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Messages - munsta0

#1
Bugs / [B19] Spage refugee self healed (disabled medical)
September 06, 2018, 10:27:39 PM
Hey all,

Crash pod event occured, adult backstory Model, therefor medical is disabled. Pawn only has a cracked pelvis. Before my own pawn come to rescue her, she gets up, bandages helfself and walks off the map........ ??!?!

Kinda hilarious that she did that and I wouldn't mind beside the fact it's clearly a bug that she could bandage herself.

I would attach my savefile, however it is bigger than the allowed size. Not too certain what to do about that.

Disclamer, I'm using quite a few mods so it could be possible that one of them is acting up.
#2
General Discussion / Questions on A17
May 25, 2017, 09:23:17 PM
Just finished reading the patch notes and I have two questions :

QuoteBuffed mortars so players use them: Cheaper/faster to build, faster shooting, greater accuracy, cheaper shells

Will that make seige extremly more dangerous? Or are only our own mortars more powerful? (Unlikely)

QuoteCaravans now generate a lot tougher.

You are a word there? That sentence makes no sense to me.


PS : ♥♥♥♥ YEAH A17!
#3
Support / Caravan optimisation
April 14, 2017, 04:01:18 PM
Hey all,

I'm ending my playthrought and I decided to attack an enemy settlements with nearly all my pawns and all my animals.

It appears that I've exceeded what the caravan code can handle at the moment.

12 pawns
roughly ~250 animals ( 220 of those being autrishes that just spawned from eggs )

If I attempt to run the game on 3x speed, my framerate drops to 5.

For reference, while I did get a fps drop in my base after the eggs hatched, it was minimal and nothing compared to this.

As a side note, gearing a caravan of 230 animals taking a really long time of pawns fucking around with the animals, walking in circles and such, not too certain what that was about, lasted about 2-3 hours ingame before they decided to start loading the animals.

Let's see if I can make it to the enemy!
#4
Sweet, thanks for saving me the hassle :D
#5
I don't have a save game at the moment with the bug, when it happens again I'll make a save.

I'm on the latest steam version, which I *think* is 14e.

What happened.
A raid happened, got all of my pawns out the base to defend, successfull repel the attack and they flee. Several hours later I notice a pawn massively unhappy, track her down to see she's standing next to the door leading outside, not moving. She's not recruited. Her action said something along the line of "attacking XXX". The person she was trying to attack was probably one of the guys that fled. I fixed her up by recruiting her then unrecruiting her, resetting her current action.

What you expected to happen.
Once the door closed on her and she lost line of sight, she should of considered the threat over and moved along. Perhaps after a length of time and definitly once the person left the map

As far as step by step I really don't have a clue at the moment, if I figure more out I'll update this thread with more info.