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Messages - Archemide

#1
Found a bug.

Had a pregnant rimdog. (Presumably?) When it went to give birth, it gave birth to a baby every tick (I think?). Game lagged out with tons of baby rimdogs.

Output.log is too big.

A13 Beta, the one before the update you posted ~16hrs ago. The set of mods etc that were up for a week.
#2
Edit: this is A13

Save problem appears to be due to a null point reference in Caveworld Flora.


Exception while saving map: System.NullReferenceException: Object reference not set to an instance of an object

  at CaveworldFlora.MapComponent_CavePlant.GetCavePlantDefsList () [0x00000] in <filename unknown>:0

  at CaveworldFlora.MapComponent_CavePlant.ExposeData () [0x00000] in <filename unknown>:0

  at Verse.Scribe_Deep.LookDeep[MapComponent] (Verse.MapComponent& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0

  at Verse.Scribe_Collections.LookList[MapComponent] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0

  at Verse.Scribe_Collections.LookList[MapComponent] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0

  at Verse.Map.ExposeComponents () [0x00000] in <filename unknown>:0

  at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0

  at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0

  at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0

  at Verse.GameDataSaver+<SaveGame>c__AnonStorey3CF.<>m__735 () [0x00000] in <filename unknown>:0

  at Verse.SafeSaver.Save (System.String path, System.String documentElementName, System.Action saveAction) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)


From my output.log

I would try updating, but it looks like you're using a custom version of it for the pack.

Thanks!
#3
Quote from: General Bubbles on June 05, 2016, 12:04:42 PM
For some reason, mine won't save at all. You can click the save button, it says it saves, but the load/save lists are empty. I went back to the main menu to check if the load option was there, since it said I'd saved, but it was not >.<

Having this problem on A13 too.
#4
EDB released a 13 full release, so hopefully that should show up here soon.

Could we get a recommended load order? There's little things I'm slowly learning that have to be loaded later than others, and it'd be nice to know all of them.

IE. Prep Carefully needs to be loaded after other mapgen or you don't get prep carefully colonists.

Or if CoreSK isn't loaded last, the game won't work.

Thanks!
#5
Quote from: EdB on June 14, 2016, 12:08:10 PM
-snip-

Normally, this problem would happen if you've got another mod that also modifies the game's map generation.  If that other mod is loaded after Prepare Carefully, its map generation changes will take precedence and your customizations will be ignored.  You can find out if this is the problem by loading Prepare Carefully last in your mod order, but keep in mind that this might break the other mod.

That said, from a quick look, I don't think that any of those mods change the map generation, so there could be something else going on.

Oh my god, thank you. I've been trying to figure out why this has been happening with Hardcore SK pack. Thank you so much!
#6
All other mods were disabled at the time.
#7
I can still go through the options to prep a colony, but *nothing* lands. No colonists, no food, no items. Game is not paused.
This was on a new colony on a new world, created after disabling old mods.

Apparently "And Prepare Carefully is throwing GenStep exceptions (which means it's not properly generating something)."
Someone on another thread directed me here.

Output_log attached.

[attachment deleted by admin - too old]
#8
Mod bugs / Re: A13 Prepare Carefully
June 12, 2016, 03:01:22 PM
Sorry, my bad. Correct log attached

[attachment deleted by admin - too old]
#9
Mod bugs / Re: A13 Prepare Carefully
June 12, 2016, 09:33:31 AM
Even weirder, I just tried disabling every mod except Prep Carefully.

Now, I can still go through the options to prep a colony, but *nothing* lands. No colonists, no food. Game is not paused.
This was on a new colony on a new world, created after disabling old mods.

New output.log attached.

[attachment deleted by admin - too old]
#10
Mod bugs / Re: A13 Prepare Carefully
June 12, 2016, 09:32:04 AM
I'm not getting any error messages.

I'm using the Hardcore SK Pack found here https://github.com/skyarkhangel/Hardcore-SK

[attachment deleted by admin - too old]
#11
Mod bugs / A13 Prepare Carefully
June 11, 2016, 10:14:37 PM
So, with Prepare Carefully I can do all of the preparation, but when I start the game none of my preparations matter. I get random colonists and items.
Also, whenever I start a new colony and load the preset, the point value changes. I might start one colony with the same preset and have be at +200 points, then load it again, and be at -300. Not sure if I'm choosing the same crash site, so that might be what's changing it?
#12
Quote from: notfood on June 04, 2016, 03:41:30 PM
There is an A13 version, you need to know how to use Git to get it though. It's right in the first post.

I tried to install that into my A13 and it says that either the mods aren't compatible or the mods aren't for this version of Rimworld.

I mean, I'm new to modding Rimworld, so it's entirely possible I screwed something up, but it seems pretty simple to me.

Edit: Okay, so I enabled every mod except the Core SK mod, then restarted and enabled Core SK and everything worked. Weird.