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Messages - John_Bigless

#1
General Discussion / Re: Stellar Import Company ship
October 09, 2016, 04:21:09 AM
Quote from: SpaceDorf on September 12, 2016, 04:36:53 PM
Looks awesome :)

To bad the will starve in 15 days :(

With the help of cheats, nobody will have to starve!
There are MEI robots that dont require food but sleep to stay in shape.
#2
General Discussion / Stellar Import Company ship
September 12, 2016, 12:46:53 PM
So, i was just messing in a test save and suddenly i got an idea.

"Let's make a spaceship"

So, i managed to make this and called it "The Octopus."

I had to put links because the pictures were too big (in bytes)  :P
http://prntscr.com/ch6ucj
http://prntscr.com/ch6uk0
#3
Stories / Cassandra plays Randy Random 2
September 09, 2016, 02:02:46 PM
So, once again Cassandra goes random...

First, two dromedarys joined the colony, i made a pen for productive animals
Then, Kimmy found an artefact, i activated it and suddanly, a group of scytchers attacked.
One of the scytchers tried to shoot over the fence, psyche! I replaced the fences with walls using debug commands.
The scytchers fucked up all of my animals but Kimmy went and did the frontier revenge.
A red fox named Cassandra miscarried due to poor health, that sucks.
Then, a group of huskys joined.
#4
Quote from: John_Bigless on September 09, 2016, 12:10:06 PM
Quote from: Orion on September 07, 2016, 05:08:30 PM
First of all I'd try a new game to see if the mods cause trouble just by themselves. Turn on god mode, build all the building, trigger various event (caravan, visitors, etc.) and see if any causes an error.

If your combination of mods is bugged, try and pin down the ones at fault. Often it's a combination. Sometimes the error message gives away the mod, sometimes not.

It's rather unlikely a "regular" faction is the problem. More likely a custom ones that use special classes. To get rid of a faction, Find & Replace is your friend. Make all the pawns of the faction part of a different faction, at the end kick out their definition and base. Do note that Faction Discovery will give them a new base if you keep it active. So edit their faction def, set their minimum bases to 0.
Well, you could make "No Hippies Allowed" version for those who dont want them, wich would have the faction def set to 0.

EDIT : So i managed to find a way to disable the hippies, the def was minrequiredatgamestart, it was 1 by default and i changed it to 0, loaded a new game and voila! there was not hippy faction in the faction list.

I made sure that they are gone, i brung up the "Spawn Pawn" menu and tried to spawn a Hippy, if there is no faction for a hippy (for example, when you try to spawn an outlander but there is no outlander faction, the debug log will tell you that you cannot spawn a pawn with null faction) then he wouldn't spawn, and he didn't!

I have destroyed the regenration source of the hippies, but the survivors must be destroyed...
I am going to try something on the test save i made earlier.
And the problem is, Find and replace is beyond my skill to use.
YESS!!!!!!! I have found a way to remove the hippies from the save file!
So, i decided to change a hippy faction into a pirate faction, i doubted it would work but to my suprise, it did!

Since there was no hippy faction but hippies were on the map, the game removed them solving the problem.
#5
Quote from: Orion on September 07, 2016, 05:08:30 PM
First of all I'd try a new game to see if the mods cause trouble just by themselves. Turn on god mode, build all the building, trigger various event (caravan, visitors, etc.) and see if any causes an error.

If your combination of mods is bugged, try and pin down the ones at fault. Often it's a combination. Sometimes the error message gives away the mod, sometimes not.

It's rather unlikely a "regular" faction is the problem. More likely a custom ones that use special classes. To get rid of a faction, Find & Replace is your friend. Make all the pawns of the faction part of a different faction, at the end kick out their definition and base. Do note that Faction Discovery will give them a new base if you keep it active. So edit their faction def, set their minimum bases to 0.
Well, you could make "No Hippies Allowed" version for those who dont want them, wich would have the faction def set to 0.

EDIT : So i managed to find a way to disable the hippies, the def was minrequiredatgamestart, it was 1 by default and i changed it to 0, loaded a new game and voila! there was not hippy faction in the faction list.

I made sure that they are gone, i brung up the "Spawn Pawn" menu and tried to spawn a Hippy, if there is no faction for a hippy (for example, when you try to spawn an outlander but there is no outlander faction, the debug log will tell you that you cannot spawn a pawn with null faction) then he wouldn't spawn, and he didn't!

I have destroyed the regenration source of the hippies, but the survivors must be destroyed...
I am going to try something on the test save i made earlier.
And the problem is, Find and replace is beyond my skill to use.
#7
Quote from: Generalkrunk on September 09, 2016, 07:23:24 AM
Quote from: John_Bigless on September 07, 2016, 02:05:14 PM
So, it's simply like Don't Starve, where Summer causes oven-like tempatures and Winter causes sub-zero tempatures.


Yep just like Canada

Wow.
#8
Quote from: keylocke on July 17, 2016, 01:03:32 PM
i think it cycles your average temperatures ranging from extremely hot to extremely cold. so it mostly depends on what part of the cycle you are on.

ie : you can experience temperatures that are as hot as extreme desert, and then eventually get as cold as an ice sheet all in the same map.

iirc, the cycles take very long to shift. so you could spend around a year or more under extreme temperatures.
So, it's simply like Don't Starve, where Summer causes oven-like tempatures and Winter causes sub-zero tempatures.
#9
Quote from: Supert on September 07, 2016, 03:20:29 AM
I had dude with trait "Dislikes women" and dudette with trait "Masochist". They started social fight, then they beat shit out of each other and on the next day became lovers.

Rimworld: Fifty shades of pawns. ¯\_(ツ)_/¯
Did the masochist or the woman start the fight?
#10
General Discussion / Re: "Beavers!"
September 07, 2016, 12:16:33 PM
Quote from: Franklin on September 05, 2016, 10:38:38 AM
The roving gang of tree-clearing alpha beavers that doesn't seem to go away is a nightmare event. It cleared half the map's trees before I realized it wasn't going to go away. I took a few hunters out there and first shot the beavers swarmed them, they could take bullets like wolves. They dropped the hunters, then swarmed the base on the other side of the map, killing the rest of my colony.

Honestly, I love this game, but some of these events are really unbalanced and not at all fun.

edit: I couldn't even be more prepared, it was fairly early into my game.
I am pretty good at eliminating beavers.
I set all of them to be hunted by hunters (to add some automation, i guess)
Or, i usually draft my colonists and kick ass.
#11
Quote from: Orion on September 06, 2016, 03:34:23 PM
Congrats... I guess!?

Well, it's all vanilla code in the logs. So something must have corrupted your game state. Probably an error you received much earlier. But with so many mods, all bets are off, I'm afraid.

Keep a good eye on the console. Usually the first error you get is the culprit.
The symptoms of the corruption are
Unplayability because of spam-lag
Also, if you would have been in my perspective, you could access the console and do further searching.
Also, where do you think i should start with the mods?
And, is there a way to remove factions from a save file? (Or at least make a version wihout the hippies)
#12
Yes! I finnaly managed to get some sort of mod error to spam the debug log and lag the game.
Here is the error log
http://prnt.sc/cewbga
And here are the mods i am using (2 pages)
http://prntscr.com/cewcmw
http://prntscr.com/cewcso

Edit : BINGO! After saving and reloading the save, the glitch triggered http://prntscr.com/cewekf
#13
Stories / Cassandra plays Randy Random
September 05, 2016, 02:14:43 PM
So, today Cassandra Classic tried to play a little bit of Randy Random.

A rather sizeable group of alphabeavers appeared, out people are currently taking care of those.
Then, we saw a drop pod coming down from the sky. It had some Synthread in it.
Then a manhunting group of elephants came, there were only two so this should be easy.
Also another drop pod came, my colonists saw it and it was Alpaca Wool, but our storages are cramped, we need to solve that problem before the wool disentigrates.
*huge amounts of gunshot sounds and elephant screamings*
*radio dispatch* Uhhh... This is Kimmy here, both of the Elephants are downed, should we kill them or? *radio dispatch*
*radio dispatch* What is their health status? *radio dispatch*
*radio dispatch* Roger, i am off to check their injuries *footsteps*
...
*radio dispatch* Okay... One of the elephants has been shot in the eye and the other one seems to have a bad back, wich do you wanna save? *radio dispatch*
*radio dispatch* Kill the one with the bad back and let's try to get the second one to join our colony *radio dispatch*
*radio dispatch* Roger. *radio dispatch*
*two large bursts of gunshots and elephant screaming*
*radio dispatch* This elephant is done for, we still need to take care of the aphabeavers *radio dispatch*
*radio dispatch* Send out a medic to take care of the one with the scarred eye *radio dispatch*
*radio dispatch* Actually, hold on... I am the medic. I'll take it from here. *radio dispatch*
*radio dispatch* Over. *radio dispatch*
Hmph... Anyways, Vectore here disconnecting.
*Vector has disconnected*

#14
Quote from: Orion on September 04, 2016, 01:28:08 PM
It adds faction mods in that you have installed after starting your game. So you don't have to start over.
Also it adds as a bonus : A new faction called hippies, rather friendly people who are kind to strangers and have joints all up their asses. And maybye to be exploited.
#15
Stories / Re: Kit the researcher and a wild Thrumbro
September 05, 2016, 01:53:26 PM
Quote from: mcgnarman on September 05, 2016, 12:42:40 AM
Never thought about healing wild animals like that... I always just took the chance to kill them :O
I didn't actually know what made me heal the wild animals in the first place, suddenly now just realized it gives your healers a chance to farm exp.