Oh shit i just realised i put it in the wrong part. Sorry. Any way a moderator can move it to the right place?
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#2
Ideas / mod suggestion: sheep and goats
April 01, 2017, 03:17:16 PM
So i've noticed that sheep and goats are missing in the game. This is weird because they are very common animals. So i'm saying that it would be good if someone can fill in this gap and make a mod that adds sheep and goats. The sheep would be like mini muffalos. They will yield sheep wool that can be used like a material for making apparel. Goats would yield goat milk like the cows that could be used for cooking. Now this is just a suggestion. You can add whatever you want, i just thought it would be a good idea.
#4
Outdated / Re: [A16] RimEffect 2.3 - Mass Effect Expansion Packs (17-1-2017)
March 31, 2017, 04:58:28 PM
yep it is. the newest version is on steam 2.3.1
#5
Outdated / Re: [A16] Vegetable Garden v5.3h [2.17.17] Languages!
March 24, 2017, 10:21:32 AMQuote from: dismar on March 23, 2017, 10:42:27 PMQuote from: SpaceDorf on March 23, 2017, 07:48:33 AM
Hey .. cool you just mentioned Salt .. my first question to this giant mod would be : where does Salt come from ? It is not mentioned on the first post ... only as ingredient.
Salt can be found on the map to mine
Traders will have it.
There is a Mining spot you can place under the Misc tab were you can bill up to produce it.Quote from: JABBA2000 on March 23, 2017, 02:01:04 PMMainly I don't add more to the mod because the grow zone is already very crowded. And most other crops would be there simply for cosmetic reasons not really adding anything new but art. The last few I added had something new to offer. Like snow beets don't die in the cold.
Any chance you can add sweet potatoes, cucumbers, cabbage, papers and pears. It will be cool to see even more fruits and vegetables.
Ok. I think it would be a good idea to fix the crowded grow zone by adding a new zone called tree growing zone, if this is even possible. I just thought it would be cool if you can add these fruits and veggies but even if you dont i still love the mod.
#6
Outdated / Re: [A16] Vegetable Garden v5.3h [2.17.17] Languages!
March 23, 2017, 02:01:04 PM
Any chance you can add sweet potatoes, cucumbers, cabbage, papers and pears. It will be cool to see even more fruits and vegetables.
#7
Releases / Re: [A16] Less Arbitrary Surgery (2017-1-11)
March 20, 2017, 01:08:27 PM
Is this mod compatible with this mod https://ludeon.com/forums/index.php?topic=24975.0 ?
#8
Releases / Re: [A16] Call of Cthulhu - Rim of Madness Expansion Pack
March 19, 2017, 01:38:00 PMQuote from: jecrell on February 01, 2017, 08:52:37 AMQuote from: JABBA2000 on January 29, 2017, 11:06:00 AM
Love the mod! Maybe you can add yog sothoth in a future update.
Yog-Sothoth is quite a popular cult figure, eh?
What kind of spells would Yog-Sothoth have?
I really dont know lol. He knows all and sees all (if i remember correctly) so he can have a boost to all types of work and maybe research. There can be one where he summons stuff to help you temporarily like wolflike creatures (were they his) and other creepy stuff. Also one where he gives you a boost to the sight and hearing and all that for 20/30%. He can restore/buff the health of the colonists.
Note: I havnt read many of the books and in my playthrough i have only seen cthulhu's spells so i dont know if any of them are already there.
Also can you give me any tips for updating this mod and adding the new things that you have made. I know its a late reply lol.
EDIT: I also thought of another one. I dont know if its possible but make raiders flee by sacrificing a man or/and make a raid spawn or more likely to spawn.
#9
Releases / Re: [A16] Expanded Prosthetics and Organ Engineering 1.92 & 2.0 (14.3.2017)
March 17, 2017, 09:42:06 AM
Yea its some mod bs going on. Installed a peg leg for hope of getting a regular leg back and got 4 lynx meat lol. I dont know whats going on. A mod maybe changed the cod or something. I think it would be good being able to harvest arms and legs only after researching it. And it would only work on a medical bed. I hope its added back.
#10
Outdated / Re: [A16] Skullywags Misc mods - Lights, Crafting, RoofBomb, ScarFixer, Storage
March 16, 2017, 04:21:03 PM
oh ok. i wanted a mod where i can harvest legs and arms. epeo hasnt got that
#11
Outdated / Re: [A16] Skullywags Misc mods - Lights, Crafting, RoofBomb, ScarFixer, Storage
March 16, 2017, 11:29:49 AM
So the surgery mod you are working on enables harvesting and getting regular body parts such as hands, arms, feet, legs and so on?
#12
Releases / Re: [A16] Expanded Prosthetics and Organ Engineering 1.92 & 2.0 (14.3.2017)
March 16, 2017, 11:24:33 AM
I know this has been asked like 100 times but is there a way you can add that lets you get regular body parts. Like harvesting a leg, arm, foot,hand, ear and so on from a prisoner. I dont like giving my colonists prosthetic arms and legs and when i try the install a peg leg or hook arm thing i get lynx meat. So is there a way to get them in any other way other than cheating them in?
#13
Outdated / Re: [A16 / A15] Taiga Creatures - upd(2017/jan/12)
March 11, 2017, 03:29:35 PM
i would help with the mammoth and moos but im shit at drawing
#14
Releases / Re: [A16] Call of Cthulhu - Rim of Madness Expansion Pack
January 29, 2017, 11:06:00 AM
Love the mod! Maybe you can add yog sothoth in a future update.
#15
Outdated / Re: [A16 / A15] Taiga Creatures - upd(2017/jan/12)
January 27, 2017, 05:19:04 PM
Holy shit i come back from skiing and i see you have made the animals. I was joking but good job on all the things i kinda said lol. It is really cool and they look really good.