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Messages - Tel

#1
Heh, walked away from my desk for a bit, came back to a new version and a new bug. Got the below on autosave.

Exception while saving map: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.TaleData_Def.ExposeData () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Tales\TaleDatas\TaleData_Def.cs:21
  at Verse.Scribe_Deep.LookDeep[TaleData_Def] (RimWorld.TaleData_Def& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x0015a] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
  at Verse.Scribe_Deep.LookDeep[TaleData_Def] (RimWorld.TaleData_Def& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
  at RimWorld.Tale_SinglePawnAndDef.ExposeData () [0x00006] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Tales\Tales\Tale_SinglePawnAndDef.cs:25
  at Verse.Scribe_Deep.LookDeep[Tale] (RimWorld.Tale& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x0015a] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
  at Verse.Scribe_Collections.LookList[Tale] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x001ca] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:71
  at Verse.Scribe_Collections.LookList[Tale] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
  at RimWorld.TaleManager.ExposeData () [0x00000] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Tales\TaleManager.cs:24
  at Verse.Scribe_Deep.LookDeep[TaleManager] (RimWorld.TaleManager& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x0015a] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
  at Verse.Scribe_Deep.LookDeep[TaleManager] (RimWorld.TaleManager& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
  at Verse.Game.ExposeSmallComponents () [0x000f2] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:101
  at Verse.Game.ExposeData () [0x00016] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:83
  at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x0015a] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
  at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
  at Verse.GameDataSaveLoader.<SaveGame>m__895 () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:145
  at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
#2
Bugs / Re: Rest until healed doesn't work
August 06, 2016, 10:03:51 AM
Nope, I wish it was that easy. Here's my work priorities (attached), bed rest is set to 1. This was just happening again with malaria last night so I tested kamenoitte's solution of taking them off "work" in the schedule and that fixed it. It appears that bed rest isn't flagged as a "job" for them to do during their work period. When I set the sick people's schedules to do anything they stayed put. So there's a workaround at least!

Edit: just to anticipate the next questions, this happened in my first two colonies since A14 (unmodded) and my current modded playthrough.

[attachment deleted by admin - too old]
#3
Bugs / Rest until healed doesn't work
August 05, 2016, 05:12:03 PM
The last few times I have had illnesses (infection and flu) my colonists have refused to stay in bed. Even with bedrest set at one they try to go back to their level two or lower jobs! I'd love to see a fix for this since I've lost a guy who decided stonecutting was a better idea.