I have this mod installed and enabled but no cities are forming I'm just getting the regular old small outposts.
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#1
Releases / Re: [1.0] RimCities (Beta Release) - Procedural city map generation
August 12, 2019, 10:22:08 PM #2
Releases / Re: [1.0] RimCities (Beta Release) - Procedural city map generation
June 24, 2019, 05:35:17 PM
Does this mod work with a currently in progress game or is a new game required?
#3
Releases / Re: [1.0] What the Hack?! Fully CE compatible now.
February 15, 2019, 10:48:58 AM
Oh when it says days until hack I thought it was a countdown I see now that you activate it and it leaves hibernation. As far as the me needing the materials I'm not sure why its not working but its fine since I can use the hacking facility to get data. I guess my prisoners get to keep their brains.
#4
Releases / Re: [1.0] What the Hack?! Fully CE compatible now.
February 13, 2019, 09:32:55 PM
How do you extract brain data? I have a medkit, advanced mech chip and a prisoner medical bed for him to lay in, but it still says I lack the materials. I have every station this mod has to offer as well.
Edit: Also, my Hiveship hacking facility has been hibernating at least 10 days how do I get it to not do that?
Edit: Also, my Hiveship hacking facility has been hibernating at least 10 days how do I get it to not do that?
#5
Outdated / Re: [A16] Enhanced Development - 2017-01-21
January 21, 2017, 10:55:47 AM
Do you plan on updating personal nanite shield.
#6
General Discussion / Re: Feature list for A16?
December 14, 2016, 07:42:53 PM
This is the best list I could find as of now, I hope that helps. "https://www.reddit.com/r/RimWorld/comments/5i8wz5/a16_new_update_features_list/"
#7
General Discussion / Re: Steam access
November 23, 2016, 12:53:23 PM
No problem, Noel. Some people will help anyone some won't! Have fun surviving on your Rimworld.
#8
General Discussion / Re: Steam access
November 23, 2016, 10:51:59 AM
You can find easily do it at this link https://ludeon.com/rimworld/getmygame/
#9
Releases / Re: [A15] RedistHeat (Sept 13, v44a) CCL dependency removed
November 17, 2016, 06:51:11 AM
How do I use this to redistribute heat? I can only cool rooms through the duct system.
#10
Outdated / Re: [A13] Combat Realism v.1.6.5 (08.05.16) Final release
June 01, 2016, 04:08:40 PM
Anyone have any idea of why or how to find out why I'm getting lag on this version of CR? I downloaded the Mega mod pack and that has CR inside and when I use that version I get no lag at all on x3 speed, however the one of this page gives me lag on x3 speed. The lag happens even when I've just started the map and my drop pods haven't even landed while on x3 speed and I usually don't attempt to play any further.
#11
Outdated / Re: [A13] Enhanced Development - 2016-05-30
May 30, 2016, 07:14:36 PM
Is the "Generic Hopper" From your mod? I just figured out that hoppers are just for the purpose of machines like this. Thank you for all the help.
#12
Outdated / Re: [A13] Enhanced Development - 2016-05-22
May 30, 2016, 01:58:23 PM[/quote]
It is not a normal workbench, just turn it on and it will Pull resources from adjacent squares, ideally Autohoppers, but also from the ground.
[/quote]
Thank you very much. What is the best way to get the materials I want in front of the machine? Should I create a stockpile or are "Hoppers" the best? I've never used them only seen them in-game but I'll figure them out if they are the best method.
#13
General Discussion / Re: Can't put a roof over my base
May 29, 2016, 07:30:16 PM
Yeah I finally figured it after an hour. The rain helped me see exactly where it was. It was the small area 2 tile area beside my horse shoes and the generators left of it. I appreciate all the help!
#14
Outdated / Re: [A13] Enhanced Development - 2016-05-22
May 29, 2016, 06:30:01 PM
How do you reinforce materials once you have the workbench?
#15
General Discussion / Re: Can't put a roof over my base
May 29, 2016, 06:17:19 PM
That makes a lot of sense. I built this during a heatwave to cool down where my people work but it doesn't work and coolers don't show that outline that shows that it will cool the room so I figured it wasn't properly roofed. Any idea how I can find the non-roofed zone in this base? I outlined the edge of the base and checked around but everything seems to be dark as it should be. Does "Overhead Mountain" make it un-roofed? That's about the only thing I've seen that wasn't "Roofed"
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