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Messages - Taint

#1
Yeah that would work better, actually. Somebody has made a mod that removes the graphic completely, so I might get in touch with them.
#2
Mods / [Request] Pawns remove helmets during sleep.
August 11, 2016, 04:13:42 PM
It's a simple enough idea - make it so pawns remove their helmets when they go to bed, and put them back on when they wake up. Suggesting partially because my base is a sea of Kevlar helmets and some of my pawns actually have cool hair. Plus, sleeping with a helmet on would be uncomfortable!!

Thanks!
#3
I've tried a few different things with the code, but to be honest I have no idea what I'm doing. If anyone else wants to try, let me know and I can send you some test sprites.
#4
I don't know if this is the correct forum section, apologies if it isn't. I'm sure an admin will move the thread if that is the case :)

Anyhow, I'm looking into the coding aspect, so we'll see. In the meantime, enjoy the Shotgun and Survival Rifle sprites.





For the record, this sprites aren't final. There are a couple of things I may add/remove in the future to them. Any feedback on the designs is appreciated.
#5
General Discussion / Re: Arrest mechanics
August 03, 2016, 07:48:16 PM
People like this I like to give clubs to attack raiders. Maybe after all the berserk rages they've had they'll beat them bad guys. Usually they end up dead though. Shame...
#6
General Discussion / Re: Rows of chairs and walls
August 03, 2016, 07:28:15 PM
If you were to push the wall on the right back by 1 you'd have space for 2 extra chairs, a heater and a plant. Worth the space I'd say.
#7
Hi!

So my idea is to implement different visual appearances for weapons based upon the build quality. For this, I will not be creating new sprites entirely, just modifying the existing sprites to fit the quality. All qualities would be included from Awful to Legendary, with Normal being the unmodified sprite. The lower the quality below Normal, the more worn and hastily-repaired the weapon looks. The higher the quality above Normal, the more modified, improved, and sometimes flamboyant the weapon looks. Attached are the examples I've created for the Assault Rifle (starting with Legendary on the left and working down). I've also made the Shotgun and Survival Rifle, if anyone is interested I'll post those too.







My main problem is that I'm hopeless at coding and will likely not be able to implement these from a code perspective, so if there is anyone who could help with that, that would be greatly appreciated.

Thanks!