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Messages - Kassidoo

#1
Hi, I'm really missing the workflow manager from the earlier versions.
Now that the game is released, and wont have as many mod breaking updates, is there plans to reintroduce it? It made managing stuff easier :p
#2
Hi, it seems the balancing of the heaters of this mod is off, I have 2 industrial heaters and somehow they are able to heat a massive base on ice sheet;
https://imgur.com/ad6d00e7-6f73-4f7c-b5ae-4f5aba90b42a

2 industrial heaters with 2 intakes (so total airflow of 32) and 35 outlets (I thought it was 4 airflow per outlet?) is somehow able heat all this to comfortable temperature even when outside temperature is -94*C
#3
I now realize there is more to update that to just having it work, there is new attributes to weapos; Armor-pen and Stopping power. I am unsure how to balance those. So sadly none of the weapon have those values. They do work but might not be as powerfull as expected.
#4
Hi, I have updated eveyrthing except the Ingamemenu DLL to 1.0, I dont know where to begin to tackle it, but evertyhing else works; https://www.dropbox.com/s/oqc2eemi8ecbt1a/Rimfire%202.4_Release_Unofficial.rar?dl=1
#5
Hi

I'm having issues on a sea ice map where this mod seems to just stop working. When I load the game the game start with an error, and after that no predator spawn regardless of how many preys there are on the map.

Heres the error: https://gist.github.com/HugsLibRecordKeeper/5930a52b84b53fc07f28ae5c035900f7#file-output_log-txt-L2699

Exception processing alert RimWorld.Alert_OverpopulationPredatorEntry: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[Verse.Map].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at RimWorld.Alert_OverpopulationPredatorEntry.GetReport () [0x00000] in <filename unknown>:0
  at RimWorld.Alert.get_Active () [0x00000] in <filename unknown>:0
  at RimWorld.AlertsReadout.AlertsReadoutUpdate () [0x00000] in <filename unknown>:0

#6
Hi, I am playing B19 with some mods, but I keep crashing to desktop without any crash dump being create nor the output_log saying anything. Is there any way to figure out whats causing it? it was working fine 2 days ago, but after an update it seems something isn't playing along nicely anymore.
#7
No problems, thanks for the info :) Have a great weekend!
#8
I think the lag is because of the sheer amount of people (100+ spawning + animals + gear), I'm running the game atm, ill upload the log as soon as the caravan comes again.

Edit: It seems every time the error comes an entire new caravan spawns, as I have only 33 errors but several 100s of people.
Here's the output log, I have no idea what the DamageMotes error is either but it doesn't cause any performance or play issues; https://git.io/fAtQy

Minimum 80 muffalos, couldnt select more haha https://cdn.discordapp.com/attachments/140890123741954049/482555777580793857/unknown.png
#9
Releases / Re: [B18] Smart Medicine
August 24, 2018, 10:00:12 AM
Hi, it seems something broke SmartMedicine today in my game (B19)
https://gist.github.com/HugsLibRecordKeeper/dc1d82931009672417af256e25a35ad5

heres a snipet

Isildria threw exception in WorkGiver DoctorTendToHumanlikes: System.NullReferenceException: Object reference not set to an instance of an object
at SmartMedicine.Settings.Get () <0x00022>
at SmartMedicine.GoodLayingStatusForTend_Patch.Postfix (Verse.Pawn,bool&) <0x00031>
at (wrapper dynamic-method) RimWorld.WorkGiver_Tend.GoodLayingStatusForTend_Patch1 (Verse.Pawn,Verse.Pawn) <0x000c2>
at RimWorld.WorkGiver_Tend.HasJobOnThing (Verse.Pawn,Verse.Thing,bool) <0x00103>
at RimWorld.WorkGiver_TendOther.HasJobOnThing (Verse.Pawn,Verse.Thing,bool) <0x00032>
at RimWorld.JobGiver_Work/<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing) <0x0005e>
at Verse.GenClosest/<ClosestThingReachable>c__AnonStorey0.<>m__0 (Verse.Thing) <0x000fa>
at Verse.GenClosest.ClosestThing_Global (Verse.IntVec3,System.Collections.IEnumerable,single,System.Predicate`1<Verse.Thing>,System.Func`2<Verse.Thing, single>) <0x00214>
at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3,Verse.Map,Verse.ThingRequest,Verse.AI.PathEndMode,Verse.TraverseParms,single,System.Predicate`1<Verse.Thing>,System.Collections.Generic.IEnumerable`1<Verse.Thing>,int,int,bool,Verse.RegionType,bool) <0x00504>
at (wrapper dynamic-method) RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1 (object,Verse.Pawn,Verse.AI.JobIssueParams) <0x0131b>

#10
[B19] Hi, today after running fine for hours (Despite some others mods spamming errors constantly) it suddenly started to lag horribly and I found out why. It seems when the game tried to spawn a caravan something broke and it kept spawning more and more and more people to the caravan, this is the error log. I honestly have no idea what mod caused it but I saw in mentioned Giddyup so I'll try here first: https://www.dropbox.com/s/mx43ghyt6hq8hb2/output_log.txt?dl=0

Image of the "caravan"


System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GenList.NullOrEmpty<Verse.Pawn> (System.Collections.Generic.IList`1<Verse.Pawn>) <0x0003d>
at GiddyUpCaravan.Utilities.VisitorMountUtility.mountAnimals (System.Collections.Generic.List`1<Verse.Pawn>&,RimWorld.IncidentParms) <0x00029>
at (wrapper dynamic-method) RimWorld.IncidentWorker_TraderCaravanArrival.TryExecuteWorker_Patch0 (object,RimWorld.IncidentParms) <0x0010f>
at RimWorld.IncidentWorker.TryExecute (RimWorld.IncidentParms) <0x00024>
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident) <0x0008e>
at RimWorld.IncidentQueue.IncidentQueueTick () <0x000c4>
at RimWorld.Storyteller.StorytellerTick () <0x0002f>
at Verse.TickManager.DoSingleTick () <0x00610>
#11
I already tried both, but Ill try to give it another try and empty all folders beforehand

Edit: No, still cant get it to work... It worked before I went to bed but not after, which was strange since there had been no updates...
Edit2: Downgraded to B18, but Im still unable to launch, What happened to my pc during the night :o https://www.dropbox.com/s/0tj5hbm6wpgcwdh/output_log.txt?dl=0
Edit3: Well I think I figured it out, one of the unloaded mods broke everything, when I deleted the mods folders it fixed it... Guess I shouldnt try to make modifications myself as apparently I broke everything. I assumed unloaded mods didnt interact in anyway with the game :o
#12
Hi, I played fine yesterday, but today when launching it I cant even get it to run without mods. I keep getting
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.ScreenshotTaker.Update () [0x00015] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\ScreenshotTaker.cs:28
  at Verse.UIRoot.UIRootUpdate () [0x00001] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\UIRoot.cs:79
  at Verse.UIRoot_Entry.UIRootUpdate () [0x00002] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Entry\UIRoot_Entry.cs:98
  at Verse.Root.Update () [0x0005e] in C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:122
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:141)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)

(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)


Heres the whole file  https://www.dropbox.com/s/cglmeboshcynunt/output_log.txt?dl=0
#13
Support / Re: Black screen? Or, game won't run?
August 18, 2018, 05:20:39 PM
At the time of the crashes it generally uses less than 1gb ram, I have default map size, only 1 colony with 1 colonist on an ice sheet map with no mobs or anything so very little happening. But regardless, I doubt there is anything I can do with a software issue.. As said by  ison : "Access Violation errors mean that it's a Unity's bug, so we can't do anything else other than hoping that updating Unity will fix it. Thanks for reporting though." in the thread https://ludeon.com/forums/index.php?topic=36129.0
#14
Support / Re: Black screen? Or, game won't run?
August 18, 2018, 06:02:24 AM
How is it out of memory? It is only using 30%, and also that isnt a good answer as my so next to me with the exact same amount of mods doesnt have this issue.
#15
Support / Re: Black screen? Or, game won't run?
August 17, 2018, 12:27:23 PM
There is no specific circumstance that causes dx9 to run as far as I can see, my driver and everything is updated. Even my gf next to me with different hardware it runs on dx9. Only thing in common is win10 and our gpu 1080.

Relating to the crash, its the disgusting "RimWorldWin.exe caused an Access Violation (0xc0000005)" which from my understanding has no fix.
The game works fine for hours upon hours, but if I save it and reload, its a gamble if I ever can get back in my game as it crashes within 5 min with this every time. So far the only workaround I have found is to try every outsave and hope one works.

This is my log https://www.dropbox.com/sh/tj5msktq4ooxbs8/AAB3QaX4X7CR9_t7OyagHKipa?dl=0

As for the save, its modded so I dont know what good it would do without all the same mods and loadorder

Edit: And every crash I get has the same "Read from location 00000010 caused an access violation." so its the same thing going on every time.