I was probably not clear in my initial post, what I ment was, that the mental breaks should be WEIGHTED according to traits, not that they should be exclusive to one @Sbliko .
The MB System already has to pick from a list of MBs depending on of its a minor, major or extreme one. What I suggest is that a certain traits influences how this choice is weighted. So that a Bloodthirsty one has for example a *3 Modifier for the probability of choosing Berserk or slaughter, which would also make the other options less likely but not rule them out.
This would also make for great storytelling if an unlikely mental break happens, like the Whimp beating up a prisoner or something like that.
The MB System already has to pick from a list of MBs depending on of its a minor, major or extreme one. What I suggest is that a certain traits influences how this choice is weighted. So that a Bloodthirsty one has for example a *3 Modifier for the probability of choosing Berserk or slaughter, which would also make the other options less likely but not rule them out.
This would also make for great storytelling if an unlikely mental break happens, like the Whimp beating up a prisoner or something like that.