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Messages - biship

#1
1st post updated to also work with the 64bit executable.
#2
Still getting this in RimWorld 1.0.1978 rev1410
#3
I have ~30 mods. I do not see any error in game.
RimWorld 1.0.1975 rev1035, winx64
This fills my log (15,000+ times). There are no other errors in the log.

Tried to draw quad with null material.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
RimWorld.Planet.WorldRendererUtility:DrawQuadTangentialToPlanet(Vector3, Single, Single, Material, Boolean, Boolean, MaterialPropertyBlock) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\Rendering\WorldRenderer.cs:279)
RimWorld.Planet.WorldObject:Draw() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\WorldObject\WorldObject.cs:227)
RimWorld.Planet.WorldDynamicDrawManager:DrawDynamicWorldObjects() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\Rendering\WorldDynamicDrawManager.cs:53)
RimWorld.Planet.World:WorldUpdate() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\World.cs:234)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:520)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)
#4
Who's going to manage my farm without Colony Manager??
I've going to have to hire farm hands, which no doubt will turn out t be unstable pyromanics.
#5
Nice, thanks
#6
Releases / Re: [1.0] ED-EnhancedOptions 1.0.0.0
July 15, 2018, 12:40:50 PM
Yes, very good mod - thanks! Any chance of adding a no skill degrade?
#7
Quote from: XeoNovaDan on July 09, 2018, 06:12:52 AM
You can go into the animals tab and set animals to not follow the master if drafted (see attached). You can also click and drag the designator too, so you can designate/undesignate multiple animals with a single click and drag. The designating thing has been a thing since A16 IIRC.
Oh, I did not notice that was added - thanks!
#8
Ever time I go to my defence positions, my pet dogs come along. They also get shot up by the raiders, so I assign them a safe inside zone - which they ignore. I can remove the owner from the pet, but everytime there is a raid, this is tiring. The extended zone of friendly fire now means they do not get shot by their owners, but the raiders still kill them. Is there any other solution, to keep them alive?
#9
Quote from: DreamWriter on April 14, 2018, 05:02:58 PM
Hello, I'm likely being a complete idiot for asking this, but how do you make this tool work if you bought Rimworld on Steam?
Extract Zip. Run RCC.exe. Browse to Rimworld.exe (probably in C:\Program Files (x86)\Steam\steamapps\common\Rimworld), click OK, after program has run, check RCC.txt

Quote from: GrimTrigger on November 27, 2017, 08:23:03 AM
Should this work with the most recent release?
Yup!

Quote from: stormclouds on October 17, 2017, 05:26:20 PM
awesome tool, but the problem i dont known the conflict wich one because i got  a lot of mod, 1 mod conflict with 11 mod, need description about which is mod get conflicted , example : mod 1 conflict with mod 2.or  add bolded letter to conflicted mod. for example like mod organizer at skyrim. thxs
Check RCC.log, section 'Checking for XML Conflicts'. Mods in there conflict with each other.
#10
64 bit - nice. When work isn't looking I'll give it a go!
#11
Outdated / Re: [A16] Psychology (2017-3-29)
April 19, 2017, 06:54:41 PM
Good effort on this mod, however it's too buggy for me to use. Thanks for the effort.
#12
0.0.0.9 Released.
Mostly fixes:
Added handling for missing Version.txt
Fixed broken Version.txt parsing
Added handling for case-sensative filenames
Fixed XML element case-sensative checking
Added more exception handling on locked files
Added copy to clipboard option on results form
Added more verbage to what each check does
Better searching for ModsConfig.xml
#13
Outdated / Re: [A16] Psychology (2017-3-29)
April 15, 2017, 05:37:44 PM
Quote from: Fightera100 on April 15, 2017, 12:18:20 PM
Seems like it doesn't work with Hospitality :/

[HugsLib] Exception during DetourMethodByAttribute: System.Exception: Failed to detour method Pawn_RelationsTracker.Notify_RescuedBy to _Pawn_RelationsTracker._Notify_RescuedBy (assembly: Psychology) ---> System.Exception: method was already detoured to Hospitality.Detouring.Pawn_RelationsTracker.Notify_RescuedBy.
  at HugsLib.Source.Detour.DetourProvider.CompatibleDetourWithExceptions (System.Reflection.MethodInfo source, System.Reflection.MethodInfo destination) [0x00000] in <filename unknown>:0
  at HugsLib.Source.Detour.Helpers.DetourMethodByAttribute (System.Reflection.MemberInfo info, System.Attribute attrib) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at HugsLib.Source.Detour.DetourProvider.ThrowClearerDetourException (System.Exception e, System.Reflection.MemberInfo sourceInfo, System.Reflection.MemberInfo targetInfo, System.String detourMode) [0x00000] in <filename unknown>:0
  at HugsLib.Source.Detour.Helpers.DetourMethodByAttribute (System.Reflection.MemberInfo info, System.Attribute attrib) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
HugsLib.Utils.ModLogger:ReportException(Exception, String, Boolean, String)
HugsLib.Source.Detour.Helpers:DetourMethodByAttribute(MemberInfo, Attribute)
HugsLib.Source.Attrib.AttributeDetector:CallHandlersForAttributes(List`1, Dictionary`2)
HugsLib.Source.Attrib.AttributeDetector:ProcessNewTypes()
HugsLib.HugsLibController:ProcessAttibutes()
HugsLib.HugsLibController:LoadReloadInitialize()
HugsLib.HugsLibController:Initalize()
HugsLib.Core.UnityProxyComponent:Start()


I get the same error. Perhaps is a load order issue. My order is:

Core
HugsLib
Hospitality
Psychology
#14
Unfinished / Re: [A16] Better Terrain
February 09, 2017, 06:08:22 AM
Nice, seems to work without issue. Whats the plans for expanding/improving and releasing?
EDIT: Oh I found the mod on the releases forum - nevermind!
#15
I look forward to the fixes: https://ludeon.com/mantis/view_all_bug_page.php?page_number=1
Theres some things fixed there I'd love to see deployed soon. Especially once 2782 is fixed.
I'd can help test builds if invited.
For me, content can wait.