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Messages - Vegtamr

#1
General Discussion / Organ harvesting debuff
May 30, 2017, 01:18:43 PM
Well, i want to know if is there a goodwill debuff or event with factions for harvesting organs from prisoners?.

i just harvested one kidney and one lung from a prisoner and almost instantanly i got attacked for that faction with two raids at the same time.

30+ pirates with bionic eyes and armed to the teeth vs 5 poor tribals with great bows :C!!!.

Then i save scum a got attacked again with two raids at the same time xd ggwp i guess

Well sry my bad english  ;D
#2
General Discussion / Re: Heart attack on colonist
August 29, 2016, 06:59:25 PM
same here ... just

heart attack popup -> 5 seg -> he dies ... nothing I can do
#3
General Discussion / Heart attack on colonist
August 28, 2016, 01:10:29 PM
how is supposed to work heart attack on colonist?

I have one pawn he suffers from heart attack and then 5 seg latter he dies (49 years old) ... is there any chance to recover from heart attack D:?
#4
Bugs / [A15] Mental break with 75%+ mod
August 26, 2016, 06:36:04 PM
this guy is burning all everyday although he has 75+% mod

#5
General Discussion / Re: Killbox and traps in A15
August 24, 2016, 04:42:45 PM
this was my classic setup before in A14



But in A15  they dont care about entrances instead they break walls xd
#6
General Discussion / Re: Killbox and traps in A15
August 24, 2016, 04:37:06 PM
Quote from: MikeLemmer on August 24, 2016, 03:30:47 PM
I like setting up open colonies with pillboxes of 4 pillars surrounded by sandbags. That handles normal raiders well, but for fraggers or launchers I get out of the pillbox and just run around taking potshots & avoiding the frags.
i'll try this :)

Quote from: CannibarRechter on August 24, 2016, 03:34:59 PM
Hmmm. I'm not playing A15 yet. But I don't use classic killboxes. Instead, I'll move into mountain zones where the mountains provide my wall, except for 2-3 entrances. I then set up "kill funnels" at the entrances that are open V shapes facing the enemy, where the neck of the V is the open (no doors) entrance. Stone stockpiles are used to influence AI pathing to bottleneck further out than the entrance, just to get them bunched up in the right area.

Would this work in A15?

i don't know :( i play on forest or temperated forest small hills but almost every raid that spawn on my games brings at least 2 frags and 1 molotov guys ... and they dont care about my open entrances XD
#7
General Discussion / Killbox and traps in A15
August 24, 2016, 02:40:17 PM
in this new alpha raiders just pass through my walls with frags and molotovs so killbox and traps seems pretty useless (a lot more fun to me xd).

any thoughts on setups or tips how to fight raiders in A15? :D?

pd: Sry my bad english :D



#8
just lost one pawn because he left my home area (he was restricted, binging on yayo) when there are like 10 manhunter wargs wandering at my doors ... this behavior is WAD?
#9
General Discussion / [A15 unstable] Batteries
August 19, 2016, 10:03:25 AM
My batteries are exploding although they aren't connected ... but I am not to sure to report this issue like a bug

Anyone can confirm this?

In this simple setup both batteries are exploding (zzz event) and my power switch is off
#10
Bugs / Re: [A15 unstable] Some issues
August 18, 2016, 02:35:30 PM
Randy extreme :)



[attachment deleted by admin - too old]
#11
General Discussion / Re: Hold your fire
August 18, 2016, 10:04:57 AM
+1 ;_; i have so much pain in my neck and shoulders with this issue XD


#12
Bugs / [A15 unstable] Some issues
August 18, 2016, 09:55:36 AM
Hi i have some issues with this new branch that never happened to me before

first: two raids spawning at the same time (not sure if this is bug or not but just in case xd)

second: pawns refusing to haul corposes automatically although they are able to do it

Kaiser and Latyana are assigned to home area and are able to haul ... but they are still wandering


haul corposes can be assigned manually


PD: great update so far :)
#13
pawn: curro, pet: kirk :)

I sold it because he was 15 years old (Life expectancy - Husky) ... maybe he dies of old age related causes or hearth attack :(
#14
well, when he died I quit with alt+f4 to report it and prove that he is off screen xd (bad idea?)

sry my bad english again :C

PD: ill try to reproduce this bug again with this save