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Messages - Rellicus

#1
EDIT: I fixed this problem by changing the mod to load near the top of the load order and restarted the game

Any time I try to build any type of added building, the construction will complete, consume the resources, and then building completed disappears. Here's an error log, I've tried using a colonist and a robot...

Message logging is now once again on.
Verse.Log:Message(String, Boolean)
Verse.Log:ResetMessageCount()
Verse.Log:Clear()
Verse.EditWindow_Log:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Exception in JobDriver tick for pawn OmniBot 17 driver=_JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_1483512) A=Thing_Frame_RWE_ImprovedMultiAnalyzer552010) lastJobGiver=AIRobot.X2_JobGiver_Work
System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x00095>
at System.Activator.CreateInstance (System.Type,bool) <0x00027>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x0035e>
at (wrapper dynamic-method) RimWorld.Frame.CompleteConstruction_Patch1 (object,Verse.Pawn) <0x00325>
at RimWorld.JobDriver_ConstructFinishFrame/<MakeNewToils>c__Iterator0/<MakeNewToils>c__AnonStorey1.<>m__1 () <0x00396>
at (wrapper dynamic-method) Verse.AI.JobDriver.DriverTick_Patch1 (object) <0x004c8>

Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch2(Object)
AIRobot.X2_AIRobot:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#2
I'm getting the following error whenever I try to shoot one of the weapons you added ammo to (longbow or any crossbow). I have tried it both with ammo usage enabled and disabled. My pawn's name is Mantis. The animation plays up until the moment the arrow or bolt should leave the weapon (they still aim and everything), but the pawn just freezes right there.

Exception ticking Mantis: System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.Verb_LaunchProjectileCE.TryCastShot () <0x000fb>
at CombatExtended.Verb_ShootCE.TryCastShot () <0x000a9>
at Verse.Verb.TryCastNextBurstShot () <0x00040>
at Verse.Verb.WarmupComplete () <0x00028>
at CombatExtended.Verb_LaunchProjectileCE.WarmupComplete () <0x00123>
at CombatExtended.Verb_ShootCE.WarmupComplete () <0x00274>
at Verse.Stance_Warmup.Expire () <0x00017>
at Verse.Stance_Busy.StanceTick () <0x00020>
at (wrapper dynamic-method) Verse.Stance_Warmup.StanceTick_Patch1 (object) <0x0025e>
at Verse.Pawn_StanceTracker.StanceTrackerTick () <0x00044>
at Verse.Pawn.Tick () <0x0012a>
at Verse.TickList.Tick () <0x002c0>

Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#3
Outdated / Re: [A17] FuckFriendlyFire
August 10, 2017, 08:16:10 PM
Doesn't seem to work with Combat Extended. Just lit my own guys up while taking on an infestation, lol.
#4
How do you install this? I have a hundred other mods, but this one doesn't seem to work normally. I understand it's an extension for Hugslib, but I can't figure out where to place it, or how to load it...
#5
I can't seem to get my crafters to make the power weapons. It ways says (need materials), even though I have plenty of steel, plasteel, gold, and components. If there is something else required, it isn't saying so.

I did a little poking, and I removed the Gold requirement in the xml file, and it worked fine, so not sure if its because it requires 4 ingredients, or it doesn't like how you put them in order, no idea really.
#6
Outdated / Re: [A16] Thundercraft's Mods
January 11, 2017, 12:12:11 AM
Great Job! I would call these essential mods!
#7
Help / Bug with raid spawning. Please help!
August 20, 2016, 06:30:07 PM
Hey guys, thanks for looking at this.

I am using the Mod pack Hell Effect and a few other minor mods. I am getting some kind of error, and it appears that it has something to do with a raid spawn, specifically with sappers. I used the dev console to spawn a siege and I've had sapper raids several times, but this is causing massive slowdown, because it's constantly trying to spawn something. Please Take a look at the attachment, its a pic of the debug log as the game is running.

I should add that I've tried to disable the storyteller and spawn other raids to cut this one off, but nothing seems to be working.

[attachment deleted by admin - too old]