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Messages - agentbad

#1
Releases / Re: [1.1] SimpleSidearms (1.4.0)
February 01, 2021, 10:50:31 PM
Mod is currently broken with latest update. Pawns don't remember their weapons after being downed.
#2
Great mod. I am curious if this could be extended to turrets as well?
#3
Releases / Re: Alien Vs Predator
August 28, 2019, 04:04:15 PM
How do I avoid getting impregnated by the strange fungus? That shit is like the bane of my existence. Is there way to turn it off or make in infect animals only? Also what clothing has acid resistance? I've made clothing from the xenomorph leather but it doesn't show any acid resistance in the stats. Would be nice for acid attacks and my cooks not getting their faces burned off when butchering xenomorphs. Thanks.
#4
Can't seem to get my colonist to fish. I added the mod after already starting a new colony but I can build peers no problem. I'm in a frozen tundra biome but there's water.
#5
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
July 21, 2018, 12:53:50 AM
In some ways I like your mod better then vanilla. I could easily see this being a standalone game in the future. Maybe even partner with Ludeon if you need help.
#6
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
March 30, 2018, 12:05:04 PM
I know it's all good. Your post was helpful. Can't speak for the wanker.
#7
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
March 30, 2018, 12:49:39 AM
Quote from: Harry_Dicks on January 13, 2018, 03:00:54 AM
Quote from: agentbad on January 13, 2018, 02:23:59 AM
Bro you could probably make a whole stand alone game from this and sell it on steam. Much like RimWorld did from Prison Architect. Either way the mod is great. In some ways I like it better then vanilla RimWorld.

I love when people are so knowledgeable about something, and they just can't help but share! :)

Assholes. How do they work?
#8
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 15, 2018, 04:05:09 AM
Quote from: BlackSmokeDMax on January 13, 2018, 02:27:49 AM
Quote from: agentbad on January 13, 2018, 02:23:59 AM
Bro you could probably make a whole stand alone game from this and sell it on steam. Much like RimWorld did from Prison Architect. Either way the mod is great. In some ways I like it better then vanilla RimWorld.

Rimworld did NOT do that from PA.  They use the same art style, that is it. No art was used, the engines are different, basically there is no crossover except a similar appearance.

I see that makes since. I still think this mod could be a great standalone game.
#9
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 13, 2018, 02:23:59 AM
Bro you could probably make a whole stand alone game from this and sell it on steam. Much like RimWorld did from Prison Architect. Either way the mod is great. In some ways I like it better then vanilla RimWorld.
#10
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
August 08, 2017, 08:42:49 PM
I also had some issues getting the EVA areas to work right for whatever reason. Could you have the pawns auto suit up and then return the suit to the EVA stations in the future? Any who the mod rules. I think I like it better than vanilla. I hope to see buildable domes in the feature where you build small towns or villages.
#11
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
February 17, 2017, 08:24:25 AM
My colonist won't auto suit up before trying to go outside. I set the restrictions so what am I missing?
#12
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
February 06, 2017, 05:36:55 PM
So how do I make nuclear core components for my reactor?????
#13
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
February 03, 2017, 10:00:20 AM
Quote from: Nickvr628 on January 31, 2017, 10:57:03 AM
MFW I realize that the food rations spoil if not refrigerated...

Welp this colony is dead.



Haha I did that my first run. I setup some posts and roof for storage outside. Stays pretty cold but you can just release the meals 10 at a time if you want to really play it safe.