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Messages - minami26

#1
Ideas / Re: Human Kids Should be smaller after born
April 10, 2016, 05:34:51 PM
I think he means that on the social tab where there is family relations just like
"Colonists's" 'Son'
if a colonist is this persons son/daughter then he/she should be smaller.
#2
I'm really amazed at what humans do.
Edit: In all seriousness, no one ever tested to put stock pile in ocean tiles. I mean why would you?
#3
Quote from: Coenmcj on April 04, 2016, 05:43:27 AM
Those gates were cool as all hell

Sweeeeeeeet. can't wait till release. :)
#4
Quote from: Shinzy on April 03, 2016, 12:39:58 PM
There's never too many custom events minnie

:) yahs.

Quote from: skullywag on April 03, 2016, 01:25:09 PM
Make a really solid vault door/large gate, animated. Go. (that was in your pack wasnt it?)

Animated, now that would be a challenge. Gonna be setting up libraries. All ahead full!
#5
Coenmcj knows who would do that. A synth. I bet you're one of them.
lol.

Hi guys, whats one thing you really like about this mod?
because I can only do one thing at a time and not this whole overhaul anymore. :(
or would you rather let me update custom events? which is which?
#6
Off-Topic / Re: Count to 9000 before Tynan posts!
April 03, 2016, 09:50:25 AM
3147
#7
Ideas / Re: Multi-core support
February 12, 2016, 03:13:43 AM
Hello guys, pitching in
actually RimWorld does a good job with defining individual mods and such, that's how you do "modifications" e.g tweak a particular object, and RimWorld as it is Runs fine on my 1.2 ghz dual core atom 2gb ram notebook. Its the number of entities and their pathing that makes my game gobble so much processing due to select cells being selected on a large number of objects simultaneously, which just works! *not being todd.

My elderly mods, I've made all my buildings especially my traps use Ticks which hogs processing but all I've set up is limit ticking by a quarter to optimize its usage this is defined on my old iteration of Traps where Trap Holes wait for an entity to go into a single cell every game tick, butRimWorld responds very well to this due to testing 100pcs of trap holes and nay a single process hog was encountered running fine as a dandy on my little notebook. *note that this was alpha7 I haven't played and modded since sadly :(

all in all I think Tynan is doing superb on RimWorld and I hope this piece of software he made will be a legend once its brought high above the atmosphere for everyone to enjoy. Once RimWorld goes live we'll all just look back at how we all argued what RimWorld should be, rather than what RimWorld has become.
#8
Off-Topic / Re: Count to 9000 before Tynan posts!
February 12, 2016, 02:19:38 AM
2356
dayumn bruh.
#9
Quote from: skullywag on February 05, 2016, 02:34:27 AM
Good to see you buddy!

Quote from: Coenmcj on February 07, 2016, 05:07:34 AM
Thrumbo

Yes, yes good to see you guys are still kickin' especially with Ramsis leading all the thingamajigs here. Let me see what Thrumbo's are all about. :) also that snowman thing.
#10
Wow, this thread is awesome.
#11
Shedding some light, as you all know i was supposed to make an update last month. turns out, I couldn't go back to my place in the city yet. I'm still here in the suburbs, i'm waiting for my graduation practise dates so that I can finally get out of here.

think of these past months as a rest period, I've been sorting out where to live after I graduate gotta work on those first.

all thats in my head right now is "im gonna become an official adult now."
Its so scary.
#12
hey guys! uhmmm,, first of all im on my parents house on vacation and its the holidays soo, im getting all lazy. I'll try to get back next month, its so much fun here at my hometown nooo... when I get back to work ill be sure to spend much of my free time on TTM!

I'm really trying to update but im like doing 1% work everyday.. also there's no more MapGeneratorDef in the core folder for adding the CRT and DropPods at the start of a game so the update is gonna have to do some serious coding. I'm like *i cant concentrate at this house! :(

Ramsis speaks teh truth! D:
Hope you guys understand! Thanks!
#13
Support / Re: Game will not load with mods
November 11, 2014, 12:09:45 PM
I thnk you are encountering the hamachi program bug, if you have hamachi installed. If you can, uninstall the program, restart ur pc and see if that fixed it.
This has relieved this issue many times, check out my signture as my thread has a FAQ for more info thanks!
#14
Off-Topic / Re: Hobbies
November 09, 2014, 10:03:47 PM
Play DoTA2, reading warhammer 40k books(just started) just finished Eisenhorn, now reading Ravenor. And fiddling around with my coding skills. (Which is totally entree level)..

:D dont have special skills but used to have a band.. :P
#15
Wow such a discussion here...
All in all what i understood is that the beacon should be put together with the potato batteries and tools.

The end...

Gee golly, thank you so much guys for helping me fix and balance the mod, im taking notes and see to it that the next iteration will be not so broken.

As for the food well i just wanted more foods..

And i have already made a stun gun. Its available to be made on the modern assembly I original/ttm worktable.

Can i ask for a changelog/patchnotes on the things that you changed with your copy Cat123? Ill be sure to learn some things from you :)

Also goo poni and oragepoilu thanks as always! :) and be nice :P