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Messages - Umbrador

#1
Releases / Re: [1.0] Zetrith's Multiplayer
January 07, 2019, 06:53:01 AM
Quote from: Maern on January 06, 2019, 06:22:07 PM

You already posted this.  Another poster asked that you list these stable mods, and then you never replied. 

What is the point of saying you've got it stable with so many mods if you're not going to report back with the mods you're using?  Seems pretty rude, tbh.

Check discord server. There is a list of supported mods . Not here.
#2
Quote from: Burnt Toast on April 23, 2018, 07:24:43 PM
Was wondering if anyone knows how raids work with the Ferals and Federation? And raids in general, really.

I'm using Cassandra on rough, at the end of my second year and I've only gotten raids consisting of large groups of Federation Auxiliaries/suicide bombers or tribals. I got one raid from the Ferals in the beginning, but they only sent 3 twisteds and I haven't seen them since.
Is this normal? Can anyone give me an idea of when I'll start seeing some new enemies? Auxiliaries are almost harmless and tribals are kind of boring.

I'm used to use this mod since alpha 14, i guess. Raids work fine.

It depends on your colony wealth. Just keep playing, hire more colonists, craft power armor and weapons, build more structures, get some shines in your stock. And prepare your defences. They will come. Plenty of them.

You can also make a peace with tribals to increase chances of feral raid spawn.
#3
There is a little bug in Rimsenal Security part. Instant building. There is old "WorkToMake", while it must be "WorkToBuild" in Rimsenal_Security\Defs\ThingDefs\Buildings_Security.xml for every building.
#4
Quote from: OskarPotocki on January 25, 2017, 02:27:57 PM
@Umbrador
Done, thank you. You are the best. Now I am ready to lead the rebellion against the federation occupants! yay!

No problem! I forgot to mention, you can craft it on tailoring workbench, but it requires Crucible Tech to be researched before.
#5
@OskarPotocki
Well, i tried to explain it as detailed as possible. Check the mail.
#6
Quote from: OskarPotocki on January 25, 2017, 09:11:45 AM
How do you craft a federation jumpsuit? Is it even possible? I am trying to roleplay as the federation rebels but I can't seem to get the outfit right.

There is a mod "Miscellaneous w MAI+Robots" made by Haplo. You can use nanoprinter from that mod to duplicate any apparel or gun u have for fair cost of resources.

It is also not really hard to make those jumpsuits/overalls craftable through simple edit of few strings. I can explain if you need.
#7
I really love this mod. It is always nice to see what's new here! I would really like to see some kind of tribal faction from Rooki1 one day.
#8
Quote from: LordMunchkin on January 25, 2017, 05:08:58 AM
Is this compatible with the more lesser mechanoids mod? https://steamcommunity.com/sharedfiles/filedetails/?id=825451306

It should be. This mod only changes pirate faction.
#9
Holy potato, it is awesome! This mod is getting better and better.  :)
#10
Outdated / Re: [A15] Right Tool For The Job v1.16
December 26, 2016, 10:25:32 AM
Quote from: Topper on December 18, 2016, 05:16:38 AM
will this be ready for a16?

It works fine on A16 as far as i can see. Just open About.xml in any text editor and edit this string:
  <targetVersion>0.15.1279</targetVersion>
to
  <targetVersion>0.16.1393</targetVersion>
#11
Quote from: Cpt. DuctTape on December 26, 2016, 07:59:54 AM
Thank you very much for this! I've been using this mod for quite a while, and A16 felt empty without it :)

Better say thanks to Shinzy. Editing few strings cannot be compared to making it from scratch. I can't imagine Rimworld without his outfits too. It must be ingame.
#13
I made an update for A16 for my own use, it works as i can see. There were only few red strings in dev console, wasn't hard to fix them. I can share if only Shinzy doesn't mind.