I'm back from Mordor with the r...erm, patch notes. Didn't check Hair mod or Storyteller mod.
TLDR Version:
Everything got a big boost to WorkToMake (probably because of my post so you can blame me for this one )
Greydale stuff nerfed
Kinetic stuff buffed
Suppressor thinger suppresses now
Might have fixed feral hoods problem
Changed all preview pictures
@rooki1 your grenade fix was incomplete - you missed the opening bracket typo "<explosionRadius >". Also, did you mean to remove WorkToMake entirely from the Fed Jumpsuit?
I think it's really encouraging how you listen to feedback, by the way. Thank you.
The exhaustive patch notes, from 0.71 to 0.72.
TLDR Version:
Everything got a big boost to WorkToMake (probably because of my post so you can blame me for this one )
Greydale stuff nerfed
Kinetic stuff buffed
Suppressor thinger suppresses now
Might have fixed feral hoods problem
Changed all preview pictures
@rooki1 your grenade fix was incomplete - you missed the opening bracket typo "<explosionRadius >". Also, did you mean to remove WorkToMake entirely from the Fed Jumpsuit?
I think it's really encouraging how you listen to feedback, by the way. Thank you.
The exhaustive patch notes, from 0.71 to 0.72.
Code Select
====================== v0.72 ======================
Rimsenal: Core
- Changed preview picture
- Carbon Suit WorkToMake increased from 14,200 to 64,200
- TacVest WorkToMake increased from 15,000 to 75,000
- TacHelmet WorkToMake increased from 12,000 to 32,000
- Exoframe WorkToMake increased from 18,000 to 98,000
- Laconian Pioneer Armor WorkToMake increased from 35,000 to 105,000
- Laconian Pioneer Helmet WorkToMake increased from 18,000 to 30,000
- Drop Suit WorkToMake increased from 42,000 to 172,000
- Drop Suit Helmet WorkToMake increased from 19,000 to 49,000
- Nerve Suit WorkToMake increased from 40,000 to 110,000
- Nerve Suit Helmet WorkToMake increased from 18,000 to 39,000
- Bjorn Armor WorkToMake increased from 44,000 to 174,000
- Bjorn Helmet WorkToMake increased from 21,000 to 41,000
- Nemesis Armor WorkToMake increased from 41,000 to 161,000
- Nemesis Helmet WorkToMake increased from 18,900 to 38,900
- Lynx Pistol WorkToMake increased from 8,000 to 42,000
- GRC Carbine WorkToMake increased from 12,000 to 110,000
- GRC Carbine CoolDown increased from 0.6 to 0.65
- GRC Carbine WarmUp increased from 85 to 95
- GRC Carbine range increased from 28 50 29
- GRC Carbine BetweenBursts increased from 5 to 8
- GRM Marksman Rifle WorkToMake increased from 15,000 to 130,000
- GRS Support Machine Gun WorkToMake increased from 15,000 to 130,000
- GRS Support Machine Gun CoolDown decreased from 2.1 to 1.95
- GRS Support Machine Gun BurstCount decreased from 12 to 8
- GRS Support Machine Gun BetweenBursts increased from 5 to 12
- Jaguar Grenade Launcher WorkToMake increased from 19,000 to 120,000
- Caracal HV SMG WorkToMake increased from 14,000 to 59,000
- Hrunting Molten Rifle WorkToMake increased from 20,500 to 120,500
- Trollsverd Molten Pistol WorkToMake increased from 10,500 to 50,500
- Fafnir Siege Shotgun WorkToMake increased from 20,500 to 120,500
- Gramr AMR WorkToMake increased from 30,500 to 130,500
- Grendel Siege Gun WorkToMake increased from 60,500 to 160,500
- Muspell Suppressor Cannon WorkToMake increased from 22,500 to 122,500
- Muspell Suppressor Cannon Cooldown increased from 0.2 to 0.6
- Muspell Suppressor Cannon WarmUp increased from 18 to 36
- Muspell Suppressor Cannon BurstCount of 4 added
- Muspell Suppressor Cannon BetweenBursts of 12 added
- Muspell Suppressor Cannon ForcedMiss of 1.5 added
- All Grenades: partially fixed typo in "<explosionRadius >".
- Kinetic Rifle WorkToMake increased from 20,800 to 120,800
- Kinetic Rifle WarmupTicks decreased from 61 to 59
- Kinetic Rifle Range increased from 27 to 28
- Kinetic Rifle BurstCount increased from 1 to 2
- Kinetic Rifle BetweenBursts of 10 added
- Kinetic Pistol damage increased from 6 to 8
- Kinetic Pistol Warmup decreased from 70 to 59
- Kinetic Pistol WorkToMake increased from 17,800 to 47,800
- Thudd Gun damage increased from 5 to 10
- Thudd Gun WorkToMake increased from 26,800 to 126,800
- Kinetic Long Rifle damage increased from 22 to 28.
- Kinetic Long Rifle WorkToMake increased from 26,800 to 126,800
- Storm Cannon damage increased from 5 to 10.
- Storm Cannon WorkToMake increased from 35,800 to 155,800
- Shard Rifle WorkToMake increased from 20,500 to 120,500
- Swarmer WorkToMake increased from 25,500 to 125,500
- Spike Rifle WorkToMake increased from 35,500 to 135,500
- Shard Pistols WorkToMake increased from 20,500 to 120,500
- Microwave Emitter WorkToMake increased from 25,000 to 125,000
Rimsenal: Federation
- Changed preview picture
- Fed Jumpsuit marketvalue reduced (800 > 100) and WorkToMake value removed entirely
- Riot Gear WorkToMake increased from 39,000 to 159,000.
- Riot Gear Helmet WorkToMake increased from 18,000 to 32,000.
- Marksman Gear WorkToMake increased from 39,000 to 119,000.
- Marksman Gear Helmet WorkToMake increased from 18,000 to 38,000.
- Crucible Rifle WorkToMake increased from 20,500 to 120,500.
- Crucible Pistol WorkToMake increased from 10,500 to 50,500.
- Heat Cannon WorkToMake increased from 50,500 to 150,500.
- Crucible Precision Rifle WorkToMake increased from 40,500 to 140,500.
- Plasma Caster projectile speed reduced (5 > 4) and damage reduced (25 > 15)
- Plasma Caster WorkToMake increased from 50,500 to 150,500.
- Plasma Caster Range decreased from 25 to 20.
- Plasma Caster burst count reduced from 3 to 2.
Rimsenal: Feral
- Changed preview picture
- added "menuHidden = true" to all Feral hoods
- decreased meat and leather amount of Ogre (by ~half)
Rimsenal: Security
- Changed preview picture