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Messages - Sylph

#1
Outdated / Re: [A17] Useless Search
October 21, 2017, 01:23:15 PM
Quote from: DiamondBorne on October 21, 2017, 08:24:29 AM
It's as if you're making a metaphorical statement about today's scientific venture, especially the moneysink project such as NASA but let's not getting too much philosophical here. ;) Nice mod, that's one unorthodox method to solve the lategame lag but still nice.

Space programs a moneysink? Please. https://io9.gizmodo.com/what-would-happen-if-all-our-satellites-were-suddenly-d-1709006681
#2
Two separate rollers running parallel to one another on directly adjacent stretches of tiles. At the end of the straightaway you want the leftmost one to turn to the left, and the rightmost one to turn to the right. How would you go about writing code to know that this was what the user intended, and not to have one, or both, tracks go the other way, to combine with one another? Your computer doesn't know what you are thinking. (Yet, sadly.)
#3
Could you please please please make the range limit for "hardcore mode" user-modifiable. 20 tiles imho is far too much, I'd like to make it 1 or 2.
#4
Releases / Re: [A17] Dinosauria: A Rimworld Mod / v1.1
October 03, 2017, 06:04:33 PM
Quote from: SpaceDorf on October 03, 2017, 04:37:23 PM
Yes he does...

She.

Quote from: SpaceDorf on October 03, 2017, 04:37:23 PM
...a mod I don't use  ;D ;D

You should use it. The combat mechanics of Rimworld are the worst vanilla part, and Combat, ahem, Extended turn it into one of the best parts, imo.

Quote from: spincrus on October 03, 2017, 05:29:15 PM
By the way, I actually started working on the patch...

That's great news! Sorry, didn't mean to sound impatient.
#5
Releases / Re: [A17] Dinosauria: A Rimworld Mod / v1.1
October 03, 2017, 02:44:48 PM
Quote from: SpaceDorf on October 03, 2017, 07:36:58 AM
I think they look better that way.

I do too. But I also think they look amazing in general. Pleaasssse spincrus release that Combat Realism patch!
#6
Quote from: geojak on October 02, 2017, 04:49:55 PM
was playing around a bit with your mod (i like it xD ) i got a red error poping into my console when raided by some guys with molotov cooktails.

I must notify you, your mod breaks frag grneades, molotov cooktails and emp grenades both on enemy raiders and on colonist.

if anyone tries to throw then, then instead it will pop the red error. error wont stop until you drop the grenades on the ground.

ah and by the way. bows and pilas being jammes makes not much sense to me. is it possible to exclude these weapons from jamming? maybe the same way of excluding stuff could be used to fix the grenades bug.

anyway. i hope you see this

edit: i added a little bit of dirty code into your source to exclude grenades and bows from jamming. the way i coded it it doesnt support non vanilla weapons and is quite cpu unoptimised.

this code comes after your turret fix

var X = __instance.verbProps.projectileDef.defName.ToString();
                     
               
               
if (X == "Proj_GrenadeFrag" || X == "Proj_GrenadeMolotov" || X == "Proj_GrenadeEMP" || X == "Arrow_Short" || X == "Pilum_Thrown" || X == "Arrow_Great")
                {
//Weapon is not a suppost to be jammable.;
                    return true;
                }

if anyone can do it better, please contact me :D

I suggest checking the projectile speed and if it is below e.g. 55 (the speed of a crossbow bolt in Combat Realism), never jam. This encompasses most (all?) weapons that shouldn't jam (manual bows, thrown spears). It probably also includes grenades but to be safe I recommend a check on whether the projectile causes an explosion.

Speaking of Combat Realism, supporting it is easy, one just needs to allow for the fact that Verb_LaunchProjectile has been replaced by Verb_LaunchProjectileCE.
#7
Outdated / Re: [A17] Rainbeau's Fertile Fields
October 01, 2017, 01:50:46 PM
I've found a bug (I think?) with Concrete: the smithy accepts non-limestone rock chunks. Though limestone is selected exclusively by default, there's nothing stopping you feeding in other rock types.
#8
Unfinished / Re: [A17][WIP] Biomes+
September 30, 2017, 06:43:33 AM
Oh my gosh the poison forest looks just as I imagined the forests of Fairy from the novel Yukikaze to look! Delightful.
#9
Quote from: MajorDam on September 29, 2017, 09:50:41 PM
The 5.56 variant neither the 7.62 one (portable version) were never mass produced or issued to any army as an official weapon but both do exist even if they are both not usable in combat situation :)

Here is a version in 7.62x51mm NATO:

Check visualy the difference between 5.56 and 7.62 cartridges: https://upload.wikimedia.org/wikipedia/commons/thumb/b/b9/7.62x51_5.56x45.JPG/973px-7.62x51_5.56x45.JPG

The following one is also supposed to be a 7.62 variant and is equiped with a M60 handguard like in the predator movie:

And if you still don't believe me at this point, here is a video where the guy clearly say at the begining that the variant he is firing is a .308 one (aka 7.62x51mm) and not a 5.56 variant.
https://www.youtube.com/watch?v=H5FgePpGFWA

The weight of 20kg is estimated, that's why I always said "around 20kg", since there is apparently no official model designation for it and so no official datasheet but so far on every website where I was able to found some data on those portable variants, the 7.62mm one was always set to be around 20kg of weight (without ammo and battery)  ;)

He also clearly states that it's "one of the only live fire miniguns" for portable use "ever manufactured". It's hobbyist stuff. It should also be noted that .308 is the civilian commercial equivalent to 7.62mm; this is hobbyist stuff. It also only fires at 3000 RPM, and he can barely get 5 shots on target at point-blank. Had he carried on firing (with sufficient ammo), if he'd even have been able to stay on his feet, it would have been like a firefighter letting go of a hose.

Wikipedia even has a section on portable miniguns, informatively titled: https://en.wikipedia.org/wiki/Minigun#Fiction_and_popular_culture

This is clearly not a practicable weapon for non-fictional humans, even when the weapon's firing speed is drastically underclocked to reduce recoil. I think whoever made the Rimfire patch made the right call about giving this weapon a 39kg weight, restricting use to only heavily augmented colonists.
#10
Quote from: Valashu on September 30, 2017, 03:18:14 AM
All i see here is alot of avoidance of questions.
I am glad your mod is gone for good, competent modders will take over the job.
Emos are not needed in the modder scene, or in general.
Nearly as stupid as the religious fanatic of C&P who works against other mods.

A real community does not support this asocial behaviour in the first place.
Seeing alot of feetlickers here.
#kys

Crawl back in the hole you came from.
#11
Quote from: MajorDam on September 29, 2017, 02:10:48 PM
Quote from: Sylph on September 29, 2017, 01:46:35 PM
Quote from: MajorDam on September 29, 2017, 01:17:55 PM
Quote from: Sylph on September 29, 2017, 12:16:54 PM
Quote from: MajorDam on September 28, 2017, 11:23:47 PM
Quote from: Kori on September 28, 2017, 03:04:43 AM
The Patch for Rimfire sets the weight of the Mitrailleuse to 39kg, and I don't know how I am supposed to use that gun.  ???
Among my 20 colonists there is only one who can carry 44kg (rest is 40kg and below), and even if this guy carries nothing but the gun, he couldn't pick up the ammunition (one magazine is 10kg) anymore.

Is this an oversight or am I missing something?
Also the description still calls it a "light-weight multi-barrel machine gun" (Rimfire's original weight is 8kg..)

That's probably an error yes. The real name of the gun is obviously an M134. The "portable version" (lightweight mod) of the M134 weight around 20kg (without ammo). 39kg is the correct weight for those installed on vehicles.

But that fired 5.56mm ammunition. The one modelled in Rimfire fires 7.62mm like the vehicle-mount original.

I may be wrong but I think not. I've made a lot of researchs for my own mod in development  ;D
The 5.56x45mm NATO version is the XM214 Microgun and is even lighter (~15kg). There is some others 5.56 models existing but they do not looks like the textured one of Rimfire. To have an order of magnitude, an MG42 weight 11,5kg and it's not a very "light" LMG already. A portable version of the M134 (firing 7.62x51mm NATO) exist from what I read and weight around 20kg empty  :)

20Kg for a "portable" version of the minigun is already rediculously heavy and unpractical to operate, you are more like an turret on feet than anything else (that's why I choose to apply a huge StatsOffsets malus for MoveSpeed and WorkSpeedGlobal while equiped whith one of them in my mod)  ;D

Oh are you talking about this one? It's just under 20Kg.

QuoteThe M134D-H is in widespread use in both Crew Served and Fixed Forward applications.

Emphasis mine. ;)

That's probably that, yes  :)
39kg is the weight of the ones inclucing mounting devices (tripod or articulated arm fixed to vehicles) and are not designed to be portable by a soldier on its feet.

That's my point. There is no existent M134 chambered in 7.62mm that is designed for a soldier to fire that isn't mounted on something, nor has there ever been. That "lightweight" variant detailed above is still meant to be deployed at a fixed position or on a vehicle, from the manufacturer's own website. The portable "Microgun" variant of the M134, chambered in 5.56mm, was dead on its feet decades ago, never having made it into mass production.
#12
Releases / Re: [A17] Psychology (2017-9-12)
September 29, 2017, 01:56:25 PM
Quote from: AngleWyrm on September 29, 2017, 01:45:00 PM
...did a reader survey...

And thus produced no useful data...? Sorry, but if it's reliable statistics you want, you aren't going to get them from anything other than peer-reviewed scientific journal published studies. And there are so, so many to choose from, from all around the world, with hundreds of thousands of participants. With so much good data out there (and hell, good data not even on just humans, but many, many other animals) I don't think we really need to resort to self-report, non-representative, uncontrolled, self-selecting-sample reader surveys.

Also, I mean it's titled "sexual orientation by age"... C'mon... that's gotta be a joke about the fallibility of surveys, right?
#13
Quote from: MajorDam on September 29, 2017, 01:17:55 PM
Quote from: Sylph on September 29, 2017, 12:16:54 PM
Quote from: MajorDam on September 28, 2017, 11:23:47 PM
Quote from: Kori on September 28, 2017, 03:04:43 AM
The Patch for Rimfire sets the weight of the Mitrailleuse to 39kg, and I don't know how I am supposed to use that gun.  ???
Among my 20 colonists there is only one who can carry 44kg (rest is 40kg and below), and even if this guy carries nothing but the gun, he couldn't pick up the ammunition (one magazine is 10kg) anymore.

Is this an oversight or am I missing something?
Also the description still calls it a "light-weight multi-barrel machine gun" (Rimfire's original weight is 8kg..)

That's probably an error yes. The real name of the gun is obviously an M134. The "portable version" (lightweight mod) of the M134 weight around 20kg (without ammo). 39kg is the correct weight for those installed on vehicles.

But that fired 5.56mm ammunition. The one modelled in Rimfire fires 7.62mm like the vehicle-mount original.

I may be wrong but I think not. I've made a lot of researchs for my own mod in development  ;D
The 5.56x45mm NATO version is the XM214 Microgun and is even lighter (~15kg). There is some others 5.56 models existing but they do not looks like the textured one of Rimfire. To have an order of magnitude, an MG42 weight 11,5kg and it's not a very "light" LMG already. A portable version of the M134 (firing 7.62x51mm NATO) exist from what I read and weight around 20kg empty  :)

20Kg for a "portable" version of the minigun is already rediculously heavy and unpractical to operate, you are more like an turret on feet than anything else (that's why I choose to apply a huge StatsOffsets malus for MoveSpeed and WorkSpeedGlobal while equiped whith one of them in my mod)  ;D

Oh are you talking about this one? It's just under 20Kg.

QuoteThe M134D-H is in widespread use in both Crew Served and Fixed Forward applications.

Emphasis mine. ;)
#14
Quote from: MajorDam on September 28, 2017, 11:23:47 PM
Quote from: Kori on September 28, 2017, 03:04:43 AM
The Patch for Rimfire sets the weight of the Mitrailleuse to 39kg, and I don't know how I am supposed to use that gun.  ???
Among my 20 colonists there is only one who can carry 44kg (rest is 40kg and below), and even if this guy carries nothing but the gun, he couldn't pick up the ammunition (one magazine is 10kg) anymore.

Is this an oversight or am I missing something?
Also the description still calls it a "light-weight multi-barrel machine gun" (Rimfire's original weight is 8kg..)

That's probably an error yes. The real name of the gun is obviously an M134. The "portable version" (lightweight mod) of the M134 weight around 20kg (without ammo). 39kg is the correct weight for those installed on vehicles.

But that fired 5.56mm ammunition. The one modelled in Rimfire fires 7.62mm like the vehicle-mount original.
#15
I am also eagerly awaiting the return of quantum stockpiles.

And also, I liked the function of the solar shield (a necessity when playing on an ice sheet with SeedsPlease! I think) but I thought visually it clashed with the appearance of vanilla equipment, so I edited it a bit. Feel free to use the graphics if you wish.

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