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Messages - Andrew

#1
Just updated dropbox to the one on steam. On a side note, I do testing in development mode. No one on steam had reported any issues so maybe just the one on drop box has issues?
#2
I haven't been checking or updating the forum, sorry. Not sure if these issues still exist in the latest version currently on steam.
#3
Help / Quick Map
September 22, 2016, 03:30:25 AM
I recall reading somewhere that Rimworld had a quick map or setup argument where it would quickly load the game directly to a small map for testing mods, but I am unable to find it or even confirm if it exists. If anyone could help me out it would be appreciated!
#4
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 09, 2016, 12:43:08 AM
So CCL allows me to catch/overwrite methods and classes? At-least that is what the code looks like it does in Inject(), so how would one go about doing this?
#5
Quote from: skywyze on September 02, 2016, 07:52:31 AM
QuoteAdds various new drugs and medicine.
Could you expand on that? What sorts of drugs and medicines? Does it make regular medicines craftable?

Sorry wasn't checking the forums. If you check the update log it should give you an idea of what kind. And I am pretty sure regular medicine is craft-able in vanilla now.
#6
Rim PhD 1.0.4




Version 1.0.4 | Adds various new drugs and medicine. Feedback on balance and such would be very appriciated!

Every update requires you remake your drug policies for the new drugs to appear. I appologies for this inconvenience.




Download




- Subscribe on Steam
Steam WorkShop

Or



- Download in top right corner
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.




Change Log:

1.0.4

  • Rewrote code to not have RimWorld as the namespace
  • Balanced all current drugs in terms of crafting cost, item value, and drug effects.
  • Make Neutroamine craftable.
1.0.3

  • Pepto : Helps cure Food Poisoning and Cryosickness
  • Chloroform : Puts consumer to sleep. ( I will try and make opperations so you can use these drugs on other people at some point).
1.0.2

  • Made custom assemblies for custom drugs and overdose effects.
  • Suripu-Block : Prevents the Plague and Sleeping Sickness.
  • Worm-Burn : Kills pesky Gut Worms.
  • Isotono : Helps treat Carcinoma.
1.0.1

  • Vitamin C : Boosts your immune system!
1.0

  • Created Mod
  • Pain Away : Reduces pain, two pills recommended maximum per day.
#7
Help / MtbDays
August 30, 2016, 02:06:37 PM
A number of things have MtdDays in them, such as <vomitMtbDays>. I was wondering what that exactly meant in terms of frequency. Does it make said event happen once a day if it is a 1.0?
#8
Perhaps you could copy the decompiled code, edit it, compile it, and replace it?
#9
Help / Re: Logging to Rimworld Debug Log
August 07, 2016, 01:15:52 AM
-Sigh- Apparently there was an error in my code that I missed and didn't notice the compiler failing before I saved/closed it. Verse.Log (and it's functions) work.
#10
Help / Logging to Rimworld Debug Log
August 06, 2016, 05:45:37 PM
I am currently trying to make a mod but want to know what the values of my variables are in game/log events. Is there anyway to log to the Debug Log that is available in debug mode? I tried Verse.Log stuff but that doesn't seem to do anything.