
Mods / Re: Community Animal Pack
February 14, 2017, 02:47:26 PM
A Big Animal Pack sounds great. Unfortunately we haven't so much time, but we help where we can :)

P.s.: interesting typo "SW Animals" :D
#14
Outdated / Re: [A16][Animal] ZWAnimals Lion (1.0)
January 17, 2017, 10:47:41 AM
:O Wow ! This is awesome :D Thank you very much :)
I will change it for the next update! But I wonder where did you found this? I searched the Core files and didn't find anything like "wildBiomes" ?

This will help us also to improve our ZWCannaHerb Mod :) Again thank you so much :)
#15
Outdated / Re: [A16][Cannabis] ZWCannaHerb (1.2)
January 11, 2017, 01:18:06 PM
Thank you this is a long list :D
Quote from: cammillotto on January 02, 2017, 05:18:56 PM
- there's a little mess up with language, I see some terms in German (Mensch Flash, Mensch Leather, Mensch Corpse in inventory; make Medizinische Wurtzel in bills; Iss Raw Root, etc. - please note that there's a mix English/German...Maybe you forgot to translate some parts?)
Sry I will try to find the missing translations!

Quote from: cammillotto on January 02, 2017, 05:18:56 PM
- the Raw root can also be used to heal people, although I'm not sure it has a greater effect than making patients feel not so in pain but in an 'healing dream'; could you please explain a bit more? is this intended?
The whole idea was that we wanted to create a root which can be cooked and used as "normal" medicine. Uncooked it would have a low medical use. In the higher stages like 'healing dream' you can breath a bit better, your bloodfiltration and bloodpumping is higher and your metabolism gets lower.

Quote from: cammillotto on January 02, 2017, 05:18:56 PM
- could you please list the three cannabis and the root under drugs in inventory?
- also: I don't like that my animal trainers feed them the precious herb... is there a way to avoid that? maybe if your products are listed under drugs that won't happen. not sure though, I've not enough experience about how mods work
Will do it for the next update :)

Quote from: cammillotto on January 02, 2017, 05:18:56 PM
- last thing: sometimes my pawns get some sort of effect from just taking up the root: either they stand and do nothing, or they pick the root up and drop it, left and right, like crazy! :-) some of them (not all of my actual colonists) also like to steal all the stash and have it only for themselves...but they don't eat it, just have it in their personal inventory. any idea on why this happens?
Yeah that was a silly bug, but it is already fixed in the last update 1.2.5 ! If you use steam I guess you should already have it :)

Quote from: cammillotto on January 02, 2017, 05:18:56 PM
Well...I hope you find this useful!
Absolutely! Thank you so much :) With your help we are able to improve our Mod :D

Quote from: ambivalence on January 04, 2017, 11:20:35 AM
Please, could you adapt your research defs to one of the popular here Vegetable Garden's ones? Everybody uses it, it also has 3 tiers – no need to multiply pretty similar technologies. Do you agree, right? :3 This way we can make our techtree clean, which a16 need. Moreover, no harm for anybody – just peace!
Maybe we will make an optional file on our Homepage :)