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Messages - EnterTheNameHere

#1
Minimap.

Get that colonist running around with wrench to do something productive - make a f****ng radar or something so we can see all the spies in the immediate surroundings. I mean animals. Definitely animals, no ninjas.
#2
Releases / Re: [A17] Death Rattle (2017-7-18)
October 07, 2017, 07:12:53 PM
In that case that's reasonable. I would probably choose to disable the option to host mods here altogether, since there are better options for file hosting and proper archivation modders already use (plus I really like features of CKAN from Kerbal Space Program community).
#3
Releases / Re: [A17] Death Rattle (2017-7-18)
October 06, 2017, 02:12:20 PM
Wow, that deletion of link is unnecessary, since no new version of RimWorld was released since 17b.

The mod should be available here: https://www.nexusmods.com/rimworld/mods/199/?

(If someone prefer DropBox, I've put a mirror here:
https://www.dropbox.com/s/ujqluxkliu0jzvv/DeathRattle%202017-7-18-199-17-7-18.rar?dl=0 (old 17b version, you can find newer in the previous link)
just mind that I've put it on DropBox, not the author)
#4
Thank you, missed the drill!

Could it be possible to save the progress of the drilling (work done on the job) on the bill?

Now when somebody starts digging and ends the job before finishing (all the work), it "resets" back to no work done (job is removed I guess) - it's pretty anoying to lose all the progress on higher work jobs (plasteel). I think it might be possible to bind job to a pawn and keep it until she finish it, like with tailoring. Even better would be if anyone can drill (perform the job), leave at any time, the amount of work saved, and then somebody else can continue drilling, but I don't know how complex that would be (probably save it as a mod data and connecting it to bill/job).
#5
Releases / Re: [A17] Death Rattle (2017-7-18)
July 18, 2017, 05:10:03 AM
Quote from: Linq on July 18, 2017, 03:44:13 AM
Updated to 2017-7-18:
-Destruction of the brain is now an instant death again.
-Tweaked vegetative states.

Who is great? Bende... I mean Linq is great!
#6
Outdated / Re: [A17][Mod Updater] ModSync Ninja
July 17, 2017, 09:45:25 PM
#7
Releases / Re: [A17] Death Rattle (2017-7-16)
July 17, 2017, 08:52:49 PM
Theoretically, if you could keep them "alive" with some artificial blood circulation, you could have time to harv... eh transplant their organs... Psychology point of view speaking, colonists might not even be angry about it if there is no chance to save the person - their organs might help later. But since the "heads off" coma effect is kind of unintended, that would probably require more coding, adding complexity, that's outside of the intention of this mod (I guess).
#8
Releases / Re: [A17] Death Rattle (2017-7-16)
July 17, 2017, 05:55:14 PM
Funny thing happened when raiders went over my traps - one had severed neck and two lost their head. They were all in coma, but unfortunatelly even my best doctor cannot save them. Heads were not found.
#9
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 04, 2016, 12:08:59 PM
Um, I would rather prefer any money go to Ludeon Studios... Nothing against Space Engineers or Keen Software House (I have bought the game long ago), and I bet Marek himself would rather say give that money to fund RimWorld.

However as far as open software and openness to modding can go, Tynan could take an example from Space Engineers...
#10
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 02, 2016, 05:39:51 PM
Thank you for the mod too. I don't know how could I live without minimap...

If you were painting you might use a horsehair paint_____:
40 minutes before I found the answer to this ****** question so I can post this...