Just lost a great game I was really enjoying when the colonist deconstructing the wall into an ancient danger blitzed into the mechanoid den right after the deconstruct job completed.
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#1
Ideas / Make items in ancient danger rooms automatically forbidden
December 31, 2016, 05:28:36 PM #2
General Discussion / Posted a Top 10 Mods Video for those scared to take the leap
October 24, 2016, 12:02:30 PM
Hey maybe you'll like the video, I show and tell about each mod, these are great introduction mods for those who just want to spice up the variety ingame.
https://www.youtube.com/watch?v=GofWDU4phJg
Let me know what you like about what you see!
https://www.youtube.com/watch?v=GofWDU4phJg
Let me know what you like about what you see!
#3
General Discussion / Re: Help me decide how to deal with the risk of infestation in this video'd Colony!
October 17, 2016, 10:00:36 PM
Hmmm thanks.
It isn't that an infestation has spawned yet. My main concern is for future infestations, so I'm planning on moving my base to the south where I have begun constructing walls to create a grand courtyard, where I will build the rest of my base. The only problem with this strategy is it will take loads of resources and time to build this new habituation to the south. So I'm asking for any general tips on how to make this more economical, or to find out if anyone knows how I can get around having to move this whole base. I've started to think I will move the bedrooms south into the new area but leave the big stockpile where it is, and just put up a few turrets there to shoot up any bugs that might spawn in the zone.
this way my pawns will not be populating th eareas where a hive has a chance to spawn, and I don't have to haul dozens of items to a new zone..
It isn't that an infestation has spawned yet. My main concern is for future infestations, so I'm planning on moving my base to the south where I have begun constructing walls to create a grand courtyard, where I will build the rest of my base. The only problem with this strategy is it will take loads of resources and time to build this new habituation to the south. So I'm asking for any general tips on how to make this more economical, or to find out if anyone knows how I can get around having to move this whole base. I've started to think I will move the bedrooms south into the new area but leave the big stockpile where it is, and just put up a few turrets there to shoot up any bugs that might spawn in the zone.
this way my pawns will not be populating th eareas where a hive has a chance to spawn, and I don't have to haul dozens of items to a new zone..
#4
General Discussion / Help me decide how to deal with the risk of infestation in this video'd Colony!
October 17, 2016, 06:16:22 PM
Hi ya'll,
I am playing the scenario OP Elite Team Six Rescue! on Randy Random Intense.
So I'm nearly done with the first season and at the beginning I had to build my base next to a mountain. And I had to mine into that mountain. Now I'm at risk for infestations and its really concerning me! The bugs could just pop up and kill someone quick or cause some other chaos.
So I'm thinking of moving my base into a new area, but it is a lot of work, and I want to make sure my plan is good.
Do me a favor and watch this video (its in Lets Play style with commentary) and give me some advice on how to get away from this infestation risk!
I'm going to hold off on making major changes to the base until then..
Check it and leave your tip for me!!
Vide here:
https://www.youtube.com/watch?v=_F_KtBnPpPg
I am playing the scenario OP Elite Team Six Rescue! on Randy Random Intense.
So I'm nearly done with the first season and at the beginning I had to build my base next to a mountain. And I had to mine into that mountain. Now I'm at risk for infestations and its really concerning me! The bugs could just pop up and kill someone quick or cause some other chaos.
So I'm thinking of moving my base into a new area, but it is a lot of work, and I want to make sure my plan is good.
Do me a favor and watch this video (its in Lets Play style with commentary) and give me some advice on how to get away from this infestation risk!
I'm going to hold off on making major changes to the base until then..
Check it and leave your tip for me!!
Vide here:
https://www.youtube.com/watch?v=_F_KtBnPpPg
#5
Video / Re: Permadeath RANDY Intense Desert Biome - Scenario Lets Play
October 15, 2016, 11:02:43 AM
Episodes 5 and beyond at https://www.youtube.com/watch?v=3wGF9wpo5Y0 !!!
This Episode 4 is great:)! https://www.youtube.com/watch?v=SfVYFDVVZo4
Remember the mission is to gather up all of the wanderers given by the scenario and story teller and escape the planet before its annihilated in just 50 something days!
This Episode 4 is great:)! https://www.youtube.com/watch?v=SfVYFDVVZo4
Remember the mission is to gather up all of the wanderers given by the scenario and story teller and escape the planet before its annihilated in just 50 something days!
#6
Video / Re: Permadeath RANDY Intense Desert Biome - Scenario Lets Play
October 14, 2016, 10:02:53 AM #7
Ideas / Re: Focus on Performance
October 14, 2016, 10:00:22 AM
Performance is pretty good. This is especially true since A15 where massive optimizations took place. You are in a tiny minority of the player base who is playing 20++ colonists for long periods of time. Your computer is too old if you're lagging with 10-20 colonists on large maps in A15. Mow some lawns for cash =)~
#8
Ideas / Re: Your Cheapest Ideas
October 14, 2016, 09:56:52 AM
Allow sorting in the Work tab -- So I want to get my top 3 miners on the job immediately, let me click "Mining" and sort the colonists by mining skill.
Fluffy's Work Tab mod does in (A14, requires CCL). Its an incredible function.
Fluffy's Work Tab mod does in (A14, requires CCL). Its an incredible function.
#9
Ideas / Re: Scenario Control Variables: Repeat X times, Repeated Every 0-999 Days
October 14, 2016, 09:55:33 AM
Bump
#10
Ideas / Re: Clean area drag order or clean room on right click at a dirt/blood pile
October 14, 2016, 09:54:46 AM
Bump
#11
Scenarios / Re: Off-Planet Elite Team Six: Rescue From The Jade Planet
October 14, 2016, 09:53:49 AM
Bump, functional and complete in A15 compatible with all mods as far as I know
I'm let's playing the scenario for you here https://www.youtube.com/watch?v=qyFT2mibZqs
One steam reviewer says,
"The best mod[scenario] for Rimworld"
I'm let's playing the scenario for you here https://www.youtube.com/watch?v=qyFT2mibZqs
One steam reviewer says,
"The best mod[scenario] for Rimworld"
#12
Video / Permadeath RANDY Intense Desert Biome - Scenario Lets Play
October 13, 2016, 10:39:04 AM
Hi check it out ^^
https://www.youtube.com/watch?v=qyFT2mibZqs
Playing the workshop scenario "OP Elite Team Six - Rescue!" -- this playthrough will last 1 in-game year assuming I survive that long!
https://www.youtube.com/watch?v=qyFT2mibZqs
Playing the workshop scenario "OP Elite Team Six - Rescue!" -- this playthrough will last 1 in-game year assuming I survive that long!
#14
General Discussion / Re: Insects from overhead mountain only in A15?
September 19, 2016, 03:44:09 PM
My rule of thumb is the insects can spawn anywhere that you've mined, and nowhere else.
#15
General Discussion / Re: I want to hear about exploit strategies!
September 17, 2016, 09:21:18 PMQuote from: Darth Fool on September 12, 2016, 07:40:01 PM
Ok, not the most useful of exploits, but when a colonist is having a "psychotic break-- hiding in room", it is possible to get the colonist to move to any enclosed area simply by laying down a sleeping spot and assigning that spot to the colonist.
Wow, huuuuge !