Quote from: SpaceDorf on September 12, 2016, 04:36:53 PM
Looks awesome
To bad the will starve in 15 days
With the help of cheats, nobody will have to starve!
There are MEI robots that dont require food but sleep to stay in shape.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: SpaceDorf on September 12, 2016, 04:36:53 PM
Looks awesome
To bad the will starve in 15 days
Quote from: John_Bigless on September 09, 2016, 12:10:06 PMYESS!!!!!!! I have found a way to remove the hippies from the save file!Quote from: Orion on September 07, 2016, 05:08:30 PMWell, you could make "No Hippies Allowed" version for those who dont want them, wich would have the faction def set to 0.
First of all I'd try a new game to see if the mods cause trouble just by themselves. Turn on god mode, build all the building, trigger various event (caravan, visitors, etc.) and see if any causes an error.
If your combination of mods is bugged, try and pin down the ones at fault. Often it's a combination. Sometimes the error message gives away the mod, sometimes not.
It's rather unlikely a "regular" faction is the problem. More likely a custom ones that use special classes. To get rid of a faction, Find & Replace is your friend. Make all the pawns of the faction part of a different faction, at the end kick out their definition and base. Do note that Faction Discovery will give them a new base if you keep it active. So edit their faction def, set their minimum bases to 0.
EDIT : So i managed to find a way to disable the hippies, the def was minrequiredatgamestart, it was 1 by default and i changed it to 0, loaded a new game and voila! there was not hippy faction in the faction list.
I made sure that they are gone, i brung up the "Spawn Pawn" menu and tried to spawn a Hippy, if there is no faction for a hippy (for example, when you try to spawn an outlander but there is no outlander faction, the debug log will tell you that you cannot spawn a pawn with null faction) then he wouldn't spawn, and he didn't!
I have destroyed the regenration source of the hippies, but the survivors must be destroyed...
I am going to try something on the test save i made earlier.
And the problem is, Find and replace is beyond my skill to use.
Quote from: Orion on September 07, 2016, 05:08:30 PMWell, you could make "No Hippies Allowed" version for those who dont want them, wich would have the faction def set to 0.
First of all I'd try a new game to see if the mods cause trouble just by themselves. Turn on god mode, build all the building, trigger various event (caravan, visitors, etc.) and see if any causes an error.
If your combination of mods is bugged, try and pin down the ones at fault. Often it's a combination. Sometimes the error message gives away the mod, sometimes not.
It's rather unlikely a "regular" faction is the problem. More likely a custom ones that use special classes. To get rid of a faction, Find & Replace is your friend. Make all the pawns of the faction part of a different faction, at the end kick out their definition and base. Do note that Faction Discovery will give them a new base if you keep it active. So edit their faction def, set their minimum bases to 0.
Quote from: eatKenny on September 08, 2016, 12:41:09 PMOh damn, ALL modders need to do such thing like you did (by putting old versions on the modpage)
for all who needs older version:
A14: https://www.dropbox.com/s/am9k0jqz9iq4oxe/Industrialisation_v1.14.zip?dl=0
A13: https://www.dropbox.com/s/v4id6cyqmbj10m2/Industrialisation_A13.zip?dl=0
Quote from: Generalkrunk on September 09, 2016, 07:23:24 AMQuote from: John_Bigless on September 07, 2016, 02:05:14 PMSo, it's simply like Don't Starve, where Summer causes oven-like tempatures and Winter causes sub-zero tempatures.
Yep just like Canada
Wow.
Quote from: keylocke on July 17, 2016, 01:03:32 PMSo, it's simply like Don't Starve, where Summer causes oven-like tempatures and Winter causes sub-zero tempatures.
i think it cycles your average temperatures ranging from extremely hot to extremely cold. so it mostly depends on what part of the cycle you are on.
ie : you can experience temperatures that are as hot as extreme desert, and then eventually get as cold as an ice sheet all in the same map.
iirc, the cycles take very long to shift. so you could spend around a year or more under extreme temperatures.
Quote from: Supert on September 07, 2016, 03:20:29 AMDid the masochist or the woman start the fight?
I had dude with trait "Dislikes women" and dudette with trait "Masochist". They started social fight, then they beat shit out of each other and on the next day became lovers.
Rimworld: Fifty shades of pawns. ¯\_(ツ)_/¯
Quote from: Franklin on September 05, 2016, 10:38:38 AMI am pretty good at eliminating beavers.
The roving gang of tree-clearing alpha beavers that doesn't seem to go away is a nightmare event. It cleared half the map's trees before I realized it wasn't going to go away. I took a few hunters out there and first shot the beavers swarmed them, they could take bullets like wolves. They dropped the hunters, then swarmed the base on the other side of the map, killing the rest of my colony.
Honestly, I love this game, but some of these events are really unbalanced and not at all fun.
edit: I couldn't even be more prepared, it was fairly early into my game.
Quote from: Orion on September 06, 2016, 03:34:23 PMThe symptoms of the corruption are
Congrats... I guess!?
Well, it's all vanilla code in the logs. So something must have corrupted your game state. Probably an error you received much earlier. But with so many mods, all bets are off, I'm afraid.
Keep a good eye on the console. Usually the first error you get is the culprit.
Quote from: Orion on September 04, 2016, 01:28:08 PMAlso it adds as a bonus : A new faction called hippies, rather friendly people who are kind to strangers and have joints all up their asses. And maybye to be exploited.
It adds faction mods in that you have installed after starting your game. So you don't have to start over.
Quote from: mcgnarman on September 05, 2016, 12:42:40 AMI didn't actually know what made me heal the wild animals in the first place, suddenly now just realized it gives your healers a chance to farm exp.
Never thought about healing wild animals like that... I always just took the chance to kill them :O