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Messages - Nord

#1
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
November 15, 2019, 02:20:42 AM
We are still waiting. Almost without hope, but we are still here...
This is... was? the best mod for the rimworld.
#2
Quote from: Constance68W on July 04, 2017, 01:32:14 PM
***BUG***

So, I've got my dropships placed at their landing pad...
I loaded in my save this morning to see that when I "select" the dropship.. None of the actions at the bottom of the screen come up?
WHAT HAPPENED?!

This also happens when you select the "set parking/landing zone" icon..

And I also can't deconstruct my dropships.. I had to get the DevConsole up and use the destroy tool, so at least I saved the ChemFuel..
Encountered this bug also. It is ship turret responsible of it. Dont know why.
#3
Quote from: Cpt.Ohu on June 26, 2017, 01:30:13 PM
Quote from: Nord on June 26, 2017, 08:49:46 AM
Any way to remove landing sites which i dont need anymore? Looks like some of them expiring and some not.

I've introduced an option to forcefully remove the world object for the next patch.
Ok, i got it - player must remove all buildings from dropsite, including snowman.:)
#4
Any way to remove landing sites which i dont need anymore? Looks like some of them expiring and some not.
#5
Quote from: Cpt.Ohu on June 22, 2017, 01:26:34 PM
Can you please tell me the exact steps you took for that to happen? Did you start from a landed ship (world map object) or from a map?

Quote from: Diedel on June 22, 2017, 11:06:05 AM
When i tried to get to the peace talks (Recon And Discovery) it said on landing that i can't settle here as a world object is already present.

Well, this check ensures that you cannot settle on an existing faction base. There aren't any checks in yet for other objects that may contain a map.
Can we humbly beg you about compatibility patch?
#6
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 13, 2017, 02:36:19 PM
No, it is not helping. The temperature falls too fast.

Also: i encountered a bug with roof windows (forget how they called). When two or more zones crossing, they can become dark. So when you construct them chess-ordered, there is a chance (by each game load) that entire room will be in darkness.
#7
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 13, 2017, 12:49:49 PM
Ok, is there a way to save my plants from freezing during SPE?
#8
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 12, 2017, 12:28:57 AM
Oh, so i just need to open air outlet. Thanks.  It is not obvious, i think you need to mention it somewhere in game.
#9
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 11, 2017, 12:06:56 PM
Why my crops dying before they ready? Temperature in greenhouse is 16-21, and all roof is in roof lights chess-ordered. Maybe some more conditions must be done?
#10
Outdated / Re: [A16] MarsX v3.0.1 - Musky Edition
January 04, 2017, 09:04:43 AM
I always liked bulk meal mod, so here redacted def, allowing to prepare 4 simple or fine meals at a time:

[attachment deleted by admin due to age]
#11
Outdated / Re: [A16] MarsX v3.0.1 - Musky Edition
January 04, 2017, 02:19:29 AM
Quote from: BlueWinds on January 03, 2017, 11:29:26 PM
How do you all establish a colony if you aren't lucky enough to have Curiosity on your map? Do you make do with one suit station, and micromanage?
Yes, i agree. I decided to build component assembly bench with my last 20 components, and now it looks like my colonists survive. But game was slow...

Also, i think cleaning and solar panel cleaning commands must be traded places.
#12
Outdated / Re: [A16] MarsX v3 - Musky Edition
January 02, 2017, 02:16:45 PM
Quote from: Darkfirephoenix on January 02, 2017, 01:19:13 PM
You land with one small O2 generator (just set it up), 2 solar panels/eva stations are doable and regarding expanding the base for greenhouse: Mine for iron/aluminium to build the walls.
Also don't forget that the lander has electricity, H2O, N2 and O2 storage and those are filled.
You mean, one MOXIE is enough to sustain atmosphere in hub and greenhouse, and fill enough EVA stations? I will try.

And yes, wet towels seems not work.

One more question: is solar flare as in previous version mean death to all because of freezing plants and not working oxygen refill?
#13
Outdated / Re: [A16] MarsX v3 - Musky Edition
January 02, 2017, 12:49:30 PM
What i'm doing wrong? Not enough components for me to create 2 eva stations, oxygen generator, water generator, small greenhouse and 2 solar panels. Well... not enough to create something more (most important - for third solar panel). Should i build component assembly bench on  the beginning of game? Or do not build something? Thanks.
#14
Outdated / Re: [A16] MarsX v3 - Musky Edition
January 01, 2017, 10:09:47 AM
Now this is a newyear gift! Thank you!
#15
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
December 26, 2016, 05:52:30 AM
Quote from: Skissor on December 25, 2016, 04:27:03 PM
3. If you try to load the 0.15.1284 version on A16 it very obviously crashes on world generation (tested right now). It loads up fine, but you can't really play it. The 0.15.1284 version for A15 is the latest published Alfalfa version.

So again, I am asking the mod creator and co-creators exclusively (and not anybody else):
Could you upload the latest "Alfalfa" version for A16?

Totally agree, join to the request. Pleeease.