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Messages - Wudchuck

#1
Ideas / Re: Your Cheapest Ideas
September 24, 2014, 01:07:13 PM
Optional fog of war and aloe plants for use in the treatment of burns
#2
Ideas / Re: Your Cheapest Ideas
September 19, 2014, 06:20:58 PM
Animal pelts, dropped when the animal is butchered, to trade with the local tribes. Could later implement a tanning work bench to cure hides and craft leather goods, craft or artistic ability would determine quality/price of produced goods. Would function much like stripping clothes off corpses.
#3
Ideas / Re: Your Cheapest Ideas
September 16, 2014, 07:57:51 AM
A concrete barricade, basically a step up from sand bags, with higher hp.
#4
Ideas / Re: Your Cheapest Ideas
September 07, 2014, 05:21:36 PM
A blast door 3x1,2x1, or 1x1, requires power hook up like any of the items that use electric. won't open without power, really high hp, can close without power(potential for a colonist/raider to be crushed by the door if they're too slow)

Not sure if this was suggested already, but it would be sweet if you could select the type of meals you served prisoners. Also if prisoners are isolated from each other and say you sold some of them, the rest of their group shouldn't get a negative effect, because they have no contact with them. How would they know you sold their pals?

A wood burning oven would be nice to cook without power and be a step up from cooking over a fire pit like some have suggested.

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#5
Ideas / Re: Your Cheapest Ideas
September 03, 2014, 05:26:43 PM
A weather station, would have to be used by a scientist or someone with high research ability, could predict weather/solar flares.
#6
Ideas / Re: Your Cheapest Ideas
September 01, 2014, 09:43:02 AM
1.Pants, they would have pockets and such. Would possibly require belts. Both could be useful later if it gets to where colonists can carry more stuff on them.
ex: a gear belt that carries a medkit, a field ration, a canteen(when/if water becomes needed for survival, ammo(if that becomes a feature), maybe a side arm.

2. More melee damage if the colonist is holding a weapon. Say using their gun as a club, hitting an enemy with the stock, pistol whipping, etc. Those should hurt the enemy more than just being punched.


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