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Messages - Aleksh

#1
Then give people a vote every week. Would be fair.
#2
Ideas / Bigger "X" items
September 02, 2016, 08:53:44 AM
It's hard to find them all zoomed out and in messy places. There should be an option in the menu to increase the size. I have a difficult time finding things like corpses and scattered weapons...
#3
Mods / Re: Animal Pack [WIP]
September 01, 2016, 02:57:45 PM
Having a variety of animals in a biome is normal when it comes to that whole food chain thing(not sure how it's called in english).
That would mean that those damn panthers stop trying to attack your huskies because there's no more prey left.
#4
Mods / Re: Animal Pack [WIP]
September 01, 2016, 06:57:27 AM
I can tell you're having fun colouring the animals. ^^
#5
Mods / Re: Animal Pack [WIP]
August 31, 2016, 10:32:03 AM
I kind of want to see giant snapjaw turtles the size of bears. Just imagine...
#6
General Discussion / Re: Colonist death mood decreases
August 31, 2016, 01:06:55 AM
I'm not sure if you lads understand me. I'm complaining about getting the "my friend died" and the "my husband died" is a lot to deal with and doesn't make sense, not that it wouldn't make people depressed. Having only the "my husband died" for husbands and the "my friend died" for friends makes more sense.
Also, I don't think this person is devastated, judging by what they're trying to do already.

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#7
Mods / Re: Animal Pack [WIP]
August 30, 2016, 04:17:52 PM
Although, making a panda would require you to add bamboo into the game. It would be nice to see bamboo walls, actually.
#8
Mods / Re: Animal Pack [WIP]
August 30, 2016, 04:14:31 PM
Can't wait to get Harambe as a pet.
If you want some ideas for unique animals, you could always PM me. Just saying.
#9
General Discussion / Re: Colonist death mood decreases
August 30, 2016, 04:06:57 PM
Feeling the pain.
In all honesty, there should be a colonist death fix. This can't make sense and is a real bother to deal with.
#10
General Discussion / Colonist death mood decreases
August 30, 2016, 04:03:59 PM
This always bugs me. One of my colonist's husband died, and she got both the "my friend died" debuff and "my husband died" debuff, totaling -32
for an entire season.
It's really annoying, how can you be someone's husband if you're already fucking friendzoned? Seriously.
#11
Ideas / Coloured Doors, Walls and Fruits.
August 30, 2016, 03:30:45 PM
Fair and simple. We have coloured lights and rugs, so why not have coloured doors and walls to add more to the cosmetic effect?
This wouldn't change gameplay much, it just adds more variety to base building, like, as said, rugs and lamps.
Colouring them would require paint, which needs a specific colour spectrum and mastic, which grows from mastic trees after they are grown to a certain stage. The tree can be cut down for wood, and needs to be replanted after a while.
The paint would be used as coating - that can be used five times before depleting - and can be made at a new possible station called the mortar station. Here is how you get the paint:

Red - Roses
Orange - Daylily
Yellow - Dandelion
Green - Grananas
Blue - Bluranges
Purple - Bluranges + Roses

This brings me to the next idea - fruits! Fruits would come from trees, which would take a lot longer to grow. They are beneficial for infections, mood bonuses and they sell at a good price at the market. They make good snacks, too! Pawns would eat them without mood decrease from eating without a table.
While exploring space, people would find odd fruits that are surprisingly edible. Here are my bizzare ideas for them:

Bluranges - They are blue, very sweet and solid fruit grown from oddly-shaped trees. The trees die off if all the bluranges fall off, as a sign of rebirth. They have low nutrition, but they help against infections and give a mood buff when eaten, and as mentioned, they can be used as paint. They take a while to grow.
Hoonanas - Green with small yellow cracks exocarp and a green innard, sour, donut-shaped fruit grown from a double-hook-like tree. They are as hard as steel while growing, and are extremely soft when mature. The softness gives people an odd happiness, and they can be used for paint. It takes a very long time to grow, and can survive most extreme climates due to their growing nature.

You would get a lot of paint from the fruits.

Give me your opinion on this! I like the idea of fruits being as snacks like chocolate.
#12
Ideas / Re: Shields
August 30, 2016, 02:29:30 PM
There's a personal shield that nulifies ranged damage. About melee, that would be fairly strong...
#13
Honestly, the idea of having a "dinner" scheduel makes up for pocket meals. I would love to see that as a feature.
#14
Ideas / Re: Option for Camera to "Track" Colonists
August 30, 2016, 12:55:10 PM
I thought about that as well. Nice and simple camera control command that would show how pawns do their thing.
#15
Ideas / Re: Windows
August 30, 2016, 12:53:57 PM
It would be better than to just look at a wall.

Talking about you, Val.