Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Trigon

#1
Unfinished / Re: [1.0] Prison Labor
November 30, 2018, 07:37:00 PM
I'm going to try with an older version of this mod and see if the recruiting problem persists.
#2
Unfinished / Re: [1.0] Prison Labor
November 30, 2018, 01:23:43 AM
Hey Avius, I was playing with the link you just posted above, upon recruiting the prisoner they lose all work types and wander around doing nothing.
#3
I thought that link was also for a B19 version. My understanding from reading back was that it just fixed some basic errors and such but wasn't actually an update. My bad.
#4
Releases / Re: [1.0] Twitch Stories (0.1)
November 27, 2018, 12:50:31 AM
I instantly recommended this to a friend of mine who semi-regularly streams strategy games. Now all I have to do is wait >:D
#5
Excuse my ignorance if this has been asked before, but I didn't see anything on the last few pages. Has this been updated to 1.0/has an ETA for a 1.0 update?
#6
To be fair I'm never a fan of food laying around on the floor.
#7
Are you currently considering updating some of your old faction mods such as the war mongrels? I really liked having the mercenary duster for my extreme desert playthroughs.
#8
Outdated / Re: [A17] SeveralPuffins mods for A17
June 24, 2017, 08:42:15 PM
Is prepare for romance still a thing? Rather, how do I make romance diversified work with prepare carefully?
#9
I missed these mods so much.
#10
Deteriorating and rotting are different things. Deterioration comes from items being left outside with no roof generally.
#11
Rimsenal is incompatible with combat realism.
#12
You can harvest ears. Harvesting arms and legs was removed for balance reasons.

And uhhhh. What do you mean by you get lynx meat? I think that might be some mod interaction shenanigans.
#13
Are you sure that's the reason? Iirc baked goods only have a positive effect on health. If anything they should make a colonist very slightly less likely to die.
#14
I've noticed both clean and squeaky clean buffs. Squeaky clean is +10 and regular clean is 3-5 iirc.
#15
Interesting. I must test this to see if I can find insane compatibility errors with my already too long modlist. Otherwise this'll definitely serve as it's own sort of standalone I'm sure.