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Messages - Sarelth

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1
Mods / Re: [Mod Help] Errors for everyone
« on: January 21, 2020, 05:43:21 PM »
This error is Red and is caused when colony members chatting to each other.
Certain topics seem to cause errors. NPCs have a large number of Errorname for their name. I get weird named NPC Colonies also. Maybe the same reason, I am not sure. Just need some help figuring it out.

Code: [Select]
GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
Custom rules:
  INITIATOR_nameFull->Sansa Stark
  INITIATOR_label->Sansa
  INITIATOR_definite->Sansa
  INITIATOR_nameDef->Sansa
  INITIATOR_indefinite->Sansa
  INITIATOR_nameIndef->Sansa
  INITIATOR_pronoun->she
  INITIATOR_possessive->her
  INITIATOR_objective->her
  INITIATOR_factionName->The Lost
  INITIATOR_kind->colonist
  INITIATOR_title->urbworld entrepreneur
  RECIPIENT_nameFull->Brie 'Winter' Winterzee
  RECIPIENT_label->Winter
  RECIPIENT_definite->Winter
  RECIPIENT_nameDef->Winter
  RECIPIENT_indefinite->Winter
  RECIPIENT_nameIndef->Winter
  RECIPIENT_pronoun->she
  RECIPIENT_possessive->her
  RECIPIENT_objective->her
  RECIPIENT_factionName->The Lost
  RECIPIENT_kind->colonist
  RECIPIENT_title->defector

Bare includes:
  r_logentry->[INITIATOR_nameDef] and [RECIPIENT_nameDef] [talkedabout] [TalkTopicLight].
  r_logentry->[INITIATOR_nameDef] [talkedabout] [TalkTopicLight] with [RECIPIENT_nameDef].
  r_logentry->[INITIATOR_nameDef] [commentedabout] [TalkTopicLight] to [RECIPIENT_nameDef].
  talkedabout->chatted about
  talkedabout->shared a word about
  talkedabout->spoke about
  talkedabout->gabbed about
  talkedabout->talked about
  talkedabout->joked about
  talkedabout->quipped about
  commentedabout->said something about
  commentedabout->said a word about
  commentedabout->made a comment about
  commentedabout->commented about
  commentedabout->told a joke about

Constants:
  INITIATOR_flesh: Normal
  RECIPIENT_flesh: Normal

0 ->[r_logentry]
1    r_logentry->[INITIATOR_nameDef] [talkedabout] [TalkTopicLight] with [RECIPIENT_nameDef].
2       INITIATOR_nameDef->Sansa
2       talkedabout->shared a word about
2       TalkTopicLight->[Game] UNRESOLVABLE: Cannot resolve subsymbol 'Game'
2       TalkTopicLight->[talktopiclightfile] UNRESOLVABLE: Cannot resolve subsymbol 'talktopiclightfile'
2       TalkTopicLight->learning [Game] UNRESOLVABLE: Cannot resolve subsymbol 'Game'
2       TalkTopicLight->taming [Animal]s UNRESOLVABLE: Cannot resolve subsymbol 'Animal'
2       TalkTopicLight->crazy [Animal]s UNRESOLVABLE: Cannot resolve subsymbol 'Animal'
2       TalkTopicLight->practicing [Game] UNRESOLVABLE: Cannot resolve subsymbol 'Game'
2       TalkTopicLight->playing [Game] UNRESOLVABLE: Cannot resolve subsymbol 'Game'
2       TalkTopicLight->eating [Vegetable]s UNRESOLVABLE: Cannot resolve subsymbol 'Vegetable'
2       TalkTopicLight->[TerrainFeature]s UNRESOLVABLE: Cannot resolve subsymbol 'TerrainFeature'
2       TalkTopicLight->wearing [Apparel]s UNRESOLVABLE: Cannot resolve subsymbol 'Apparel'
2       TalkTopicLight->cooking with [Vegetable]s UNRESOLVABLE: Cannot resolve subsymbol 'Vegetable'
2       TalkTopicLight->making [Apparel]s UNRESOLVABLE: Cannot resolve subsymbol 'Apparel'
2       TalkTopicLight->fighting [Animal]s UNRESOLVABLE: Cannot resolve subsymbol 'Animal'
2       TalkTopicLight->using [Weapon]s UNRESOLVABLE: Cannot resolve subsymbol 'Weapon'
2       TalkTopicLight->[PersonJob]s UNRESOLVABLE: Cannot resolve subsymbol 'PersonJob'
2       TalkTopicLight->friendly [PersonJob]s UNRESOLVABLE: Cannot resolve subsymbol 'PersonJob'
2       TalkTopicLight->[Apparel]s UNRESOLVABLE: Cannot resolve subsymbol 'Apparel'
2       TalkTopicLight->[NaturalObject]s UNRESOLVABLE: Cannot resolve subsymbol 'NaturalObject'
2       TalkTopicLight->fighting [Enemy]s UNRESOLVABLE: Cannot resolve subsymbol 'Enemy'
2       TalkTopicLight->[TreeType] trees UNRESOLVABLE: Cannot resolve subsymbol 'TreeType'
2       TalkTopicLight->[Animal]s UNRESOLVABLE: Cannot resolve subsymbol 'Animal'
2       TalkTopicLight->[Enemy]s UNRESOLVABLE: Cannot resolve subsymbol 'Enemy'
2       TalkTopicLight->practicing with [Weapon]s UNRESOLVABLE: Cannot resolve subsymbol 'Weapon'
2       TalkTopicLight->[Weapon]s UNRESOLVABLE: Cannot resolve subsymbol 'Weapon'
2       TalkTopicLight->hostile [PersonJob]s UNRESOLVABLE: Cannot resolve subsymbol 'PersonJob'
2       TalkTopicLight->[Vegetable]s UNRESOLVABLE: Cannot resolve subsymbol 'Vegetable'
2       TalkTopicLight->training [Animal]s UNRESOLVABLE: Cannot resolve subsymbol 'Animal'UNRESOLVABLE: Cannot resolve subsymbol 'TalkTopicLight'
2       RECIPIENT_nameDef->Winter
1    r_logentry->[INITIATOR_nameDef] [commentedabout] [TalkTopicLight] to [RECIPIENT_nameDef].
2       INITIATOR_nameDef->Sansa
2       commentedabout->told a joke about UNRESOLVABLE: Cannot resolve subsymbol 'TalkTopicLight'
2       RECIPIENT_nameDef->Winter
1    r_logentry->[INITIATOR_nameDef] and [RECIPIENT_nameDef] [talkedabout] [TalkTopicLight].
2       INITIATOR_nameDef->Sansa
2       RECIPIENT_nameDef->Winter
2       talkedabout->gabbed about UNRESOLVABLE: Cannot resolve subsymbol 'TalkTopicLight'UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:Resolve(String, GrammarRequest, String, Boolean, String)
Verse.PlayLogEntry_Interaction:ToGameStringFromPOV_Worker(Thing, Boolean)
Verse.LogEntry:ToGameStringFromPOV(Thing, Boolean)
Bubbles.Interface.Bubbler:Add(LogEntry)
Bubbles.Patch.Verse_PlayLog_Add:Postfix(LogEntry)
Verse.PlayLog:Add_Patch1(Object, LogEntry)
RimWorld.Pawn_InteractionsTracker:TryInteractWith(Pawn, InteractionDef)
Hospitality.Harmony.TryInteractRandomly:Replacement(Pawn_InteractionsTracker, Boolean&)
RimWorld.Pawn_InteractionsTracker:TryInteractRandomly_Patch1(Object)
RimWorld.Pawn_InteractionsTracker:InteractionsTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay_Patch1(Object)
Verse.Root_Play:Update()

2
Mods / Re: [Mod Help] Errors for everyone
« on: January 21, 2020, 09:34:39 AM »
The reds are mostly related to some animals and Word String stuff once I try to load a game.

3
Mods / Re: [Mod Help] Errors for everyone
« on: January 21, 2020, 06:04:59 AM »
My modlist has been cut down a bunch,  so it is no longer 400 I think. I still get some errors, but was able to play with only one crash for a good few hours. I did start out with a modpack and just modified it from there.

Save games are currently not a worry as I am just trying to make sure it works, I can always restart. I got a few red Errors when I loaded in this time, I think I can see where some are from easy enough. P{robably to many animals....

Current errors are https://pastebin.com/XFQcQUE3

4
Mods / Re: [Mod Help] Errors for everyone
« on: January 21, 2020, 04:43:58 AM »
Okay, that helps me read the messages a little. That was a yellow error that only showed up in-game. I did have a few red errors when I loaded into the main screen. But none that seemed related. I have been whittling away at the mods trying to get rid of redundant ones, I found a few a far.

Trying the mod sorter now.

5
Mods / Re: [Mod Help] Errors for everyone
« on: January 21, 2020, 04:07:37 AM »
Then I get an error that looks to be related to a thought bubbles mod I have. \
https://pastebin.com/m0bmJBMQ

So anyone that can read those errors, if you can let me in on their secrets would be cool

6
Mods / Re: [Mod Help] Errors for everyone
« on: January 21, 2020, 03:58:20 AM »
These popped just now in game also. https://pastebin.com/QjufWptt

7
Mods / [Mod Help] Errors for everyone
« on: January 21, 2020, 03:43:50 AM »
Started up Rimworld after a bit of a break and have been getting a lot of errors, most likely due to the 400-ish mods I had installed. I uninstalled some, but I am getting errors in game now that I go that running again.

Been getting these as errors in game - https://pastebin.com/MTLzax5d
No idea why or how the are caused, but it looks like a creature mod I have is one culprit.

There are more errors, like all NPCs being named ErrorName as well as factions... Any help would be appreciated.

8
Releases / Re: [B19] Fuglypump's Mod Creations
« on: September 27, 2018, 02:53:06 AM »
Does the Weigh capacity bonus from the strength based perks actually add to the pawns now? I recall it was sort of broken at one point.

9
Keep up the good work. This looks well worth the wait for a B19 version. Can't wait to see it in action.

10
Looks like I deleted the mod from my Dropbox for some reason at one point. Here is a new link.
https://www.dropbox.com/s/8ew6fxy9c8cso5j/RimBeast.rar?dl=0

11
Outdated / Re: [A13] New Animal: Nightling (Vanilla Friendly Animals)
« on: February 06, 2017, 10:25:52 AM »
I started by comparing the older version to creatures in the newer version.
Look at the different sections of the def files and see what you don't need to change first, then work on what does need changing.
If the older version has a separate def file for kind and creature, you should be able to combine them into a single def. You can also add a section in the def file for the biomes that the creature spawns in.

Hope that points you in the right direction. If you need a little more help, feel free to pm me. I can't say I am good at modding, but I am figuring out how to update creatures pretty good.

12
Outdated / Re: [A13] New Animal: Nightling (Vanilla Friendly Animals)
« on: February 04, 2017, 02:04:15 AM »
This is rather outdated, thus why it is in the outdated area. It needs to be brought forward to current creature standards to work.


13
Releases / Re: [A16] Hospitality (v1.16e - updated 15.01.2017)
« on: February 03, 2017, 09:18:06 AM »
I have been having a lot of traders getting attacked while in my base by wild animals. Almost every visitor I have had in my last 3 maps have been mauled or killed by at least 3 animals at a time. And the animals go out of their way to cross the map to get to the visitors. Is there something in Hospitality that might cause this?

14
Outdated / Re: [A15] CK - Animal & Plant Pack v1.3.1 (11/04/16)
« on: February 02, 2017, 03:19:46 AM »
Tamma, I noticed that none of the animals are set up to be usable in caravans. You can make them so by adding the <packAnimal>true</packAnimal> tag with the <race> area. They will need a Pack image to go with the regular ones. Uses the same name as the normal textures but with namePack_front. Hope that helps. If you already figured this out, I hope it helps someone else.

15
Releases / Re: [A12-16][MODLIST] Fluffy's Mods | NEW MOD! STUFFED FLOORS!
« on: February 01, 2017, 08:19:30 AM »
Loving stuffed floors so far. It makes my base looks so much better.

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