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Messages - ChasmofFate

#1
Outdated / Re: [MOD] (Alpha 3) Dresser (v.0.3)
May 16, 2014, 04:01:24 AM
Quote from: Joretap0 on May 15, 2014, 10:53:03 PM
Just a little screenshot to show you what you will have tomorrow, perfectly working now, just need to add the hair to the preview and make some final test... But it's to late for now(4.51 AM here), so it will be for tomorrow!

OMG this is amazing. cant wait.  :o  ;D
#2
Mods / Re: [Request] Sanitation
May 15, 2014, 01:36:29 PM
Quote from: Splinterbee on May 15, 2014, 08:47:22 AM
I see one flaw... The sink is a passage way for the raiders. (Jk)

I can see it now. Raiders with snorkels and goggles climbing out of the drain, fully armed with squirt guns and water balloons... Terrifying...  ???  :P
#3
General Discussion / Re: Strategies [megathread]
May 15, 2014, 12:59:36 PM
I always start off with an easy to wall off area and leave off only one or two entrances. It forces them all into the same area and limits flanking opportunities.
#4
Outdated / Re: [MOD] (Alpha 3) Project K9 v1.0
May 14, 2014, 12:01:26 PM
Quote from: pidggit on May 14, 2014, 09:32:51 AM
Quote from: ChasmofFate on May 14, 2014, 03:42:34 AM
The tamed dogs should add a happiness bonus (them being friendly and all).

I forgot to add that to the feature list, but the small dogs actually give colonists the thought "Saw cute dog". So they're useful to have hang around your colony.

Dogs are also a great source of corpse disposal. All those raider bodies are great food sources for your dogs.

Nice! Better than I first thought! Great work so far!  :D
#5
Outdated / Re: [MOD] (Alpha 3) Project K9 v1.0
May 14, 2014, 03:42:34 AM
Nice! Colony mascot here we come!

The tamed dogs should add a happiness bonus (them being friendly and all).
#6
Outdated / Re: [MOD] (Alpha 3) Dresser (v.0.1)
May 13, 2014, 01:22:50 PM
Now my nudist colony shall be complete!  ;D